| 研究生: |
陳品采 Chen, Pin-Tsai |
|---|---|
| 論文名稱: |
虛擬社群對於文化商品消費之影響探討:以豆瓣網為例 Exploration of the Cultural Goods Consumption in Virtual Life-Style Community: In Case of Douban |
| 指導教授: |
謝孟達
Shieh, Meng-Dar |
| 共同指導教授: |
楊佳翰
Yang, Chia-Han |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 創意產業設計研究所 Institute of Creative Industries Design |
| 論文出版年: | 2016 |
| 畢業學年度: | 104 |
| 語文別: | 英文 |
| 論文頁數: | 137 |
| 中文關鍵詞: | 豆瓣網 、機緣理論 、虛擬生活風格社群 、文化商品消費 |
| 外文關鍵詞: | Douban, affordance theory, virtual life-style community, cultural goods consumption |
| 相關次數: | 點閱:142 下載:0 |
| 分享至: |
| 查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
本研究藉由豆瓣網以機緣理論*(affordance theory)的視角去探究虛擬生活風格社群—豆瓣網對文化商品(書籍、電影、音樂)消費之影響,且進一步分析豆瓣網與內容產業中不同角色之關係。豆瓣網(Douban.com)是一個中國 Web 2.0 時代典型的興趣型社群網站,提供關於書籍、電影、音樂等各類藝文活動的資訊、評論與討論之空間,這個被稱為最具「文藝氣息」的虛擬社群為中國的出版、電影與音樂產業提供了各式的可能與想像。
本文採用質性研究法,立基在O'Riordan (2014) 提出對於使用社群網站(SNS)與文化商品消費之關係所建立的機緣理論架構上,輔以研究者自身對豆瓣網7年的使用經驗,來探究豆瓣網之功能特色。藉由發放至中國的108份線上問卷和6位豆瓣網使用者之焦點團體訪談,了解虛擬生活風格社群對於文化商品消費之影響方式。再透過深度訪談,以小小書房主人沙貓(劉虹風)、台灣音樂書寫團隊召集人馬瓜(蔡政忠)及電影導演YC Tom Lee(李育丞)之產業經驗,探究產業與虛擬生活風格社群之間的關係,最後提出對於產業與虛擬社群之建議。
各階段資料蒐集的結果經過內容分析後,驗證了O'Riordan所提出的架構在不同的虛擬社群與不同的文化商品中也適用,並且了解文化商品消費在虛擬生活風格社群中會經歷的5個行為以及6 affordances。未來研究的方向,建議可再以該架構分析除了書籍、電影、音樂之外的其他文化商品或是其他的虛擬生活風格社群。
This research explored the influence of a virtual life-style community on cultural goods consumption (books, movies and music) by means of Douban.com in the lens of affordance theory, and it analyzed the relationship between Douban and different players in the value chains of content industries. Douban (Douban.com) is a typical interest-based virtual community on web 2.0 in China. It provides information, reviews and discussions of books, movies, and music along with all kinds of content generated from its users. It is known as the most “artistic” virtual community, and is a platform creating sundry potential and imagination in the publishing, movies and music industries in China.
In this research, a qualitative research method was used. Based on O'Riordan’s (2014) theoretical research model of consumption of cultural goods using SNS, the researcher, with more than 7 years Douban-use experience, created a system inventory to investigate the features of Douban. Then, 108 semi-structured online questionnaires were collected in China, and focus group interviews were conducted with 6 Douban users to understand their cultural goods (books, movies and music) consumption patterns. An in-depth interview with the owner of the Small Idea Bookshop, Sappho Liu, the convener of the Taiwan Music Writing Group. Yeves Cheng-Chung Tsai, and movie director, YC Tom Lee, revealed opinions from the perspective of industry experts. The results delineated the relationship between industries and virtual life-style communities and raised suggestions to the industry and virtual community.
After the content analysis of the data collection in each stage, the research, verified by O'Riordan’s model, was applicable to different virtual communities and cultural goods. Also, the importance of the five activities and six affordances of the cultural goods consumption in virtual life-style community were well acknowledged and comprehended. Future works could be focused on other cultural goods consumptions (asides from books, movies and music) or other virtual life-style communities.
Acquisti, A., & Gross, R. (2006, January). Imagined communities: Awareness, information sharing, and privacy on the Facebook. In Privacy enhancing technologies (pp. 36-58). Springer Berlin Heidelberg.
Babbie, E. (1999). The basics of social research (8th ed.). Belmont: Wadsworth Publications.
Beugelsdijk, S., & Smulders, S. (2003). Bridging and bonding social capital: Which type is good for economic growth. The cultural diversity of European unity, findings, explanations and reflections from the European values study, 147- 184.
Blanchard, A. & Horan, T. (1998). Virtual communities and social capital. Social Science Computer Review, 16(3), 293-307.
Bloch, P. H., Sherrell, D. L., & Ridgway, N. M. (1986). Consumer search: an extended framework. Journal of consumer research, 119-126.
Bounie, D., Bourreau, M., and Waelbroeck P. (2005). Pirates or Explorers?Analysis of Music Consumption in French Graduate Schools. Telecom Paris Working Paper in Economics and Social Sciences(ESS-05-01.).
Bourdieu, P. (1984). Distinction: A social critique of the judgment of taste. Harvard University Press.
Bowman, S., & Willis, C. (2003). We media. How audiences are shaping the future of news and information. The Media Center at The American Press Institute.
Boyd, d. m. and Ellison, N. B. (2007), Social Network Sites: Definition, History, and Scholarship. Journal of Computer-Mediated Communication, 13: 210–230.
Bughin, J., and Zeisser, M. (2001). The marketing scale effectiveness of virtual communities. Electronic Markets, 11(4), 258-261.
Burgess, Jean E. & Green, Joshua B. (2009) YouTube : online video and participatory culture. Digital Media & Society. Polity Press, Cambridge.
Burke, M., Marlow, C., & Lento, T. (2009, April). Feed me: motivating newcomer contribution in social network sites. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 945-954). ACM.
Burri-Nenova, M. (2009). User created content in virtual worlds and cultural diversity. NCCR Trade Working Papers, (1).
Cha, M., H. Kwak, Rodriguez, P., Ahn, Y.Y., and Moon, S. (2007). I tube, you tube, everybody tubes: analyzing the world's largest user generated content video system. In Proceedings of 7th ACM SIGCOMM Conference on Internet Measurement, IMC ‟07, 1-14.
Cha, M., Mislove, A., & Gummadi, K. P. (2009, April). A measurement-driven analysis of information propagation in the flickr social network. In Proceedings of the 18th international conference on World wide web (pp. 721-730). ACM.
Chariweb.com. (2011). Douban Raised US$50m Series C. from http://sci.chariweb.com/2011/09/douban-raised-us50m-series-c.html
Chen, X.M. (2002). Social Science Qualitative Research. Taipei: Wu-Nan Books Inc. [Text in Chinese]
Chen Y.C. & Liu, Y.D. (2005). Creative Islands Rhapsody: Taiwan Vision 2050. Taipei: Yuan-Liou Publishing Co., Ltd. [Text in Chinese]
Chinaculture.org. (2014). Can digitization wave the cultural consumption banner? Retrieved May 6, 2014, from http://www.chinaculture.org/focus/focus/2014npccppcc/2014-03/30/content_517763.htm
Chris, Anderson. (2004). The Long Tail. Retrieved May 6, 2014, from http://archive.wired.com/wired/archive/12.10/tail.html
Chris Anderson. (2006). The Long Tail: Why the Future of Business Is Selling Less of More. USA: Hyperion.
CNNIC. (2014). Statistical Report on Internet Development in China (July 2014). Retrieved January 3, 2015, from http://www1.cnnic.cn/IDR/ReportDownloads/201411/P020141102574314897888.pdf
CNNIC. (2015). China Internet Statistics Whitepaper. Retrieved August 16, 2016, from https://www.chinainternetwatch.com/whitepaper/china-internet-statistics/
Cortese, A. (1997, May 5). A census in cyberspace. Business Week, 84-85.
Dalsgaard, C. (2006). Social software: E-learning beyond learning management systems. European Journal of Open, Distance and E-Learning, 2006(2).
Douban.com (2016). My Inner Space. Retrieved June 5, 2016, from
https://m.douban.com/campaign/innerspace
Elberse, Anita. (2008). Should You Invest in the Long Tail? Harvard Business Review 86, nos. 7/8 (July–August): 88–96. (HBS Centennial Issue.)
Ellison, N. B., Steinfield, C., & Lampe, C. (2007). The benefits of Facebook “friends:” Social capital and college students’ use of online social network sites. Journal of Computer-Mediated Communication, 12(4), 1143-1168.
Fernback, J., & Thompson, B. (1995). Virtual Communities: Abort, Retry, Failure? Retrieved September 9, 2016, from http://www.well.com/~hlr/texts/VCcivil.html
Fischer-Schreiber, I. (2012). Social Media in China: Swissnex China.
Gaffney, M., & Rafferty, P. (2009). Making the long tail visible: social networking sites and independent music discovery. Program: electronic library and information systems, 43(4), 375-391.
Gibson, J. J. (1966). The senses considered as perceptual systems. Boston, Houghton Mifflin.
Gibson, J. J. (1979), The Ecological Approach to Visual Perception, Houghton Mifflin Company, Boston.
Glesne, C., & Peshkin, A. (1992). Becoming qualitative researchers: An introduction (p. 6). White Plains, NY: Longman.
Goodchild, M. F. (2000). Communicating geographic information in a digital age. Annals of the Association of American Geographers, 90(2), 344-355.
Gupta, S., & Kim, H. W. (2004, August). Virtual community: Concepts, implications, and future research directions. In Proceedings of the tenth Americas conference on information systems (pp. 2679-2687).
Hart, J., Ridley, C., Taher, F., Sas, C., & Dix, A. (2008, October). Exploring the Facebook experience: a new approach to usability. In Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges (pp. 471-474). ACM.
Heiman, A., McWilliams, B., Shen, Z. and Zilberman, D. (2001). Learning and forgetting: Modeling optimal product sampling over time. Management Science, 47, 532-546.
Hu, Yu Jeffrey & Smith, Michael D., The Impact of Ebooks Distribution on Print Sales: Analysis of a Natural Experiment (April 30, 2013). Available at SSRN: http://ssrn.com/abstract=1966115 or http://dx.doi.org/10.2139/ssrn.1966115
Huang Ling-yi. (2008). Meaning Construction, Gaze and Language in Media Space: the Case of Skype. Journal of Cyber Culture and Information Society, 14, 167-195. [Text in Chinese]
Huang, Pei Jian. (2007). A Chat with Bo Yang from Douban: Long-tail recommendation system. Retrieved May 1, 2015, from http://www.douban.com/group/topic/21854081 [Text in Chinese].
Jarvenpaa, S. L., & Staples, D. S. (2000). The use of collaborative electronic media for information sharing: an exploratory study of determinants. The Journal of Strategic Information Systems, 9(2), 129-154.
Jiang, T. (2011). Characterizing and Evaluating Users' Information Seeking Behavior in Social Tagging Systems (Doctoral dissertation, University of Pittsburgh).
Johansen, S. (1994),“The Role of the Constant and Linear Terms in Cointegration Analysis of Nonstantionary Time Series”, Econometric Reviews: 13, 205-231.
Hagel, J., & Armstrong, A. (1997). Net gain: Expanding markets through virtual communities. Harvard Business Press.
Kaynak, E., & Kara, A. (2001). An examination of the relationship among consumer lifestyles, ethnocentrism, knowledge structures, attitudes and behavioural tendencies: a comparative study in two CIS states. International Journal of Advertising, 20(4), 455-482.
Kietzmann, J. H., Hermkens, K., McCarthy, I. P., & Silvestre, B. S. (2011). Social media? Get serious! Understanding the functional building blocks of social media. Business horizons, 54(3), 241-251.
Kitzinger, J. (1995). Qualitative research. Introducing focus groups. British Medical Journal, 311, 299-302.
Klamer, A. (2004). Cultural goods are good for more than their economic value. Culture and public action, 138-162.
Krippendorff, K. (2004). Content analysis: An introduction to its methodology (2nd) Sage Publications. Thousand Oaks, CA.
Kumar, V. (2009). Why do consumers contribute to connected goods? A dynamic game of competition and cooperation in social networks. Social Networks, 1- 53.
Kwon, S. J., Park, E., & Kim, K. J. (2014). What drives successful social networking services? A comparative analysis of user acceptance of Facebook and Twitter. The Social Science Journal, 51(4), 534-544.
Lan, X. (2013, August 15). Douban: Indie hipster; Great ambitious. Huxiu.com. Retrieved May 4, 2014, from http://www.huxiu.com/article/18802/1.html [Text in Chinese]
Leimeister, J. M., Ebner, W., & Krcmar, H. (2005). Design, implementation, and evaluation of trust-supporting components in virtual communities for patients. Journal of Management Information Systems, 21(4), 101-131.
Li, Honglei. (2004). Virtual Community Studies: A Literature Review, Synthesis and Research Agenda. AMCIS 2004 Proceedings. Paper 324. http://aisel.aisnet.org/amcis2004/324
Liu, H. (2007). Social network profiles as taste performances. Journal of Computer- Mediated Communication, 13(1), 252-275. [Text in Chinese]
Llanos Tobarra, A. R.G., Salvador Ros, Roberto Hernández, Agustín C. Caminero. (2014). Analyzing the students’ behavior and relevant topics in virtual learning communities. Computers in Human Behavior, 31, 659-669.
Lu Gang. (2009). THE EVOLUTION OF DRAGON'S WEB: COPY-TO-CHINA, REFORMATION, INNOVATION AND MORE. TechNode, Retrieved May 29 2016, from http://technode.com/2009/06/19/the-evolution-of-china-web/
Lu Y., Zhao L. & Wang, B. (2010). From virtual community members to C2C e-commerce buyers: Trust in virtual communities and its effect on consumers’ purchase intention. Electronic Commerce Research and Applications, 9, 346-360.
Markus, M. L., & Silver, M. S. (2008). A foundation for the study of IT effects: A new look at DeSanctis and Poole's concepts of structural features and spirit. Journal of the Association for Information Systems, 9(10), 5.
Marlow, C., Naaman, M., boyd, d., & Davis, M. (2006, August). HT06, tagging paper, taxonomy, Flickr, academic article, to read. In Proceedings of the seventeenth conference on Hypertext and hypermedia (pp. 31-40). ACM.
Marvasti, A. (1994). International trade in cultural goods: A cross-sectional analysis. Journal of Cultural Economics, 18(2), 135-148.
McGrenere, J., & Ho, W. (2000). Affordances: Clarifying and evolving a concept. In Graphics interface (Vol. 2000, pp. 179-186).
Musser, John with Tim O’Reilly and the O’Reilly Radar Team. (2007). Web 2.0 principles and best practices. CA: O’Reilly Media, Inc. p.55
Naaman, M., Boase, J., & Lai, C. H. (2010). Is it really about me?: message content in social awareness streams. In Proceedings of the 2010 ACM conference on Computer supported cooperative work (pp. 189-192). ACM.
Nelson, M. R., & Otnes, C. C. (2005). Exploring cross-cultural ambivalence: a netnography of intercultural wedding message boards. Journal of Business Research, 58(1), 89-95.
NetEase. (2010).”Reign of Assassins” Interview with Leon Dai: What Taiwan needs most is commercial films. Retrieved from http://ent.163.com/10/0820/00/6EG6L24L000300B1.html. [Text in Chinese]
NetEase. (2013, November 13). Douban’s Monthly Unique Visitors Doubled YOY to 200 Million. Retrieved from http://tech.163.com/13/1113/15/9DIRK7M4000915BF.html. [Text in Chinese]
Norman, D.A. (1988). The Psychology of Everyday Things. New York: Basic Books.
Novak, T. P., Hoffman, D. L. and Duhachek, A. (2003). The Influence of Goal-Directed and Experiential Activities on Online Flow Experiences. Journal of Consumer Psychology, 12(1-2), 3-16.
O'Reilly, T. (2005). What Is Web 2.0. Retrieved May 5 2014, from http://oreilly.com/web2/archive/what-is-web-20.html
O’Reilly, T. (2006). Web 2.0 Principles and Best Practices. Sebastopol,CA: O'Reilly Media.
O'Riordan, S., J. F., Tadhg Nagle. (2011). THE IMPACT OF SOCIAL NETWORK SITES ON THE CONSUMPTION OF CULTURAL GOODS. European Conference of Information Systems 2011 Proceedings, Paper 203.
O'Riordan, S. (2014). Exploring the relationship between social network sites and the consumption of cultural goods through the lens of affordances. PhD Thesis, University College Cork.
Oliver & Ohlbaum Associates Ltd. (2013). The Internet and the Creative Industries: Measuring Growth within a Changing Sector Ecology (A report for Google). Oliver & Ohlbaum Associates Ltd., Retrieved May 10 2014, from http://www.oando.co.uk/wp-content/uploads/2013/12/The-Internet-and-the-Creative-Industries.pdf
Piao, S., & Whittle, J. (2011). A feasibility study on extracting Twitter users' interests using NLP tools for serendipitous connections. In Privacy, security, risk and trust (passat), 2011 ieee third international conference on and 2011 ieee third international conference on social computing (socialcom) (pp. 910-915). IEEE.
Potts, J., Cunningham, S., Hartley, J., Ormerod, P. (2008). Social network markets: A new definition of the creative industries. Springer(32), 167-185.
Rheingold, H. (1993). The Virtual Community: Homesteading on the Electronic Frontier. USA, MA: Reading.
Riva, G., & Galimberti, C. (1998). Computer-mediated communication: identity and social interaction in an electronic environment. Genetic Social and General Psychology Monographs, 124(4), 434-464.
Rybski, D., Buldyrev, S. V., Havlin, S., Liljeros, F., & Makse, H. A. (2009). Scaling laws of human interaction activity. Proceedings of the National Academy of Sciences, 106(31), 12640-12645.
Shang Rong-An, Chen Yu-Chen , Liao Hsueh-Jung. (2006). The value of participation in virtual consumer communities on brand loyalty. Internet Research, 16(4), 398 - 418.
Salmon Kurt (2013). Who really has overall control? Paris: Forum d’Avignon
Schneider, H. B. P. (2012). CROSSING THE RIVER BY FEELING FOR STONES: a new approach to exporting creative content to China? London, UK: Nesta Operating Company.
Sobel., M. E. (1981). Lifestyle and social structure: concepts, definitions, analysis. . New York: Academic Press.
Sun, C.P. (2004). Personalized and life-style community. Taipei: TONSAN PUBLICATIONS INC. [Text in Chinese]
Taiwan Institute of Economic Research (TIER). (2016)."One Belt, One Road" the culture and trade policy of China. Taipei: Council for Economic Planning and Development. [Text in Chinese]
Throsby, D. (2003). Determining the value of cultural goods: How much (or how little) does contingent valuation tell us?. Journal of cultural economics, 27(3-4), 275-285.
UNESCO & UNDP (2010). Creative Economy Report: A Feasible Development Option. Paris and New York, NY: UNESCO and UNDP.
Dhar Vasant & Chang A. Elaine, (2009), Does Chatter Matter? The Impact of User-Generated Content on Music Sales. Journal of Interactive Marketing, Volume 23, Issue 4, November 2009, Pages 300–307.
Wahn Rurng-Shueei & Liang Jui Wen. (2007). An Study on the Implications and its Indicators of the Formation of Virtual Community: The Case of Online Bookstores. Journal of Cyber Culture and Information Society, 13, 295-317.
Walsh, G., Mitchell, V. W., Frenzel, T., & Wiedmann, K. P. (2003). Internet-induced changes in consumer music procurement behavior: a German perspective. Marketing Intelligence & Planning, 21(5), 305-317.
Weber, M. (1946). Class, Status, Party. New York: Oxford University.
Williams, R. L., & Cothrel, J. (2000). Four smart ways to run online communities. Sloan Management Review, 41(1), 81–91.
Yang, B. (2007). Exploring long-tail with the spirit of Web 2.0. PKU Business Review 9, 30–34. [Text in Chinese]
Yang, K. & Miller, G.J. (2008). Handbook of research methods in public administration (2nd edition). New York: M. Dekker.
Ye, S. (2011). Inside Douban, China’s Truly Original Social Network. from http://techrice.com/2011/08/11/inside-douban-chinas-truly-original-social-network/
Yin, R. K. (1989). Research design issues in using the case study method to study management information systems. The information systems research challenge: Qualitative research methods, 1, 1-6.
You, H. C., Chen, K. & Chiou, S. C. (2006). Ecological Approach to Product Design: A Literature Review on Affordance in Design. Design Studies, 11(3), 13-27.
You, H. C., & Chen, K. (2007). Applications of affordance and semantics in product design. Design Studies, 28(1), 23-38.
Zhao J., Lui J., Don Towsley, & X. Guan, Y. Z. (2011). Empirical Analysis of the Evolution of Follower Network: A Case Study on Douban. IEEE INFOCOM WKSHPS, p.924–929.
Zhihu.com (2016). How to comment on Douban’s advertising “My Inner Space”? Retrieved June 5, 2016, from https://www.zhihu.com/question/40074902 [Text in Chinese]
Zi-Chuan. (2014, July 31). Interview: Taiwan Movie “SUPER CITIZEN KO.” BBC. from http://www.bbc.com/zhongwen/trad/uk/2014/07/140731_taiwan_director_wanjen [Text in Chinese]
校內:2019-09-09公開