| 研究生: |
陳鈺雯 Chen, Yu-Wen |
|---|---|
| 論文名稱: |
運用人物誌方法於音樂啟蒙互動玩具之設計 Interactive music instrument design based on persona |
| 指導教授: |
陳建旭
CHEN, CHIEN-HSU |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 工業設計學系 Department of Industrial Design |
| 論文出版年: | 2009 |
| 畢業學年度: | 97 |
| 語文別: | 中文 |
| 論文頁數: | 95 |
| 中文關鍵詞: | 以使用者為中心的設計 、樂器 、互動 、人物誌生命週期 |
| 外文關鍵詞: | interaction, persona lifecycle, music instrument, user-centered design |
| 相關次數: | 點閱:82 下載:9 |
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兒童是國家未來的主人翁,每位家長都希望給予自己的小孩最優質的教育,並且對於每個成長階段的教育都很重視,尤其是啟蒙階段,此階段的教育將養成幼兒的創造力、自信心。觀察現今學齡前幼兒學習音樂的狀況,發現樂器並沒有專為幼兒設計,所以當幼兒使用樂器時,在操作上會發生肌肉受傷、危險,另一方面,在操作樂器時,也需要精準的操作及長時間的樂理訓練,在學習的心理層面而言,幼童將會因為無法正確操作樂器而缺乏自信心及缺乏創造力等問題發生,由以上可知,幼童在學習音樂時,需要啟蒙樂器的輔助來讓學習過程更順利。
本研究以人物誌生命週期方法,觀察幼童日常生活中的肢體動作、喜好及情緒、訪談幼稚園老師及家中有幼童的家長們,將觀察與收集到的結果帶入產品中,利用直覺性的操作樂器的方式引導幼童們進入音樂的世界,期望幼童能更自然且直覺的操作樂器,並持續培養自發性探索音樂的能力。最後成果設計出一多重回饋的互動音樂玩具,呈現出極為豐富的多元性和變化性,也跳脫了傳統樂器的操作形式,結合了樂器與玩具兩種屬性,幼童可以利用大肢體動作操作樂器,期望能夠帶給幼童深刻的印象,並引發視覺與聽覺的刺激,能更進一步豐富其想像力與創造力。
並將設計的音樂啟蒙樂器帶入幼稚園讓學童操作,觀察幼童的操作情形及情緒,以下將提出ㄧ些觀察到需要改進的地方,包括需要考慮到幼童的佔有慾、班導師領導風格將影響幼童的探索能力、幼童害怕擔心犯錯的心理、樂器該如何吸引幼童注意力等。
Children are the future of nations. Every parent wants their kids to have the best education possible, especially during the initiative stage of their pre-school children. In this initiative stage, kids will develop their creativity and confidence through sufficient education. Through observation on existing music instruments, it is discovered that there are no music instruments specialized for young kids and most of them would cause danger and injuries for the kids. Playing instruments require accurate techniques and long-time training of musical theory. According to this, kids would psychologically suffer from lacking of creativity and confidence when learning to play instruments. From reasons above, a kind of rudimentary instruments kids is necessary for young kids when they begin to learn to play music.
Persona lifecycle method was conducted in this research. Observation of the body movement, preference, and emotion of kids was applied. Interviews with teachers in kindergarten and parents with kids were also conducted. Data collected through these observations and interviews were implemented to design a rudimentary instrument. The objective of this new instrument is to attract kids by intuitive operation and develop the ability for kids to try music by themselves. The result is a playing instrument with multi-modality responses and interactions. The playing instrument combines toys and musical instruments and eliminates the shape of musical instruments. Kids can use their limbs rather than fingers to play the instrument. With this new instrument, kids would enjoy more variety and richer responses than ordinary instruments. Therefore, more visual and auditory stimuli enhance the creativity and imagination of the kids.
The new instrument was applying in a field test in the research. Through observation, directions of refinement are figured out. For examples, the future designers of the rudimentary instrument need to consider the desire of possession the attractiveness of the new instrument, and the mistake-averseness of kids. Also, tutors in the kindergarten will also affect the willing of exploration of kids.
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