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研究生: 林昱成
Lin, Yu-Cheng
論文名稱: 提供創意產品設計之立體雙影像觀視內容建置與研發
Development of Stereo-Visualization Platform and Content for New Products Design
指導教授: 方晶晶
Fang, Jing-Jing
學位類別: 碩士
Master
系所名稱: 工學院 - 機械工程學系
Department of Mechanical Engineering
論文出版年: 2007
畢業學年度: 95
語文別: 中文
論文頁數: 67
中文關鍵詞: 虛擬實境儀表板設計
外文關鍵詞: VR, OpenGL
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  •   一般機車外觀顏色的設計受限於平面顯示,對空間造型與顏色搭配須依賴設計者憑感覺想像,缺乏具深度的立體感。決策者進行判斷與定案時,採評價的方式做實車塗裝,不僅耗時又浪費資源。機車儀表板的設計,使用市售影像處理軟體,無法真實呈現光源的效果,必須由繪圖設計者自行想像,決定光源對顏色所造成的影響。因此,現行機汽車設計的方法與流程,會造成人力物力的浪費及設計時程的延宕。
      本研究欲改善現有機車設計流程,在硬體部分建立虛擬實境的立體觀視平台,在軟體部分建構可群組化的資料結構,並利用錯誤樹分析設計出光源配色系統。以此建構一套能以立體視覺展示機車造型與儀表板的虛擬環場以及能即時變化光源與配色的系統,使設計者在不建立實體模型的情況下,進行空間造型與配色設計,以提升機車製造廠的設計生產時程。

      In general, the design of shape and color of motorcycle is limited to two-dimensional display. Designers usually rely on their imagination to match the shapes and the colors if the new products. It lacks of three-dimensional effect of depth. When the policymakers judge and make a decision, they still need to draw the real model. Therefore, the processes consume lots of time and resources. Designers often use the image processing software to draw the draft of instrument board. Current available commercial software is unable to show the vivid effect of the light sources. They must rely on their imagination to make a decision to develop the effects of rendering. In such circumstances, the design procedures of the motorcycle would waste the manpower, materials and time.
      This research improves the existing procedure of new production line of motorcycle. For hardware, we create a stereo-visualization platform by virtual reality technique. For software, we established the data structure of model grouping and use the fault tree analysis to evaluate the matching color system. The designed system is able to change light sources, match colors in real time and display the shapes of the motorcycle and instrument board in stereo visualization. The software enables the designers to matching colors on virtual model without making physical prototypes and saving the working period of the motorcycle design in the research center.

    中文摘要 I Abstract II 誌謝 III 目錄 IV 圖目錄 VII 第 一 章 緒論 1 1.1 研究動機 1 1.2 研究目的 2 1.3 論文架構 2 第 二 章 研究背景 4 2.1 立體觀視 4 2.1.1 主動式系統 4 2.1.2 被動式系統 5 2.2 光照明模型 6 2.3 應用於汽車工業 7 第 三 章 研究方法 9 3.1 設計流程 9 3.2 立體視覺 13 3.3 程式架構 16 3.4 使用者介面 19 3.5 群組化架構 23 3.6 光源基本原理 24 3.6.1 週遭光 24 3.6.2 漫反射光 27 3.6.3 鏡反射光 29 3.6.4 光源計算 31 3.7 光源系統 31 3.8 光源對單一物件的影響 35 3.9 貼圖 38 第 四 章 軟體視窗介面 40 第 五 章 成果展示 50 5.1 機車外型 50 5.2 儀表板 52 5.2.1 模擬白天光源 52 5.2.2 模擬夜間光源 53 5.3 研究應用性 56 第 六 章 結論與建議 59 6.1 結論 59 6.2 建議 59 參考文獻 62 附錄 65 作者簡歷 66 著作權聲明 67

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