簡易檢索 / 詳目顯示

研究生: 蔡旻家
Tsay, Ming-Chia
論文名稱: 半場攝影展:探索閒置空間機能性填充的可適應性
Co-noun Photography Exhibition: Exploring the Adaptability of Occupying Unused Space with Functional Installation
指導教授: 簡聖芬
Chien, Sheng-Fen
共同指導教授: 沈揚庭
Shen, Yang-Ting
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 建築學系
Department of Architecture
論文出版年: 2022
畢業學年度: 110
語文別: 中文
論文頁數: 66
中文關鍵詞: 閒置空間可適應性設計臨時使用擴增實境
外文關鍵詞: Unused Spaces, Design for Adaptability, Temporary Uses, Augmented Reality
相關次數: 點閱:172下載:45
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 閒置的空間,在使用上如何能持續地回應需求,並保持變更的彈性,在這個轉變快速的時代下成為迫切議題。機動性的城市主義提出臨時使用的規劃,對空間進行短暫的填補,藉由產生的活動引發公眾的關注與參與。此作法讓閒置空間成為具備發展潛力的資源。本研究實際的進入閒置空間進行填充,由可適應性設計規劃三次臨時性的展覽,探究設計規劃如何更適性的調整與運用,進一步探討實體與虛擬展覽物件在空間中的關係。在擴增實境的應用下,填入的活動已不再侷限於實體物件,在兩者相互配合的設計中,以更多元方式進行空間活化與利用。
    文獻回顧,理解過去對於閒置空間的再利用手段,以及其具備的潛力與機會,發展過程逐漸從空間的活化轉變為對城市整體發展的影響。而可適應性設計,有助於空間規劃於臨時使用時,於執行時保持彈性調整的機會,讓規劃與空間之間更加契合。近年擴增實境的運用,產生新的體驗與互動,群眾因而更有效的參與空間內所設置的活動,也讓閒置空間的活化手段更加多元。因此,在思考空間作為臨時使用的規劃上,實體與虛擬元素皆成為重要的策劃內容。
    行動策劃以移動式展覽作為構想,可適應性設計、展品的實體性與虛擬性作為實際的設計操作與探究目標。可適應性的設計同時應用於空間性與物件性的規劃,產生更靈活的使用,並分為分類、填充、彈性調整與模組化四個類別。經由實體性與虛擬性的歸類,分別在實體空間、物件虛擬化時,有著相對應的特性與操作。展品虛擬化減輕了實體物件在行動執行過程中復雜的拆裝過程,也在調整過程中為群眾提供了新的參與體驗。
    第一次行動研究為完全的實體展覽物件的空間佔領。第二次行動研究藉由擴增實境虛擬化部分展覽物件,以實體與虛擬展覽物件相互配合與取代的方式,對第一次的行動作配置與物件的調整。第三次行動研究只留下部分的實體物件,將虛擬物件作為主要填充空間與展覽的主角。三次為階段性的規劃,將填充空間的物件由實體逐漸地轉為虛擬,運用可適應性設計、按使用頻率規劃區域、空間可以在影響最小的情況下進行大幅調整。
    填入可快速更換的臨時活動作為行動的規劃,讓所規劃的空間具備可重複設置的機會,機動性的「展覽策劃」成為一種新的空間干預措施。將可適應性設計帶入空間策劃的可能性,並運用於臨時使用規劃。經由擴增實境的輔助,讓機能填入空間時,藉由實體與虛擬物件之間的互補與取代性,能在規劃上有著更多元的操作選擇。經由階段性的行動,可以產生規劃之間的經驗承接與滾動式設計修正。經由參與者的體驗,產生對空間的關注以及對公共空間的新使用方式。

    In cities, we often see public spaces that are poorly planned and used inefficiently. In response to the city's ever-changing conditions, planning is becoming a dynamic action where designers can make immediate corrections by interacting with the public. As a result, when designers fill spaces with functions, the configuration should be flexible and responsive to changes in public demand. Using temporary uses as the filling concept can generate a variety of opportunities for unused spaces and their planning activities. In this thesis, exhibition activities are proposed to occupy unused spaces via design for adaptability guidelines. New approaches using both physical and virtual interactions are examined. Three research actions are conducted to explore the possibility of more flexible spatial configuration and the interactive use of physical and virtual objects. In addition, to respond to the current environment, each action is designed in a phased plan and can be reconfigured when it is executed. The plan gradually transforms objects that fill spaces from physical to virtual ones. The exhibition and the occupying actions are meant to attract attention to the opportunities for temporary uses and unused spaces in cities.

    摘要 I 謝誌 V 目錄 VI 圖目錄 VIII 表目錄 X 壹、緒論 1 1-1. 研究動機 1 1-2. 研究課題與目標 2 1-3. 研究方法 5 1-4. 論文架構 5 貳、文獻回顧 6 2-1. 閒置空間的潛力與機會 6 2-2. 空間的可適應性與臨時使用 8 2-3. 擴增實境與空間特性 10 2-4. 擴增實境與城市公共空間 12 2-5 小結 14 參、展覽行動策劃 15 3-1. 行動構想與策展計畫 15 3-2. 可適應性與臨時使用規劃 20 3-3. 展覽物件:實體與虛擬 24 3-4. 行動中的展覽物件規劃 25 3-5. 小結 33 肆、行動的實踐與修正 34 4-1. 目標空置空地 34 4-2. 第一次行動研究 35 4-3. 第二次行動研究 37 4-4. 第三次行動研究 41 4-5. 行動研究小結 43 伍、結論 46 5-1. 研究貢獻 46 5-2. 後續研究 47 參考文獻 48 附錄A、展覽版面 52 附錄B、半場攝影展展品 54 附錄C、行動紀錄 62

    Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/pres.1997.6.4.355
    Berwyn, E. (2012). Mind the gap: Creating opportunities from empty space. Journal of Urban Regeneration and Renewal, 6(2), 148–153.
    Bishop, P., &Williams, L. (2012a). Introduction: the temporary city. In P.Bishop &L.Williams (Eds.), The temporary city (1st ed., pp. 3–10). Routledge.
    Bishop, P., &Williams, L. (2012b). Re-imagining the city: planning for temporary activity. In P.Bishop &L.Williams (Eds.), The temporary city (1st ed., pp. 178–212). Routledge.
    Campo, D. (2016). Tactical urbanism: short-term action for long-term change. Journal of Urban Design, 21(3), 388–390. https://doi.org/10.1080/13574809.2016.1167534
    Carmigniani, J., &Furht, B. (2011). Augmented Reality: An Overview. In B. Furht (Ed.), Handbook of Augmented Reality (1st ed., pp. 3–46). Springer. https://doi.org/10.1007/978-1-4614-0064-6
    Carmona, M., Heath, T., Oc, T., &Tiesdell, S. (2003). Urban design today. In Public Places Urban Spaces: The Dimensions of Urban Design (1st ed., pp. 3–19). Routledge. https://doi.org/10.4324/9781315158457
    Carr, S., Francis, M., Rivlin, L. G., &Stone, A. M. (1992). Human dimensions of public space. In Public Space (pp. 87–242). Cambridge University Press.
    De la Peña, D. (2020). Beyond guerrilla urbanism: Can Batlló and the slowness of knowing, managing, and making. Urban Design International, 25(2), 126–136. https://doi.org/10.1057/s41289-019-00080-y
    Empty Shops Network. (2013). Empty Shops Network. https://emptyshops.wordpress.com/how-it-works/
    Hou, J. (2010). (Not) your everyday public space. In J.Hou (Ed.), Insurgent Public Space: Guerrilla Urbanism and the Remaking of Contemporary Cities (1st ed., pp. 1–17). London and New York: Routledge.
    Hou, J. (2020). Guerrilla urbanism: urban design and the practices of resistance. Urban Design International, 25(2), 117–125. https://doi.org/10.1057/s41289-020-00118-6
    Howard, F. (2019, March 27). Where Street Art Meets Digital Art. FLAX Art & Design. https://flaxart.com/flax-canvas/where-street-art-meets-digital-art/
    InVisibleCities. (2017a). 在看得見的台北—角落翻轉(上):高密度街區的消極空間活化. https://ivc.city/cn/blog/article/PassiveSpaceRemake
    InVisibleCities. (2017b). 在看得見的台北—角落翻轉(下):捷運高人流區的消極空間再利用. https://ivc.city/cn/blog/article/passivespace-part2
    Kim, G. (2016). The Public Value of Urban Vacant Land: Social Responses and Ecological Value. Sustainability, 8(5). https://doi.org/10.3390/su8050486
    Kronenburg, R. (2005). Flexible Architecture: The Cultural Impact of Responsive Building. Open House International, 30(2), 59–65. https://doi.org/10.1108/OHI-02-2005-B0008
    Local Data Company. (2022). Local Data Company. https://www.localdatacompany.com/?hsLang=en-gb
    Lydon, M., &Garcia, A. (2015). Tactical urbanism: Short-term action for long-term change. In Tactical Urbanism: Short-Term Action for Long-Term Change. Island Press-Center for Resource Economics. https://doi.org/10.5822/978-1-61091-567-0
    Lynch, K. (1958). Environmental adaptability. Journal of the American Institute of Planners, 24(1), 16–24. https://www.tandfonline.com/doi/abs/10.1080/01944365808978262?journalCode=rjpa19
    Madanipour, A. (2018). Temporary use of space: Urban processes between flexibility, opportunity, and precarity. Urban Studies, 55(5), 1093–1110. https://doi.org/10.1177/0042098017705546
    Marques, D., &Costello, R. (2018). Concerns and Challenges Developing Mobile Augmented Reality Experiences for Museum Exhibitions. Curator: The Museum Journal, 61(4), 541–558. https://doi.org/10.1111/cura.12279
    Nakib, F. (2010). Toward an Adaptable Architecture Guidelines to integrate Adaptability in the Building. In Building a Better World: CIB World Congress. The Polytechnic School of Architecture and Urbanism.
    Németh, J., &Langhorst, J. (2014). Rethinking urban transformation: Temporary uses for vacant land. Cities, 40, 143–150. https://doi.org/10.1016/j.cities.2013.04.007
    Pagano, M. A., &Bowman, A. O. (2000). Vacant Land in Cities : An Urban Resource. Brookings Institution, Center on Urban and Metropolitan Policy.
    Pan, W. (2017). Jo Malone London Pop Up Store. https://issuu.com/panwang/docs/jo_malone_london_pop_up_store
    Papagiannis, H. (2017). Storytelling and the Human Imagination. In H.Papagiannis (Ed.), Augmented Human: How Technology Is Shaping the New Reality (Vol. 1, Issue 1, pp. 65–90). O’Reilly Media, Inc.
    Peter, A. (2006). Urban Planning and Interim Use. In F.Haydn &R.Temel (Eds.), Temporary Urban Spaces: Concepts for the Use of City Spaces (1st ed., pp. 39–46). Birkhäuser.
    Potts, R., Jacka, L., &Yee, L. H. (2017). Can we ‘Catch ‘em All’? An exploration of the nexus between augmented reality games, urban planning, and urban design. Journal of Urban Design, 22(6), 866–880. https://doi.org/10.1080/13574809.2017.1369873
    Rebar Art Design Studio. (2022). The PARK(ing) Day Network. https://www.myparkingday.org/
    Schavemaker, M. (2011). Is augmented reality the ultimate museum app? Some strategic considerations. In N.Procto (Ed.), Mobile Apps for Museums: The AAM Guide to Planning and Strategy (pp. 46–55). American Alliance of Museums.
    Street Art Factory. (2018). Museum of AugmentedUrban Art. https://www.streetartfactory.eu/en/maua/
    Tardiveau, A., &Mallo, D. (2014). Unpacking and Challenging Habitus: An Approach to Temporary Urbanism as a Socially Engaged Practice. Journal of Urban Design, 19(4). https://doi.org/10.1080/13574809.2014.923743
    Trancik, R. (1991). What is lost space? Finding lost space: theories of urban design (pp. 1–20). John Wiley & Sons.
    VMF Winter Arts. (2022, February 11). Vancouver Mural Festival. https://vanmuralfest.ca/portfolio/vmf-winter-arts
    劉可強。焦怡雪。(2008)。新城市職責下的規劃:1990年以來的台灣經驗。國際城市規劃,3,101–104。
    林建彰。(2019)。空間深度察覺應用於擴增實境之研究。(碩士論文)。逢甲大學創意設計碩士學位學程。台中市。https://www.airitilibrary.com/Publication/alDetailedMesh1?DocID=U0008-0906202015151729
    郭世文。(2008)。擴增實境應用於博物館展示的初探。科技博物,12(4),25–37。

    下載圖示 校內:立即公開
    校外:立即公開
    QR CODE