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研究生: 曾彥博
Zeng, Yan-bo
論文名稱: 使用手繪介面之動作資料檢索
Sketching Interface for Motion Retrieval
指導教授: 李同益
Lee, Tong-Yee
林昭宏
Lin, Chao-Hung
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊工程學系
Department of Computer Science and Information Engineering
論文出版年: 2008
畢業學年度: 96
語文別: 中文
論文頁數: 68
中文關鍵詞: 球諧波動作資料檢索動作擷取手繪介面
外文關鍵詞: Motion capture, motion retrieval, spherical harmonic, sketching interface
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  • 我們提出一個新的三維動作資料檢索系統,使用手繪介面畫出人物肢體的動作路徑和關鍵姿勢做為輸入,以類似卡通漫畫當中描述動作的方式來進行資料庫檢索,不需要使用鍵盤輸入文字或是產生一個新的動作資料做為輸入,而只要繪畫簡單的二維線條,提供使用者以更方便且直覺的操作方法,快速的從動作資料庫中將目標動作取出。系統會利用人物骨架的資訊,讓使用者在單一視角下以二維的筆觸,產生出三維的曲線做為各關節點的動作軌跡。我們計算出動作資料每個關節點在時間軸上不同位置所形成的軌跡,將資料庫當中的動作資料轉為以多個曲線來表示。藉由比對軌跡的方式,讓使用者輸入的二維筆觸和資料庫當中的動作資料得以比較,此外可免去在傳統動作資料檢索系統當中費時的時間對齊程序。比較軌跡時,我們利用球諧波函數(Spherical Harmonic Functions SHFs) 將曲線轉到頻率域,以少數的係數來表示原先複雜的動作資料,大幅降低資料的維度,可以加快資料比較的速度。我們的系統可以輸入數個代表不同動作的關鍵姿勢和筆觸,將搜尋到的各個動作做串連,可產生一個有趣且內容豐富的三維動畫。

    We introduce a novel system for rapidly retrieving target motion from a large motion database. Most previous works often request the user to pick a motion clip from a database or even from a motion capture (MOCA) system as query input, while our system simply request the user to sketch some motion strokes on a blank canvas with a selected articulated figure. A natural pen-and-paper like sketching interface is proposed to provide novel query input to 3D motion database. In the spirit of our scenario, the user sketches some motion strokes on a selected character in a single view to query motion. This is more analogues to our experience with drawing using pen and paper on a blank canvas in traditional comics. In this thesis, the motions in the database and 2D hand-drawn strokes are represented by a complete set of orthonormal, spherical harmonic basis functions (SHFs). With this compact encoding, the spatiotemporal variances of motions and strokes are represented by only a few coefficients of SHFs. This new representation of motion trajectories can avoid computationally-intensive time-alignment which is a common routine in many previous works. Furthermore, the similarity measurement can be computed efficiently by simply matching the coefficients of SHFs in a hierarchical manner. Therefore, our system has a good potential to real-time answering the queries. Finally, we also demonstrate an application of the proposed system to generate interesting 3D animation from 3-5 frame hand-drawn comic strips.

    中文摘要 I Abstract II 誌謝 III 目錄 IV 圖表目錄 V 1. 導論 1 1.1 研究動機 1 1.2 研究內容架構與流程 2 1.3 主要貢獻 4 2. 相關研究 5 2.1 手繪介面(Sketch-based Interface) 5 2.2 動作資料檢索(Motion Retrieval) 9 3. 研究方法 14 3.1 從二維筆觸推測三維曲線 14 3.1.1 系統輸入 15 3.1.2 參考橢圓球建立 17 3.1.3 三維曲線產生 27 3.1.4 更複雜的曲線 31 3.2 以軌跡比對動作資料 34 3.2.1 球諧波函數 36 3.2.2 動作資料編碼 37 3.2.3 動作資料檢索與排序 42 3.3 串連動作產生人物動畫 44 3.3.1 過度點選取 44 3.3.2 動作資料串連 45 4. 研究結果 47 4.1 三維曲線推測 47 4.2 動作資料檢索 50 4.3 與其他方法比較 53 4.4 動作資料串連 60 5. 總結與未來展望 63 6. 參考文獻 65 自述 68

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