| 研究生: |
遲家琦 Chih, Jia-Chi |
|---|---|
| 論文名稱: |
設計思考學習影響同理心之探討 How Design Thinking Learning Affects Empathy |
| 指導教授: |
馬敏元
Ma, Min-Yuan |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 工業設計學系 Department of Industrial Design |
| 論文出版年: | 2021 |
| 畢業學年度: | 109 |
| 語文別: | 英文 |
| 論文頁數: | 125 |
| 中文關鍵詞: | 同理心 、同理心提升 、設計思考 、工作坊 |
| 外文關鍵詞: | Empathy, Enhancement of empathy, Design thinking, Workshop |
| 相關次數: | 點閱:122 下載:0 |
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在創新成為現今企業生存策略的趨勢之下,被廣泛地視為是實現以人為本的創新之有效途徑的設計思考因此日漸受到關注,而所謂的以人為本,即是以同理心去看待使用者。目前在台灣多是以工作坊的形式在進行設計思考教學推廣,而在工作坊中,參與的學員透過方法學或工具的運用及互動討論,多方且多次的在各個階段中有著運用同理心的機會並受到來自他人的刺激。由此提出疑問:工作坊參與學員的同理心在經由學習設計思考後是否會受到學習形式及內容的影響而有所提升?以此為動機,提出研究目的—「探討以工作坊形式學習設計思考對同理心的影響」,並從(1)了解參與設計思考工作坊學員同理心前後的差異,與(2)探討同理心有/無差異產生之可能原因兩方向來進行探討。在以成對樣本T檢定針對工作坊學員之IRI四個分量表進行統計後,得出幻想(FS)有顯著提升,其餘三向度則無顯著差異;而在經由質性編碼針對「設計思考階段」、「同理心四向度」、「同理對象」以及「展現同理的時機」四個主類別及其子類別進行分析後,發現同理心並非運用多次即會提升,由此進一步與可能使同理心提升之三項潛在因素:「轉換視角」、「融入非自我角色」、「自我慈悲」相互比較對應,得出9項在設計思考工作坊中可能使同理心提升的同理子類別與其對應表。透過本研究成果,可知透過涵蓋完整設計思考階段的短時間工作坊學習,對於學員幻想(FS)向度之同理心具有正向影響,且同時具有提升觀點取替(PT)向度之潛力;而同理心子類別與三因素之對應表,可進一步做為未來規劃與辦理設計思考工作坊時在教學中用於檢視與誘發學員同理之參考依據,更可為往後相關研究沿用,繼續擴充在工作坊中會產生的同理心型態,以完整在設計思考工作坊學習過程中的同理心樣貌。
As innovation become the survival strategy of today's enterprises, Design Thinking (DT), which is broadly regarded as an effective way to realize human-centred innovative design, has attracted increasing attention. “Human-centred” means to treat and understand users with empathy. Currently, workshop is a common form to teach DT in Taiwan. Through using methodology and interactive discussions, the participants have multiple opportunities to empathize at various stages and are stimulated by others in workshop. This raises the question: will empathy be enhanced after DT workshop due to the learning format and content? Taking this as motivation, the purpose of this study is "to explore the influence of learning DT through workshop on empathy” and will be conducted from the following two directions: (1)Understanding the difference in the participants’ empathy before and after participating in the design thinking workshop; (2) Explore the possible causes for the difference/non-difference in the participants’ empathy. After statistical analysis of the four subscales of IRI by paired sample T-test, it was concluded that Fantasy (FS) was significantly enhanced, and the other three were not. Through qualitative coding, the four main categories and subcategories of "DT stages", "four empathy dimensions", "object of empathizing" and "timing of expressing empathy" are analyzed, and it is found that the participants’ empathy cannot be enhanced just depending on the times of using empathy. After further comparing the outcome of coding with the three potential factors that may improve empathy: " perspective changing", "getting into non-self-roles", and "self-compassion", 9 potential subcategories of empathy and the corresponding table are obtained. Through the study results, it is known that short-term DT workshops which cover complete stages of design thinking have a positive influence on FS and have the potential to enhance the participants’ empathy in PT at the same time. Besides, the corresponding table can also be used as the reference for reviewing and triggering the participants’ empathy when planning and conducting design thinking workshops in the future, or expanding the types of empathy generated in the workshop in the future studies to complete the appearance of empathy in the learning process of DT.
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