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研究生: 陳勳仁
Chen, Shun-Jen
論文名稱: 從單一影像以筆刷式手繪介面建立三維模型及動畫
Stroke-based Modeling and Animation from a Single Image
指導教授: 李同益
Lee, Tong-Yee
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊工程學系
Department of Computer Science and Information Engineering
論文出版年: 2006
畢業學年度: 94
語文別: 中文
論文頁數: 41
中文關鍵詞: 建立三維模型變形動畫筆刷式介面
外文關鍵詞: animation, modeling, stroke-based, deformation
相關次數: 點閱:71下載:2
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  •   本論文提供一種方法,讓使用者以簡單繪製二維平面線條的方式,不需提供高度資訊,不需在多視角下編輯,即可建立出簡單的三維模型。系統會分析使用者所繪製的線條,將線條形成的輪廓像充氣一般的從二維平面使其鼓起成三維模型,並對使用者所描繪的內部特徵區域做處理,使模型產生明顯的額外特徵。此外藉由筆刷的壓力資訊,可會對模型的外觀產生影響,提供更多變的控制。系統並提供一個介面讓使用者以繪製線條的方式對建立出來的模型做變形並編輯動畫,配合貼圖處理之後,便可輕易產生一段生動有趣的動畫。

     In this paper, we present a system that let the user perform modeling, deformation and animation of 3D mesh model using strokes under one single view. User can build model using a combination of outlines, internal feature lines, shadow information and skeleton lines like drawing on conventional 2D canvas. Deformation process is simple and intuitive by specifying the target bone location or the desired outline of deformation result. Animation is controlled using motion strokes that indicates both timing and the interpolation path. Our system is easy to use and produce adequate results using only strokes as the input to the system.

    1.導論.............................................1 2.相關研究............................................3 2.1 筆刷式介面(Sketch-based Interface)......................3 2.2 建立三維模型......................................5 3.系統架構............................................7 3.1 建立三維模型.....................................8 3.1.1 筆刷處理..................................9 3.1.2 建立參考模型..............................10 3.1.3 建立最後模型..............................14 3.1.4 特徵處理......................................15 3.1.5 貼圖處理......................................16 3.2 變形(Deformation)..............................17 3.2.1 骨架控制變形(Skeleton based deformation).............19 3.2.2 輪廓控制變形(Contour based deformation) .............21 3.2.3 任意形狀變形(Free form deformation)...............22 3.3 動畫........................................23 3.3.1 加入關鍵影格(Key frame) ......................24 3.3.2 動作筆刷(Motion stroke) .........................24 4. 結果.......................................... 26 4.1 三維模型......................................26 4.2 變形........................................33 4.3 動畫: ..........................................35 5.總結與未來展望......................................... 37 6.參考文獻.......................................... 39

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