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研究生: 陳宥豪
Chen, Yu-Hao
論文名稱: 以虛擬實境驅動氣候調適行動:基於影像辨識與微氣候模擬的熱舒適實踐
Virtual Reality-Driven Climate Adaptation Actions: Thermal Comfort Application Based on Image Recognition and Microclimate Simulation
指導教授: 沈揚庭
Shen, Yang-Ting
林子平
LIN, Tzu-Ping
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 建築學系
Department of Architecture
論文出版年: 2024
畢業學年度: 113
語文別: 中文
論文頁數: 123
中文關鍵詞: 熱舒適虛擬實境(VR)影像辨識微氣候模擬
外文關鍵詞: Thermal comfort, Virtual reality, Image recognition, Microclimate simulation
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  • 全球氣候變遷和都市熱島效應持續加劇,對戶外活動的舒適性與安全性構成了嚴重的威脅與挑戰,本研究基於影像辨識技術與微氣候模擬工具,提出一種框架理解真實場域中物理環境與人類行為之間的關係,透過 Autodesk Insight 模擬單位面積的太陽輻射量,將物理環境參數(如氣溫與太陽輻射)進行換算成熱舒適指標,並結合 CCTV 所收集的影像數據,利用影像辨識技術校正與轉化為行為數據(如活動路徑與停留區域),進一步分析揭露微氣候變化如何影響人類行為。

    基於上述研究,開發了一款名為 《Shadow Drift》的虛擬實境(VR)遊戲,結合教育性與互動性,以提升民眾對氣候調適行動的認知與參與度,該遊戲將微氣候數據與行為數據以可視化方式互動性的方式呈現在虛擬場景中,並導入真實的微氣候模擬結果,使體驗者直觀觀察微氣候變化如何影響自身行為,同時體驗者可透過選擇不同寬高比的樹種進行種植,藉此改變場域的熱舒適性,從而引導其反思場域設計與熱舒適性之間的關聯,並深化對相關議題的理解,同時該平台也為設計師提供了一種新的工具,用以觀察使用者偏好與行為模式,為城市公共空間熱舒適性的設計,提供了不一樣的思維框架與實踐路徑,整體而言這套從數據分析到 VR 應用的知識轉譯流程,展現了如何以軟性介入城市公共空間調適,影響使用者的行為與認知的同時將線索呈現給設計者。

    Global climate change and urban heat island effects are worsening, threatening the comfort and safety of outdoor activities. This study uses image recognition and microclimate simulation tools to propose a framework for understanding the relationship between the physical environment and human behavior. Autodesk Insight simulates solar radiation per unit area, converting physical parameters into thermal comfort indices. These indices are combined with behavioral data from CCTV footage, where image recognition transforms and calibrates the data into metrics like activity paths and stay zones. The analysis highlights how microclimate variations influence human behavior.

    Based on this research, a VR game called Shadow Drift was developed to combine educational and interactive elements, enhancing public awareness and engagement in climate adaptation actions. The game visualizes microclimate and behavioral data within immersive virtual environments. By incorporating real microclimate simulation results, participants can intuitively observe how microclimate changes influence their behavior. Additionally, players can modify the thermal comfort of the environment by selecting and planting trees with varying height-to-width ratios. This process encourages reflection on the relationship between spatial design and thermal comfort while deepening understanding of these issues.

    Moreover, this platform serves as a novel tool for designers, offering insights into user preferences and behavioral patterns. It provides a framework and practical pathway for designing urban public spaces with improved thermal comfort. This comprehensive knowledge translation process, from data analysis to VR application, demonstrates how soft interventions in urban public space adaptation can influence user behavior and cognition while delivering actionable insights to designers.

    摘要 2 誌謝 8 第壹章 緒論 16 1.1 研究背景與動機 16 1.2 研究問題 17 1.2.1 微氣候與人類行為的關係 17 1.2.2 虛擬實境作為氣候調適行動的介入 18 1.3 研究目標 19 第貳章 文獻回顧 20 2.1 科技治理與氣候調適 20 2.1.1 科技治理在氣候調適中的作用 20 2.1.2 氣候變遷下社會住宅面臨的氣候風險 21 2.1.3 數據驅動決策應用 22 2.2 氣候調適行動與虛擬實境 23 2.2.1 氣候調適行動理論與實踐 23 2.2.2 虛擬實境影響環境認知與行為改變 24 2.2.3 虛擬實境在氣候調適中的應用與潛力 26 2.3 影像辨識技術與空間行為研究 29 2.3.1 影像辨識與行為分析 29 2.3.2 影像辨識與環境感知 31 2.4 微氣候與熱舒適 33 2.4.1 微氣候模擬技術 33 2.4.2 微氣候模擬工具 34 2.4.3 人體熱舒適 36 第參章 揭露微氣候與人類行為關係 38 3.1 研究場域選定 39 3.1.1 社會住宅與城市高溫分佈 41 3.1.2 育賢二期社會住宅 42 3.2 資料收集與分析方法 43 3.2.1 影像辨識應用於行為觀察 43 3.2.2 微氣候模擬用於熱舒適計算 48 3.3空間函構覺察 52 3.4 熱舒適分佈與人流 56 第肆章 開發虛擬實境技術作為熱舒適教育實踐工具 61 4.1 虛實交融:空間再定義 62 4.2 SHADOW DRIFT 遊戲情境 65 4.3 SHADOW DRIFT 設計架構 71 4.3.1微氣候模組 74 4.3.2評估模組 76 4.3.3行為模組 81 4.3.4資訊模組 86 4.3.5試驗模組 89 第伍章 迭代實驗設計 92 5.1 迭代實驗設計 93 5.1.1 建築專業學生 94 5.1.2 非專業背景學生 96 5.1.3 育賢二期居民 98 5.2 參與行為生成的數據 103 5.2.1 受試者創造出陰影分佈 104 5.2.2 虛擬居民日曬死亡座標 106 5.3 體驗後問卷調查 107 5.3.1 氣候調適與熱舒適的學習效果 107 5.3.2 行為策略與區域偏好 108 5.3.3 熱舒適設計的關鍵考量因素 109 5.3.3 應用於都市設計的潛在價值 110 5.3.4 樹種選擇與對遮蔽的理解 111 5.4 體驗後訪談 113 5.4.1 虛擬實境對氣候調適知識傳達效果 113 5.4.2 行為驅動的學習效果 114 5.4.3 VR技術在實務中的潛在應用與挑戰 114 5.4.4 探索型學習與行為洞察的相互作用 115 第陸章 結論與未來研究方向 116 6.1 研究貢獻 116 6.1.1 提出都市氣候與行為分析框架 116 6.1.2 開發虛擬實境作為氣候調適工具 116 6.2 未來展望 117 6.2.1 氣候韌性都市設計策略 117 6.2.2 強化虛擬實境於大眾參與的應用 118 第柒章 參考資料 119

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