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研究生: 王怡蘋
Wang, Yi-Pin
論文名稱: 「設計遊戲」設計
Designing Design Game
指導教授: 王明蘅
Wang, Ming-Hung
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 建築學系
Department of Architecture
論文出版年: 2016
畢業學年度: 104
語文別: 中文
論文頁數: 100
中文關鍵詞: 設計遊戲集體設計使用者參與有機形式後設設計結構與填充
外文關鍵詞: Design Game, Collective Design, User Participation, Organic Form, Meta-Design, Support and Infill
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  • 參與式設計為展現使用者之主體性,發展至今已過半世紀,但目前大部分使用者因專業知識不足,只能與建築師討論到設計階段而無法達到土地空間規劃及其後續分配的高強度參與。因此本研究目的在於:如何讓一般民眾也能進行更高強度的參與。

    研究方法為先擬定規則,透過多次實驗後,檢討並修改規則,產生讓使用者從頭到尾都能參與的遊戲規則,其規則依參與程度分兩種:規劃遊戲與分配遊戲,實驗結果得出後再進行設計演示來確立規則可行性。

    本論文讓一般大眾的使用者根據規則進行集體遊戲,就能產生不同於以往、但也接近目前都市土地細分之佈局,同時盡可能展現使用者之主體性,達到參與的最終目的。

    Participatory design is an approach to present the subjectivity of user; it has been developed for more than half-century. However, due to the lack of professional knowledge, most users can only discuss with architect on design stage, and cannot highly participate in land spatial planning and its subsequent allocation stage. The purpose of this study is how to make the general public can be highly participation, to present their subjectivity in the dwellings.

    Participatory process is the game. There are strict rules in the game in order to ensure fairness and feasibility. Therefore, this design game study follows method: at first, to establish the rules, and after several examinations, review and correct the rules. Final the game rule was developed, which can let users be highly participation. Depend on the degree of participation; there have two games, which are planning game and allocation game. From the exam result, it was further design demonstration to check the feasibility of rules.

    In this thesis, the general public can play the collective game according to the rules. Presentation of the result is different from the past and also similar to the layout of urban land subdivision, meanwhile, demonstrating the subjectivity of the user as much as possible, to achieve the ultimate purpose of participation.

    中文摘要 ⅰ 英文摘要 ⅲ 圖表目錄 ⅶ 第一章 導論 01 1-1 課題 02 1-2 文獻回顧 03 1-3 研究方法 04 第二章 規劃遊戲規則 05 2-1 先期實驗 07 2-2 實驗一 15 2-3 實驗二 17 2-4 實驗三 19 2-5 實驗四 21 2-6 實驗五 23 2-7 實驗六 25 第三章 分配遊戲規則 27 3-1 實驗一 29 3-2 實驗二 35 3-3 實驗三 42 3-4 實驗四 47 3-5 實驗五 52 3-6 實驗六 60 第四章 設計演示 73 4-1 調整 75 4-2 設計演示 83 第五章 結論 97 5-1 成果 98 5-2 檢討與後續研究 99 參考文獻 100

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