| 研究生: |
邱翎瑄 Chiu, Ling-Hsuan |
|---|---|
| 論文名稱: |
特殊事件發生對台灣電競概念股公司價值之影響與在台灣手遊市場之應用 Impact of Special Events Occurrence on Value of Taiwan Firms of E-sports Concept Stocks Firms and Its Application in Taiwan Mobile Gaming Market |
| 指導教授: |
林軒竹
Lin, Hsuan-Chu |
| 學位類別: |
碩士 Master |
| 系所名稱: |
管理學院 - 財務金融研究所 Graduate Institute of Finance |
| 論文出版年: | 2018 |
| 畢業學年度: | 106 |
| 語文別: | 英文 |
| 論文頁數: | 32 |
| 中文關鍵詞: | 電競產業 、公司價值 、行銷策略 、手遊市場 |
| 外文關鍵詞: | Gaming Industry, Firm’s Value, Marketing Strategies, Mobile Gaming Market |
| 相關次數: | 點閱:91 下載:7 |
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本研究旨在探討特殊事件發生時是否能為台灣電競概念股公司價值帶來正向的影響。遊戲的價值在於是否有玩家願意花時間和金錢去投入,所以本研究中所選擇的特殊事件都是會影響玩家人數的重點事件。以台灣上市櫃216間電子中下游及電子軟體產業作為樣本,樣本期間的選取以經典電競遊戲英雄聯盟的第一屆世界大賽年度2011年為起始年度。實證結果顯示遊戲的促銷能為公司價值帶來正向影響,其餘的事件對公司價值的影響不一定是正向的。然而,實證結果也顯示,沒有足夠證據證明在兩個特殊事件發生的同時,對於公司價值能有顯著的正向影響。這個結果應用於台灣手遊市場時,則必須注意使用行銷手法的權衡,方能為公司價值帶來好的影響。
This study examines whether the effects on Taiwan e-sports concept stock firms are positive when special events happen. Value of games is whether the players are willing to spend times and money on the games, so the special events in this study we choose are the key events which will affect the numbers of players. The data for this study uses 216 listed companies which are electronic midstream and downstream industry and electronic software industry as sample in Taiwan. Sample period start from the first world championship of classic e-sports game, League of Legends, 2011. The results indicate that games on sales can have a positive effect on firm’s value, but other events will not have the same effects on the firm’s value. However, not sufficient results can prove when two special events happen can bring positive effects on firm’s value. The empirical results apply in mobile gaming market in Taiwan should notice the marketing strategies they use. As a result, the special events can have good effects on firm’s value.
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