簡易檢索 / 詳目顯示

研究生: 董育綸
Tung, Yuh-Kuan
論文名稱: 導引與交織-光盒子數位設計演作
Directing and Weaving- Light as a form sculptor in digital design
指導教授: 邱茂林
Chiu, Mao-Lin
鄭泰昇
Jeng, Tay-Sheng
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 建築學系
Department of Architecture
論文出版年: 2005
畢業學年度: 93
語文別: 中文
論文頁數: 93
中文關鍵詞: 導引與交織住宅設計數位工具設計方法數位設計
外文關鍵詞: Light, Design methodology, House design, Directing and Weaving, Digital design, Digital tool.
相關次數: 點閱:67下載:2
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  •   本論文是以光為主的空間情境演作,欲藉由光的課題,以設計者的主觀與環境的客觀性來作設計操作上的探討,建立一套發展與形成設計操作的模式,並提供討論的基礎。論文初步以案例空間情境模擬,萃取設計者對光的意圖與手法,並對數位工具輔助試探,接著引入主體論與客體論作為控制設計發展與討論的機制,並以兩組不同基地條件下的住宅操作,來詮釋光盒子的數位設計與設計方法間的關係。導引意指單純地對光的處理如開口部的定義與直接引光進入空間;交織所指為多重操作下如透過手法將直接光轉換成間接光的操作態度引光進入空間,兩者構成對光盒子的處理手法。
      本論文中,主體論乃指光的介入過程為設計者針對光情境、光特質為概念,書寫空間產生形體雕塑與操作的邏輯,光的角色可視為表演的焦點,空間為演作場所,可謂此時光是實的,空間是虛的;沒有光,空間即不存在。客體論乃指光的介入為空間操作的元素,空間是主體,然後有光,光的輔助為強化空間的存在;光隨著空間的消失而不復存。以主體論而言,所強調的是一種情境式的光植入,形體操作上並具有雕塑光的美學主觀性而反映至空間;客體論以空間的尺度為基礎,調整建構光環境。
      本論文以「光的盒子」進行討論光的角色並確立設計者的意圖,以住宅空間來建立討論光的條件,並產生對形體與空間的演作而討論工具的潛力、試探活動氛圍的營造,其目的在發揮數位設計的特性,且建構一套完整的設計發展模式。並於演作中探討光的特質、 設計概念的介入強度、數位工具對設計思維與操作的輔助、空間情境詮釋。本論文結論為以光為出發點的設計方法具有比較性,值得以其他元素或對應手法,來發展數位設計的潛力與設計論述的基礎。

     This design essay is focusing on spatial operations with the light theme in order to explore the design concept “light box” derived from light and adopt the comparative approach of design operations, thus provide the basis for later discussion. The design issue is developed through the designer’s intention and the objectivism of the surroundings by light. Few steps are undertaken to study the domain, including design issues, design methodology, and digital tools. Firstly, selected digital tools are applied to the design operation. Secondly, via light-related case studies selected from literatures, this essay explores the light issues and defines the design methodology. Meanwhile, subjectivism and objectivism are introduced to develop the design alternatives. Thirdly, two single house programs at different site conditions are proceeded to depict the relationship between digital design and design methodology of the light box. In terms of design operation, “directing” means the simple process towards light is like that the cut of the interface directs the light into the space directly; and “Weaving” means the multiple operation towards light is like that the operational attitude which transforms the direct light into the indirect light through the designing methods directs the light into the space. Both make up the process of design towards the light box.
     In this essay, subjectivism means the entering process of light is that the designer uses the atmosphere and the characteristic of light as a concept to write the space, generating the mass sculpture and the operative logic. The role of the light can be regarded as inputs or impetus for spatial design, while the space is considered as the platform of design operation. Space follows the light. Without light, the space would not exist. Objectivism means the entering process of light is an element of space operation. Light follows the space. Given the spatial program, the complement of light in design strengthens the existence of space; the light no longer exists with the disappearance of the space. In terms of subjectivism, the light is emphasized in explanation of spatial atmosphere. The mass operation can sculpture the artistic subjectivism of light and reflect into space. On the basis of the space scale, objectivism is adopted to adjust and construct the surroundings of light.
     At the end, the essay discusses the role of light in design, the design approach and methodology, and the role of digital tools. The design alternatives generated from the design process provide useful evidences for expressing the characteristic of light in digital design. The findings indicate that the feasibility of design methodology derived from light, and it is worthy to develop digital design with digital tools.

    第一章 前言 01 動機 03 釋義 04 設計程序 06 文獻回顧與發展課題 08 第二章 案例選擇 09 案例模擬 12 案例萃取 18 第三章 設計方法 22 演作條件 27 演作內容 29 小結 41 第四章 演作詮釋 42 演作一、玉井光盒子 43 演作二、安平光盒子 66 綜合 82 第五章 結論 84 本體論-光的盒子 85 方法論與衍生式操作 88 數位工具輔助設計 90 後續發展 93 ‧參考書目 ‧附錄 ‧謝誌

    中文
    1. 建築師‧理查麥爾 1(六合出版社,1991)
    2. 建築中之詩意-以陽光的應用為例(彭仁怡,中原大學建築所碩論,2002)
    3. 光之演作__展示空間之形塑與情境(陳瓊蕙,成功大學建築所碩論,1999)
    4. 畫影求形—關於意象操作的設計理論與方法(林志俊,成功大學建築所碩論,1999)
    5. 光之容器 聖家堂空間中光的情境設計(葉宗弦,中原大學建築所碩論,2000)
    6. 光的情境塑造-設計思維與設計操作(陳志鵬,淡江大學建築所碩論,1999)
    7. 建築空間光環境涵構與個人本質互動之研究(曾威貴,中原大學建築所碩論,1991)
    8. 建築光環境塑造之全天空太陽輻射能量與可及漫射光度模型之建立──以實測淡水地區為例(張弘樺,淡江大學建築所碩論,1999)
    9. CAAD TALKS 1數位建築發展(邱茂林 編,2003)
    10. CAAD TALKS 2設計運算向度(邱茂林 編,2003)
    11. CAAD TALKS 3數位設計教育(邱茂林 編,2003)

    外文
    1. TADAO ANDO COMPLETE WORKS (Phaidon Press,1995)
    2. GA HOUSES # 80 PROJECT 2004(A.D.A. EDITA Tokyo Co.2004/3)
    3. Peter Eisenman’s House VI(Whitney Library of Design,1994)
    4. Farnsworth House: Ludwig Mies Van Der Rohe : Architecture in Detail(Phaidon Press,2003/6)
    5. GA Houses # 85, Writing with light house(A.D.A. EDITA Tokyo Co.2005/1)

    下載圖示 校內:2006-08-10公開
    校外:2006-08-10公開
    QR CODE