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研究生: 楊婷文
Yang, Ting-Wen
論文名稱: 以沉浸理論探討乙女遊戲玩家的社交退縮行為
Exploring Social Withdrawal Behavior in Otome Game Players through Flow Theory
指導教授: 葉時碩
Yeh, Shih-Shuo
學位類別: 碩士
Master
系所名稱: 管理學院 - 企業管理學系
Department of Business Administration
論文出版年: 2025
畢業學年度: 113
語文別: 中文
論文頁數: 109
中文關鍵詞: 角色塑造角色互動代入感沉浸體驗浪漫擬社會互動社交退縮
外文關鍵詞: Character Description, Character Interaction, Identification, Flow Experience, Romantic Parasocial Interaction, Social Withdrawal
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  • 在全球電子遊戲市場快速擴張的背景下,乙女遊戲作為面向女性玩家的細分類型展現顯著增長潛力,其增長動能不僅來自女性玩家消費力的提升,更根源於現代社會對情感陪伴需求的深化。這類遊戲以沉浸式戀愛敘事為核心,結合精緻的角色設計、聲優演繹與互動劇情,讓玩家在虛擬世界中體驗情感共鳴。隨著智慧型手機普及,碎片化時間的遊戲模式進一步擴大了玩家基數,而社群媒體的傳播效應(如玩家自發為虛擬角色慶生、創作同人內容)更強化遊戲文化的影響。本研究以沉浸理論為基礎,將角色塑造、角色互動與代入感視為影響沉浸體驗的關鍵因素,探討玩家在乙女遊戲中與虛擬角色的互動機制如何塑造沉浸體驗,並進一步分析其對浪漫擬社會互動及現實社交行為的影響。
    本研究採用網路問卷調查收集數據,共收回481份問卷,以結構方程模型(Structural Equation Models, SEM)進行統計分析。研究結果顯示,乙女遊戲中的角色互動與玩家代入感對沉浸體驗具有顯著正向影響;沉浸體驗也對浪漫擬社會互動具正向顯著影響;浪漫擬社會互動對真實情感連結具正向顯著影響;真實情感連結對社交退縮具正向顯著影響。反觀是乙女遊戲的角色塑造對沉浸體驗具有不顯著的負向關係。

    Amid the rapid expansion of the global gaming market, otome games—a niche genre targeting female players—have demonstrated significant growth potential. This growth stems not only from the rising consumption power of female gamers but also from deepening societal needs for emotional companionship in modern life. Centered on romantic narratives, these games combine refined character de-sign, voice acting, and interactive storytelling to foster emotional resonance within virtual worlds. The proliferation of smartphones has further expanded the player base through bite-sized gaming formats, while social media-driven phenomena (e.g., fan-organized character birthday celebrations, user-generated content) am-plify the cultural impact of these games.
    Grounding our analysis in flow theory, this study identifies character design, char-acter interaction, and player identification as critical factors influencing flow ex-periences. It investigates how otome games’ interaction mechanisms shape im-mersion and further examines their effects on romantic parasocial interactions and real-world social behaviors. Data was collected through an online questionnaire survey (N=481)and analyzed using descriptive statistics, reliability and validity tests, and partial least squares structural equation modeling (PLS-SEM) for path analysis.

    摘要I AbstractII 致謝VII 目錄VIII 表目錄X 圖目錄XII 第一章 緒論1 第一節 研究背景1 第二節 研究動機4 第三節 研究目的7 第四節 研究流程7 第二章 文獻回顧9 第一節 沉浸理論9 第二節 影響沉浸的前因16 第三節 沉浸理論的後果20 第三章 研究方法30 第一節 操作性定義與問卷設計30 第二節 調查方法40 第三節 抽樣方法41 第四節 資料分析方法41 第四章 數據分析46 第一節 前測問卷之實測與資料分析46 第二節 樣本背景資料分析52 第三節 樣本特徵分析56 第四節 研究變數之描述性統計分析59 第五節 構面效度與信度分析64 第六節 結構方程模型分析70 第五章 結論與建議74 第一節 研究結論74 第二節 實務與管理意涵78 第三節 研究限制與未來建議79 英文參考文獻81 中文參考文獻89 附錄90

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