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研究生: 林靜
Lin, Ching
論文名稱: 家庭多媒體影音系統操作之手勢符號認知設計
Cognitive Design and Evaluation Approach of Gestural Symbols for Home Audio-Video Input Tasks
指導教授: 吳豐光
Wu, Fong-Gong
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 工業設計學系
Department of Industrial Design
論文出版年: 2006
畢業學年度: 94
語文別: 中文
論文頁數: 117
中文關鍵詞: 認知手勢符號視覺符號家庭影音多媒體手勢辨識形態分析數量化一類混淆矩陣
外文關鍵詞: confusion matrix, quantity, morphological analysis, signs distinguish, home audiovisual multimedia system, visional signs, cognition
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  •   隨著多媒體系統導入家庭,最自然的操作模式是不需任何物件以及控制器便能自由操作,透過使用者本身的肢體做為輸入的介面工具,現有手勢辨識技術越來越成熟,未來手勢發展的可能性大為提升。因此,本研究選定家庭影音多媒體作為研究目標,針對其中的操作介面進行手勢發展與設計的研究。
      本研究為手勢發展進行設計與評估,首先蒐集認知與視覺符號等文獻,透過使用性問卷調查篩選出可發展手勢符號的語彙指令,運用專家討論的方式建構出手勢符號的形態分析表,結合視覺符號法則與手語產生手勢符號,分別為肖像型、指示型與象徵型三種手勢符號,經由學習性、主觀評量、數量化一類等分析方法與因子間的相互關係進行實驗評估,最後驗證岀適合一般使用者操作之手勢符號,藉以提供未來設計師對於家庭影音多媒體介面設計時的參考依據。
      本研究成果發現在學習性部分先後次序為肖像型最佳象徵型次之而指示型在學習效能上最為不佳,在混淆度部份依序為肖像型最不具混淆程度,象徵型次之而指示型在混淆度方面為最混淆,在主觀評量部分為肖像型最佳象徵型次之而指示型在主觀評量上最為不佳,在數量化一類整體看來「手臂位置」以及「掌心方向」兩項項目可以說是影響主觀評量中決定性的項目,在評估因子間的相互關係中,得知受测者對於手勢符號的喜好會直接影響手勢符號的錯誤次數,最後,透過Visual Basic設計出一個驗證程式,結果顯示經學習過與未經學習過手勢符號者,在單手與雙手的認知操作上並無明顯的差異性,可推論經由視覺符號結合手語法則可成為手勢符號的基本發展準則,經由設計者的創新與設計可呈現出符合一般使用者認知與直覺性的手勢符號。

      As multimedia system is invited into family, the most natural operation mode is to operate freely without any objects and controllers , by using an user’s limbs as port tool to input . The existing signs distinguishing technology is becoming more and more mature. In the future , Since the possibility of developing trend of signs distinguishing technology has improved greatly, we chooses family audiovisual multimedia system as researching objective, and carry out research of signs on the development and design of operation port.
      Design and assessment have been done by this research on the development of signs. First , the documents of cognitive and visional signs are collected ,then vocabulary orders that can be developed to be signs are chosen out through questionnaire of usage. The analytical forms of signs are made out through experts ' discussion ,which gave birth to signs by combing the principle of visional signs with dactylology . There are three signs modes , named likeness, indication and symbol,at last, signs that fit general users are found out through experimental assessment carried out on the relationship between the analytical methods of learning , subjective assessment and quantization with factors ,which are offered to be reference basis for future designers when they are designing home audiovisual multimedia ports.
      This achievement found out a precedence of the three modes, which has the trait that in learning section, likeness ranks best , symbol second and indication style worst on learning effect ; likeness has least obscure degree, symbol second and indication has most obscure degree in obscure section; likeness is the best, symbol next to it and indication the worst in objective assessment section. On quantization , by generally looking, both items of [arms’ position] and [ palm direction] can be said to be the decisive item that affects objective assessment. On assessing the relationship among factors, we found out that testees’ likes for signs would directly affect the times of signs mistakes. At last, through Visual Basic, a checking process has been designed out, with a result that shows on the operation of cognition of single hand or double hands people who have learned signs have no obvious difference from those who haven’t learned , from that we can find out the basically developing principle of signs can be made by combining visional signs with dactylology, which can become signs that comply with the cognition and intuition of general users by designers’ creation and design.

    摘要 III Abstract IV 誌謝 V 目錄 VI 表目錄 IX 圖目錄 XI 第一章 緒論 1 1-1 研究背景 1 1-2 研究動機 2 1-3 研究目的 3 1-4 研究範圍 4 1-5 研究架構 5 第二章 文獻探討 7 2-1 人類知覺探討 7 2-1-1視覺認知 7 2-2圖形符號相關研究 8 2-2-1圖形符號的定義 8 2-2-2圖形符號的類別 9 2-2-3圖形符號設計原則 10 2-2-4圖形符號評估方法 11 2-3 手勢輸入辨識分析相關研究 12 2-4 手勢符號運用範圍 14 2-5 手語相關法則 15 2-5-1手語法則 15 2-5-2手語相關研究 16 2-6 手部結構分析 17 2-6-1手部構造 17 2-6-2手部動作形態 18 2-7 家庭影音系統探討 19 2-7-1家庭影音系統型態探討 19 第三章 實驗設計 20 3-1 實驗流程 20 3-2 實驗階段一 24 3-2-1圖像的蒐集 24 3-2-2指令符號的選定 24 3-3 實驗階段二 29 3-3-1指令語彙聯想問卷 29 3-3-2制定手勢符號的設計原則 31 3-4 實驗階段三 32 3-4-1進行手勢符號發展與設計 32 3-5 實驗階段四 33 3-5-1手勢符號型態分析表的建立 33 3-5-2手勢符號樣本的建立 34 3-5-3手勢符號樣本的編碼 34 3-6 實驗階段五 39 3-6-1實驗規劃 39 3-6-2實驗對象 40 3-6-3學習性實驗 40 3-6-3混淆度與辨識率實驗 41 3-6-4主觀評量實驗 42 3-6-5認知操作模擬實驗 42 第四章 結果分析與討論 45 4-1 學習性實驗分析 45 4-1-1手勢符號學習性分析 45 4-1-2混淆度與辨識率分析 47 4-1-3主觀評量描述性統計分析 60 4-1-4數量化一類分析 69 4-1-5評估手勢因子間的相關分析 78 4-1-6認知操作實驗分析 80 第五章 實驗驗證 85 5-1 實驗驗證 85 5-1-1 Visual Basic實驗程式 86 5-2 ANOVA檢定分析 87 第六章 結論與建議 90 6-1 研究成果 90 6-1-1三組手勢符號學習性 90 6-1-2混淆度與辨識度 90 6-1-3主觀評量分析結果 90 6-1-4數量化一類分析結果 91 6-1-5因子間相關分析 92 6-1-6認知操作模擬實驗結果 92 6-1-6 驗證結果 93 6-2 研究侷限與不足 93 6-3 後續研究建議 94 參考文獻 95 附錄 98 自述 117

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