| 研究生: |
歐維特 Víctor Raúl, Osorio Sandoval |
|---|---|
| 論文名稱: |
ExerBei : 數位長者運動教練 ExerBei : Low-Cost Exercise System for Older Adults |
| 指導教授: |
簡聖芬
Chien, Sheng-Fen |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 創意產業設計研究所 Institute of Creative Industries Design |
| 論文出版年: | 2025 |
| 畢業學年度: | 113 |
| 語文別: | 英文 |
| 論文頁數: | 81 |
| 中文關鍵詞: | 體感遊戲 、高齡者 、姿勢估計 、以使用者為中心的設計 、身體活動 |
| 外文關鍵詞: | exergaming, older adults, pose estimation, user-centered design, physical activity |
| 相關次數: | 點閱:23 下載:1 |
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人口高齡化是一項影響全球的現象,老年族群的健康狀況是研究人員關注的 核心議題。為了解決傳統體感遊戲(Exergames)在成本、設置複雜性及易用性方面的 障礙,本論文詳細闡述了「Exergame Suite」的設計、實施與評估。這是一個創新 的網路應用套件,旨在利用標準的網路技術,為老年人提供引人入勝的居家體育活 動。
本專案遵循以使用者為中心的方法,首先基於激勵理論進行概念設計,隨後 進行了包含三款遊戲(旗幟、觸碰、形狀)的套件的技術實施,該系統利用即時2D 姿勢估計(p5.js、搭載MoveNet模型的ml5.js)。我們對四名老年參與者(N=4) 進行了定性的Beta測試,以評估初始原型版本的可用性。
透過對使用者研究結果的綜合分析,我們獲得了關於可玩性、身體舒適度與認知負荷的關鍵洞見。本研究驗證了迭代式、由使用者回饋所驅動的方法對於改良遊戲至關重要。本研究的主要貢獻是提出了一套針對老年人、基於網路攝影機的體感遊戲的四項衍生設計準則。這些準則聚焦於管理認知負荷、個人化遊戲空間、優先考慮容錯機制及確保回饋清晰度,為研究人員和開發者提供了可行的建議。本專案展示了此技術方法作為一種可擴展、低成本的方案,在促進健康老化方面的潛力。
Population aging is a global phenomenon, and the health of older adults is a primary concern. To address barriers of cost, setup, and usability in traditional exergames, this thesis details the design, implementation, and evaluation of the "Exergame Suite," a novel web-based platform that leverages standard web technologies to provide engaging physical activity for older adults.
The project followed a user-centered methodology, beginning with a conceptual design grounded in motivational theory, followed by the technical implementation of a three-game suite (Flags, Reach, Shapes) utilizing real-time 2D pose estimation (p5.js, ml5.js with MoveNet). A qualitative beta-test with four older adult participants (N=4) was conducted to evaluate the initial prototype's usability.
An integrative analysis of the user study findings revealed key insights into playability, physical comfort, and cognitive load. The study validates that an iterative, user-informed approach is critical for refining gameplay. The primary contribution of this research is a set of four derived design guidelines for webcam-based exergames for older adults. These guidelines, which focus on managing cognitive load, personalizing the play space, prioritizing forgiveness in mechanics, and ensuring feedback clarity, provide actionable recommendations for researchers and developers. The project demonstrates the potential of this technological approach as a scalable, low-cost alternative to promote healthy aging.
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