| 研究生: |
馬瑜嬪 Ma, Yu-Pin |
|---|---|
| 論文名稱: |
『空間性互動介面』-實體使用介面於三度空間電腦輔助建築設計上的應用 『Spatially Aware Interactive Interfaces』- Tangible User Interfaces for Three Dimensional Interactive Computer-Aided Architectural Design |
| 指導教授: |
鄭泰昇
Jeng, Tay-Sheng |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 建築學系 Department of Architecture |
| 論文出版年: | 2002 |
| 畢業學年度: | 90 |
| 語文別: | 中文 |
| 論文頁數: | 136 |
| 中文關鍵詞: | 手勢辨識 、電腦輔助建築設計 、實體使用介面 、擴充式桌面/平面系統 、空間性互動 |
| 外文關鍵詞: | CAAD, Gesture Recognition, TUIs, Augmented Desk System, Spatially Aware Interaction |
| 相關次數: | 點閱:167 下載:4 |
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本論文研究的目的:試圖將設計評圖的過程中,可能產生的片段性資訊,藉由不同媒材的整合,聚集資訊並以實質介面呈現,幫助評圖老師對設計者的空間設計有整體性的認知;提供一種在實質生活中,整體性空間認知的介面使用,除了幫助評圖老師作設計溝通外,更可以幫助設計者作設計學習之用.
從互動式數位桌(iTable)的發現,電腦螢幕開始跳脫方盒子延伸至桌面上,這就是所謂的擴充式桌面/平面的研究(Augmented Desk/Surface System),設計者透過實體介面(桌面)操作、分享及傳送數位資訊,藉由操作三度空間互動平面(iTablet)獲取資訊影像,透過水平和垂直向度的配合,加強了平面和剖面之間的關聯性,呈現空間的整體性概念;垂直向度圖面被拉回垂直的地位,跳脫平面的限制,平面和剖面各自擁有各自的設計發展的方向及重要性.
以數位媒材輔助呈現的情境下,往往設計者事先設定好的動畫影片播放以及圖面投射順序,有時並不符合評圖老師的需求,容易造成感知的不連貫性,或者回朔不易的問題;再者,評圖老師也許會想要藉由操控設計者之前所呈現的設計資訊來作說明,但當評圖老師想要操控設計者所設定的介面工具時,又會發生不會或不知如何使用的困擾,評圖老師也許就因此放棄與設計者溝通的機會,至為可惜;而且,在無法具體操控設計資訊的狀況下,容易造成注意力的分散,加上數位媒材與傳統非數位化媒材的混合呈現,評圖老師與參與者的注意力一直處於轉換的狀態,不斷接受片段性的設計資訊,由於聚焦不易,而喪失設計溝通的機會.
因此,電腦輔助設計工具的介面使用應該更趨近於設計者自然感知,讓輔助設計的實質物件工具,更具有溝通的功能,擺脫使用者圖形介面(GUIs)的限制,改以具體的實體互動介面取代,從互動式垂直平板(iTablet),到設計工具的功能擴充(SmartTools),甚至辨識設計者手掌及手指動作;藉由上述互動式工具介面的幫助,把不同呈現的圖面,透過數位媒材的整合,促進整體性的空間認知.
除此,關於不同設計媒材的使用,在論文中也有探討:設計者往往必須使用多種設計媒材工具來完成一個設計案,過程中更不能避免需要與多人進行討論及分享等互動行為,因此,設計流程中不同設計媒材使用的連續性,以及數位媒材環境中的設計溝通與分享機制,也是本論文欲探討的課題.
In the design critique, the presener often use multiple media to show their ideas. Whatever tool the presener use, the design information is always presented through fragmental image. Our Research is focus on integrity of multiple representations in physical world. It will inhance the sence of integrity of space cognition, design communication and design learning.
“Interactive Table” starts to extend computerized workspace beyond the computer screen. It has been turn physical surface, such as desktops, or walls into interactive surfaces. Designer can manipulate, share, and transfer digital information in situations not associated with PCs. Coordinate horizontal and vertical aspect inhance the relation of plan and section. It will represent the integrity of spatial conception.
Animations or slides are often used for multimedia presentation. During this process, the review will ask for going back to certain slides again and again, or interrupt the animation. It means that whatever the sequence of slides or animation we make should not always be conform to someone’s interests. However, it is difficult for review to use the interface that they are not familiar. The review cannot communicate with you because they cannot control your design information. And because of the disply, they must switch attention usually.
In this paper, we present research developing “Tangible user interfaces”(TUIs)-an approach for continuity with existing design tools. Our research focus on recreates the tools, the practices and the architecture’s traditional studio in digital property. Here you can use day-to-day tools for Institutive Communication.
Besides, in the design session, designers develop their own design after using variety of tools or media and interacting with many people. This kind of process is not only efficient but also any interaction. The user interface design is a real problem. Presentation and design are often separated and no any interaction. What you see is not what you get. So this kind of issue is also what we are concerned with.
英文
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中文
鄭麗玉,認知心理學--理論與應用
張春興,教育心理學
朱新明,李亦菲,架設人與電腦的橋樑_西蒙的認知與管理經濟學
劉舜仁,前位元化設計世紀的隱憂
鄭泰昇,數位設計媒體課堂講義(2002)
網站
http://unrev.stanford.edu/index.html
http://www.cc.gatech.edu/edutech/
http://www.ai.mit.edu/
http://www.ai.mit.edu/projects/iroom/
http://oxygen.lcs.mit.edu/
http://tangible.media.mit.edu/
http://www.darmstadt.gmd.de/ambiente/
http://www.research.ibm.com/journal/sj/393/part1/sparacino.html
(Media in performance: Interactive spaces for dance, theater, circus, and museum exhibits)
http://trevor.www.media.mit.edu/people/sandy/profile.html#events
(Smart Rooms Project)
http://guir.berkeley.edu/projects/outpost/
(The Designers’ Outpost)
http://www.vkb.co.il/
(虛擬鍵盤)
http://usa.autodesk.com/adsk/index/0,,1130194-123112,00.html