| 研究生: |
沈揚庭 Shen, Yang-Ting |
|---|---|
| 論文名稱: |
行動地誌 Mobile Topology |
| 指導教授: |
鄭泰昇
Jeng, Tay-Sheng |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 建築學系 Department of Architecture |
| 論文出版年: | 2005 |
| 畢業學年度: | 93 |
| 語文別: | 中文 |
| 論文頁數: | 166 |
| 中文關鍵詞: | 擴增實境 、行動設備 、資訊節點 、行動學習 、遍佈學習 、普及運算 、行動地誌 |
| 外文關鍵詞: | Mobile Topology, Ubiquitous Computing, Ubiquitous Learning, Informational Node, Mobile Device, Augmented Reality |
| 相關次數: | 點閱:185 下載:17 |
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<中文摘要>
由於普及運算的發展,使得電腦的運算能力被密集的分散到空間中或是環境裡,資訊開始擴散到生活環境的每個角落,許多原本隱藏在實體物件中的隱性資訊,透過普及運算的概念開始轉變成顯性。因此我們學習知識的範圍也逐漸走出必須來自書本或是電腦設備做平面閱讀的局限,轉變成生活週遭環境隨處都可以獲得學習機會的可能性,這便是遍佈學習的概念,也是本論文所想要達成的目標。
本研究提出以都市的生活環境為博物館的概念,並以行動學習的角度出發,發展出行動地誌的概念,以資訊節點、行動設備、以及擴增實境學習系統三個向度為架構準則分別操做了靜態行動地誌系統、動態行動地誌系統、終端行動地誌系統三套系統。
靜態的行動地誌系統提供生態水池定點的資訊服務,在環境中置入資訊節點承載環境資訊,並嵌入完全映射模式的擴增實境學習系統,輔助使用者在節點內的資訊互動學習;動態的行動地誌系統則脫離了定點,將資訊服務的範圍擴大到生態水池資訊熱點中的動態行動探索,使用者透過個人行動設備與資料庫網絡形成一個臨時性的環境資訊介面,再加上部分映射模式的擴增實境學習系統的輔助,在環境中產生動態學習行為。透過靜態與動態行動地誌系統的搭配整合,使用者在環境中的學習探索得以隨時的獲得資訊服務。
最後加入個人化資訊流的概念發展終端行動地誌系統,環境與環境之間利用同步與非同步的資訊再現,並以各自獨立的擴增實境學習系統輔助資訊互動,提供使用者具有連續性的資訊環境,將生態水池的資訊環境緊密的串聯成一個完整的資訊學習網絡,達到環境行動學習的目標。
<Abstract>
Owing to the development of ubiquitous computing, the capacity of computing has been distributed to the spaces or environments. Information begins to be spread everywhere. Through the concept of ubiquitous computing, recessive information hidden the physical objects becomes to transform itself into dominant information. Therefore, the rang of learning not only be limited in written forms like books or computer devices, but we also can get the chances to learning from the daily life environment. This is the concept of ubiquitous learning.
This research applies to the notion taking the living environment in urban as museums, and develops the concept of mobile topology on the basic of the scope of the mobile learning. On the basis of informational nodes, mobile devices, and augmented reality systems, the research experiments with the Static Mobile Topology System, the Dynamic Mobile Topology System, and the Terminal Mobile Topology System.
The Static Mobile Topology System places some informational nodes loading the information in the ecological pool to supply the service of fixed sites; and further, the Dynamic Mobile Topology System provides the dynamic service for mobile learning of environment; finally, the research adds the concept of personal informational flows to develop the Terminal Mobile Topology System. By the Terminal Mobile Topology System, remote sites can supply successive informational service through synchronous and asynchronous informational reappearance. Therefore, the informational environment of ecological pool can be integrated into an integral web of information learning via the three mobile topology systems to achieve the aim of ubiquitous learning in the environment.
西文
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Screven, C.G., “Exhibitions and Information Centers”, Curator, 1986, Volume 29, Number 2, pp. 109-137.
Willian J. Mitchell, 2003, “The Cyborg Self and The Networked City”, Me++ .
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Norbert Streitz, Thorsten Prante, “Ambient Displays and Mobile Devices for Creation of Social Architectural Spaces---Supporting Informal Communication and Social Awareness in Organisations”, Public and Situated Display: Social and Interactional Aspects of Shared Display Technology, Kluwer Academic Public, 2003.
Quentin Jones, Sukeshini A. Grandhi, Steve Whittaker, Keeti Chivakula, and Loren Terveen, “Putting Systems into Place: A Qualitative Study of Design Requirements for Location-Aware Commonity Systems”, Computer Human Interaction, 2004.
Kevin Lynch, "Imaging the City", presented at MIT, 1999.
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Stuart Reeves, “Research Techniques for Augmented Reality Experiences”, 2004.
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Shmidt, A. “Implicit Human Computer Interaction Through Context”, Personal Technologies,Vol. 4 (2&3), June, 2000.
中文
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張譽騰,”生態博物館:一個文化運動的興起 Ecomuseums: The Rise of A Cultural Movement”,五官藝術管理有限公司出版, 2000.
Willian J. Mitchell 著,陳瑞清義 譯,劉育東 審訂,”位元城市 City of Bits”,天下文化出版,1998.
Howard Rheingold 著,張逸安 譯,”聰明行動族:下一場社會革命 Smart Mobs: The next Social Revolution”,聯經出版,2004.
方裕民,”人與物的對話”,田園城市出版,2003.
Daniel Hillis 著,林遠志,陳振南 譯,”電腦如何思考 The Pattern on The Stone”,天下文化出版,1999.
Neil Gershenfeld 著,王昱海 譯,”當鞋子開始思考 When Thing Start Think”,天下文化出版,2002.
鄭泰昇,”環境共生之空間界面研究”,2005.
論文
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陳麒,”互動式空間:資訊空間及建築空間的整合設計研究初探”,成功大學建研所論文,2002。
林軒丞,”資訊驛站 IP++”,成功大學建研所論文,2005。
黃致鈞,”數位編織:虛擬環境中資訊視覺化探討”,成功大學建研所論文,2004。
陳志欣,”都市驛站:資訊時代下都市過度空間設計探討”,淡江大學建研所論文,2003。
網站
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http://media.mit.edu
http://tangible.media.mit.edu/projects/
http://www.informationinplace.com/Solutions/Demos/Coastline/lCoastline.html
http://www.lboro.ac.uk/research/esri/smarthomes/index.htm
http://murmurtoronto.ca/about.php
http://www.time.com/time/fashion/20030210/proposals/