| 研究生: |
何仕傑 Ho, Shih-Jie |
|---|---|
| 論文名稱: |
使用視差圖DIBR演算法的3D影像合成器設計 Design of a 3D Image Synthesizer by Using Parallax-Map-Based DIBR Algorithm |
| 指導教授: |
賴源泰
Lai, Yen-Tai |
| 學位類別: |
碩士 Master |
| 系所名稱: |
電機資訊學院 - 電機工程學系 Department of Electrical Engineering |
| 論文出版年: | 2012 |
| 畢業學年度: | 100 |
| 語文別: | 英文 |
| 論文頁數: | 59 |
| 中文關鍵詞: | DIBR 、影像合成 |
| 外文關鍵詞: | DIBR, Image synthesizing |
| 相關次數: | 點閱:47 下載:0 |
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隨著近年來3D電影的風行,如阿凡達與玩具總動員3等電影的推出,3D已在全球掀起一股熱潮,傳統的3D影像合成需要經過多支攝影機進行拍攝,不但在拍攝成本上花費昂貴,而且需要大量的頻寬,Depth Image Based Rendering (DIBR)這項技術解決了有線頻寬的問題,但是DIBR仍然存在一些技術上的問題需要被解決。
在DIBR中,影像合成左眼圖與右眼圖時會產生未填補區域(disocclusion area) ,若這些區域未能被妥善填補將會造成影像失真,因此DIBR會將深度圖(Depth Map)做特定的處理(pre-processing),讓合成後的影像減少失真。目前大多數的方式是將深度圖做平滑處理,但這樣的方式可能造成幾何失真而且不易硬體化,在論文中將會提出新的前處理演算法來改善幾何失真的問題,並且減少運算複雜度利於硬體實現。
The 3D movies become increasingly popular, such as the film of Avatar and Toy Story 3. Traditional 3D image requires multiple cameras. This way not only costs a lot but also requires a lot of bandwidth. Depth-Image-Based Rendering (DIBR) solves the bandwidth problem, but DIBR still exists some technical issues that need to be resolved.
Synthesizing the virtual views by DIBR will generate disocclusion area. If these areas are not properly filled, it results in image distortion. Therefore, DIBR does some specific processing on depth map (pre-processing), and pre-processing reduces distortion of the synthesized images. Traditional way of the pre-processing step smoothen the depth map, but this may result in geometric distortion and difficult on hardware implement. This paper will propose a new pre-processing algorithm to improve the problem of geometric distortion and reduce the computational complexity degree conducive to hardware implementation.
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校內:2022-12-31公開