| 研究生: |
葉冠妤 Yeh, Kuan-Yu |
|---|---|
| 論文名稱: |
數位工藝中的具身參與: 通過AR擴增實境協助製造於工藝與數位設計的融合實踐 Embodied Participation in Digital Crafting: Merging Craftsmanship and Digital Design Practice via Augmented Reality Assisted Fabrication |
| 指導教授: |
柳川肯
Kane Yanagawa |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 建築學系 Department of Architecture |
| 論文出版年: | 2022 |
| 畢業學年度: | 111 |
| 語文別: | 英文 |
| 論文頁數: | 128 |
| 中文關鍵詞: | 數位工藝 、具身參與 、材料意識 、擴增實境 |
| 外文關鍵詞: | Digital Craftsmanship, Embodied Participation, Material Consciousness, Augmented Reality |
| 相關次數: | 點閱:105 下載:21 |
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現代設計和製造方法的實踐是一個不斷演變的過程;從過去工會時期工匠大師的手工訂製、工業革命期間大規模和標準化的生產工廠,以及到現今數位時代下當代的技術發展。在經歷的這些轉變之中,身體於設計與製造過程的參與和感知程度明顯逐漸退化,而當失去主動參與的手感和與具體材料之間的緊密關係,將導致設計者技能和其所生產成果整體質量的下降。
本研究的願景是通過數位技術與傳統手工工藝的融合實踐達到工藝精神於當代的再興,「數位工藝」提供當代設計師機會以重新具備具身參與和物質意識的特質,豐富設計和製造過程,並從而提高成果的質量。研究實驗結合了數位工具擴增實境(AR)技術和傳統木車旋工藝,藉由實踐並分析該方式下所產出的兩個定制設計項目。然而透由實驗過程的反饋顯示,擴增實境應用於木車旋的設計與製造過程中,其實並不容易同時達到保持充份身體和精神的具體參與,而其所產出的成果也很難明確展現或是被具體描述具身參與和物質意識在其中內化之下所造成的影響。儘管如此,本研究認為不同的工藝製程包含了各自的條件及限制,而木車旋工藝只是其中一種方式,並進一步假設擴增實境的可視化技術或許更適用於增材製造下的介入。即使實驗結過並未達到初期所預設的目標,現代技術與傳統工藝融合實踐的過程依然揭示了數位工藝的機會和可能性,並顯示其將帶來新的創新與技能文化。
The practice of modern methods of design and manufacturing is an ongoing evolution, from the custom hands-on work of master craftsmen during the guild era, to the large-scale, standardized production factories post Industrial Revolution, as well as contemporary developments in the Digital Age. Throughout these transitions the participation and perception of the physical body in the manufacturing process has perceptibly deteriorated. The loss of active hand feels and close relationship between the designer and material has resulted in an overall degradation in the perceived quality of work. The vision of this research is to reaffirm the craftsman spirit through the merging of digital technology and hand craftsmanship. By means of “digital-crafting”, designers today have the opportunity to re-engage with embodied participation and material consciousness to enrich the design and manufacturing process, resulting in an improved quality of design work. This research provides analysis of two custom designed experimental projects, combining digital design tools and traditional crafts. Specifically, augmented reality (AR) technology was utilized to provide work instruction during the processing of organic material on a conventional woodturning lathe. Findings from this research suggest that it is difficult for AR tools to effectively assist in woodturning lathe work processes while maintaining enough physical or mental connection to substantiate embodied participation. Nevertheless, woodturning is only one mode of fabrication and on further consideration, AR visualization techniques may be more suitable for application to additive fabrication strategies. Although the results of these experiments did not achieve their originally intended goal, the process revealed the advantages and possibilities in the digital craftsmanship and suggests that the practice of digital crafting will bring about a new culture of innovation and skill creation in the design profession.
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