| 研究生: |
陳宥翔 Chen, Yu-Hsiang |
|---|---|
| 論文名稱: |
運動影片中基於圖關聯的多視角多球員 3D 追蹤 Graph-based Association for Multi-View Multi-Player 3D Tracking in Sports Videos |
| 指導教授: |
朱威達
Chu, Wei-Ta |
| 學位類別: |
碩士 Master |
| 系所名稱: |
電機資訊學院 - 資訊工程學系 Department of Computer Science and Information Engineering |
| 論文出版年: | 2025 |
| 畢業學年度: | 113 |
| 語文別: | 英文 |
| 論文頁數: | 47 |
| 中文關鍵詞: | 多視角影片 、多球員 3D 追蹤 、基於圖關聯 、排球影片 、籃球影片 |
| 外文關鍵詞: | Multi-view video, Multi-player 3D tracking, Graph-based association, Volleyball video, Basketball video |
| 相關次數: | 點閱:69 下載:0 |
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在運動影片中追蹤並重建球員的三維位置是一項極具挑戰的任務,主要的困難點來自球員的快速移動、不規則運動以及嚴重的遮擋問題。本研究提出一種跨視角關聯方法,透過多視角影片來進行多球員追蹤,並構建球員的 3D 軌跡。為了解決嚴重的遮擋問題,我們同步分析來自多個視角的影片,並利用圖(graph)來描述不同視角間的偵測關聯問題。再透過最大流最小割(maximum-flow-minimum-cut)演算法來解決關聯衝突。在確定視角間隨時間變化的關聯後,再重建球員的 3D 軌跡。透過在排球比賽資料集上的評估,我們證明所提出的方法在 2D 追蹤指標(HOTA、MOTA 和 IDF1)方面達到最領先的表現。本研究的主要優勢是基於多視角影片的 3D 追蹤,因此我們進一步擴展排球比賽資料集,利用資料集當中的 2D 追蹤標記資料與相機參數進行 3D 軌跡的重建,用以評估 3D 追蹤結果的性能。同時我們也將 2D 追蹤的指標擴展成 3D 的版本(3D-HOTA、3D-MOTA 和 3D-IDF1)以評估更全面的 3D 追蹤性能,並首次展示了多視角運動影片中卓越的 3D 追蹤結果。
Tracking and reconstructing 3-dimensional positions of players in sports videos is a very challenging task due to rapid motion, irregular movement, and severe occlusion. In this work, we present a cross-view association method to achieve multi-player tracking based on multi-view videos and then construct 3D trajectories of players. To tackle the severe occlusion problem, we jointly analyze videos synchronously captured from multiple views. The associations between detections in multiple views are described by a graph, and a maximum-flow-minimum-cut algorithm resolves the conflict association problem. After finding the associations across views over time, we construct 3D trajectories of players. By evaluating the proposed method on a volleyball video dataset, we show the proposed method achieves the SOTA tracking performance in terms of conventional 2D metrics, i.e., HOTA, MOTA, and IDF1. The main advantage of our work is 3D tracking based on multi-view videos. Therefore, we further extend the volleyball video dataset by reconstructing 3D trajectories from the annotated 2D tracking data and camera parameters, which allows us to evaluate the performance of 3D tracking. We also extend these metrics to 3D versions, i.e., 3D-HOTA, 3D-MOTA, and 3D-IDF1, and firstly demonstrate very promising 3D tracking performance for multi-view sports videos.
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