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研究生: 葉家伶
Yeh, Chia-Ling
論文名稱: 可重配置之數位音訊與電腦音樂工作站雛型
Prototyping a Reconfigurable Digital Audio and Computer Music Workstation
指導教授: 蘇文鈺
Su, Wen-Yu
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊工程學系
Department of Computer Science and Information Engineering
論文出版年: 2006
畢業學年度: 94
語文別: 中文
論文頁數: 58
中文關鍵詞: 電腦音樂數位音訊可重配置
外文關鍵詞: Computer Music, Digital Audio, Reconfigurable
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  • 今日之音響設備不斷提升,數位化的大眾娛樂,包含音樂與電影,也越來越容易為人們所接觸,特別是透過網際網路。聽眾對於聲音音質的要求提高,聆聽音樂時的悅耳程度、臨場感的塑造、…等聽覺上豐富性的需求增加,並期待製作出更多樣性的音樂類型或者自行動手微調音響環境,因此我們開發了一個數位音訊與電腦音樂工作站,目前已具雛型。

    此工作站建構於本實驗室所發展的多媒體系統軟體開發平台 ― Scream Multimedia Platform (SMP) ,SMP有助於軟體的開發測試並具備高度擴充性。目前工作站的雛型已包括多種數位音訊的效果器:數位式的多頻段參數型等化器、二轉五聲道轉換器、自動增益控制器、人工殘響產生器及廻旋音、揉音、合唱的效果器。以及兩種電腦音樂合成器:粒狀合成器與環形調變器。並且藉由SMP的使用,可利用類似的開發理念,繼續往下擴充其他各式各樣的效果器、合成器。

    Because the quality of audio equipment increases and digitalized entertainments, including music and movies, become easier to access, especially by Internet, the audience demand of high quality sound, various music types, and lifelike presence. We developed a reconfigurable digital audio and computer music workstation which provides all kinds of sound effect processor and synthesizers. Users can easily produce music by using these synthesizers or modify the timbre by effect processors.

    The workstation was developed on a platform implemented by SCREAM Laboratory, NCKU. This software platform supports a reusable, expandable, and user-friendly environment. At the present day, the sound effect module included a multi-band parametric EQ, a 2-to-5 channel conversion, an automatic gain controller, a reverberator, a flanger, a vibrato producer and a chorus producer and the synthesis module equipped with a granular synthesis and a ring modulator.We can keep developing many other kinds of sound effect producers and syntheses by using the same developing process.

    摘要 i Abstract ii 誌謝 iii 目錄 iv 圖表目錄 vii Chapter 1 緒論 1 1.1 引言 1 1.2 研究背景與動機 1 1.3 章節概要 2 Chapter 2 數位音訊效果器 3 2.1 數位式多頻段參數等化器(Parametric Equalizer) 3 2.1.1 極點產生方式 4 2.1.2 零點產生方式 5 2.1.3 頻率響應與脈衝響應之轉換函式 6 2.2 二轉五聲道轉換器(Stereo to Center/Surround) 7 2.2.1 中央聲道的擷取 8 2.2.2 環場聲道的擷取 11 2.2.3 聲道的重製 12 2.3 自動增益控制器(Automatic Gain Controller) 14 2.3.1 Loudness Level Measurement 16 2.3.2 Content Detector 17 2.3.3 Time Constant Logics 18 2.4 人工殘響產生器(Artificial Reverberation) 21 2.4.1 Time-varying Reverberator 21 2.4.2 Pattern-imitating Reverberator 25 2.5 廻旋音效果器(Flanger) 31 2.5.1 延遲 32 2.5.2 以延遲為基礎的音效處理種類 32 2.5.3 廻旋音效果器的演算法架構 33 2.6 揉音效果器(Vibrato) 33 2.6.1 揉音效果器的演算法架構 33 2.6.2 延遲的樣本點之個數不為整數 34 2.7 合唱效果器(Chorus) 34 2.7.1 合唱效果器的演算法架構 35 2.7.2 音高的調整 35 Chapter 3 電腦音樂合成法 38 3.1 環形調變器(Ring Modulator) 38 3.1.1 環形調變器的演算法架構 38 3.2 粒狀合成器(Granular Synthesis) 39 3.2.1 Amplitude envelopes 40 3.2.2 Grain duration 41 3.2.3 Grain start in input 42 3.2.4 Grain density 42 3.2.5 Sample rate conversion 43 3.2.6 Spatial processing 43 Chapter 4 測試程式實作 45 4.1 開發及執行環境 45 4.2 操作介面介紹 45 4.2.1 數位式多頻段參數等化器的使用者介面 45 4.2.2 二轉五聲道轉換器的使用者介面 46 4.2.3 自動增益控制器的使用者介面 47 4.2.4 人工殘響產器的使用者介面 48 4.2.5 廻旋音效果器的使用者介面 50 4.2.6 揉音效果器的使用者介面 51 4.2.7 合唱效果器的使用者介面 52 4.2.8 環形調變器的使用者介面 53 4.2.9 粒狀合成器的使用者介面 53 Chapter 5 結論與未來工作 56 參考文獻 57

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    http://ccrma.stanford.edu/~jos/waveguide/Artificial_Reverberation.html

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