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研究生: 張譽騰
Chang, Yu-teng
論文名稱: 利用光影重建法之改良式立體人臉重建
Improved 3D Facial Reconstruction of Human Face Using Shape from Shading
指導教授: 鄭國順
Cheng, Kuo-Sheng
學位類別: 碩士
Master
系所名稱: 工學院 - 醫學工程研究所
Institute of Biomedical Engineering
論文出版年: 2009
畢業學年度: 97
語文別: 英文
論文頁數: 51
中文關鍵詞: 黏性解三維重建光影重建法
外文關鍵詞: 3D reconstruction, Shape from shading, Viscosity solution
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  • 立體人臉模型可以提供給醫師做為病患手術顏面變化之預測用,本研究提出改良現有光影重建法(Shape-from-shading)之影像擷取系統,首先應用發光二極體陣列製作模擬一平面光源,以符合光影重建法之假設;同時使用850nm波長紅外光線,以降低環境中可見光源之干擾;其次運用同軸光拍攝方式,以袪除陰影所造成之影響;結合上述方法建構出了一符合光影重建法的符合實際應用之立體影像擷取系統。至於在重建演算法方面,則使用黏性解(Viscosity solution)方式以求解光影重建法問題,並使用快速步進法(Fast marching method)加速演算法之運算。根據本研究之實驗結果,應用本研究所提出方法與系統以重建之立體人臉假體外廓,與電腦斷層系統重建之人臉模型間的方均根誤差為5.6 mm,誤差分布在15.2至-12.5 mm之間;最後實際應用於真正人臉外廓,可知其可行性。

    From the 3D facial model, clinician can easily use it as a tool to predict patient’s facial morphological change before surgery. This study proposes and presents an improved image acquisition system using shape-from-shading technique. Firstly, a rectangular arrangement of LED array is designed and constructed to simulate a flat type of light source to meet the assumption of shape-from-shading technique. Secondly, the 850 nm wavelength light within the IR spectrum is used to alleviate the interference problem of ambient light. Thirdly, the co-axes of radiant and reflected light concept is applied to eliminate shadows effect. Combining all the above-mentioned methods, an improved image acquisition system for 3D reconstruction of human face basing on the shape-from-shading technique is developed for real applications. In addition, the reconstruction algorithm integrating the viscosity solution approach is applied and implemented to solve shape from shading problem. Fast marching method is also used to speed up the computation of the algorithm. From the experimental results, the root mean square error between the proposed reconstruction method and CT reconstruction method for human head phantom is about 5.6 mm. The errors ranges from 15.2 to -12.5 mm. Finally, the proposed system is applied for real human face reconstruction for its feasibility.

    摘 要 I ABSTRACT II ACKNOWLEDGMENTS III CONTENTS IV LIST OF TABLES VI LIST OF FIGURES VII CHAPTER 1 INTRODUCTION 1 1.1. BACKGROUND 1 1.2. 3D RECONSTRUCTION METHODS 2 1.3. SHAPE FROM SHADING 8 1.4. MOTIVATIONS 9 1.5. PURPOSES 10 1.6. ORGANIZATION OF THIS THESIS 11 CHAPTER 2 IMAGE ACQUISITION 12 2.1. CAMERA 13 2.2. LIGHT SOURCE 14 2.3. ARRANGEMENT OF DEVICES 17 CHAPTER 3 3D RECONSTRUCTION 20 3.1. LAMBERTIAN SURFACE 20 3.2. SHAPE FROM SHADING 21 3.3. VISCOSITY SOLUTIONS FOR SFS 25 3.4. FAST MARCHING METHOD 28 3.5. RECONSTRUCTION STEPS 29 CHAPTER 4 EXPERIMENTS & RESULTS 30 4.1. SYNTHETIC IMAGES 30 4.2. REAL IMAGE 39 CHAPTER 5 DISCUSSIONS & CONCLUSIONS 46 5.1. DISCUSSIONS 46 5.2. CONCLUSIONS 47 REFERENCES 49

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