| 研究生: |
簡見歡 Chien, Chien-Huan |
|---|---|
| 論文名稱: |
擴增實境應用於解剖結構學習 An Interactive Augmented Reality System for Learning Anatomy Structure |
| 指導教授: |
陳建旭
Chen, Chien-Hsu |
| 共同指導教授: |
鄭泰昇
Jeng, Tay-Sheng |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 創意產業設計研究所 Institute of Creative Industries Design |
| 論文出版年: | 2010 |
| 畢業學年度: | 98 |
| 語文別: | 英文 |
| 論文頁數: | 77 |
| 中文關鍵詞: | 解剖學 、擴增實境 、空間記憶 |
| 外文關鍵詞: | anatomy, augmented reality, spatial memory |
| 相關次數: | 點閱:98 下載:10 |
| 分享至: |
| 查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
解剖學為醫學教育之一重大基礎,藉由學習人體的複雜的構造結構進而踏入醫學領域的殿堂。然而,近年來由於醫學教育的改革轉變包括強調臨床經驗等等,在醫學訓練課程中,解剖學的課程時間逐漸縮減。為了適應學習方式的改變,許多新的科技與方法因應而生,被引進解剖學教育之中。其中,影像科技的進步,更為解剖學教育開啟了新視野。
在本研究中,我們利用擴增實境技術設計一個可以幫助醫學院學生更容易了
解與記憶3D 解剖構造的頭骨互動系統,此系統為一可拆解組合的頭骨模型,每塊骨骼上都有標籤指示構造名稱。為了研究學習效果與學生和系統的互動的關係,本研究利用此擴增實境學習系統作為教材,幫助醫學院學生學習頭骨的3D 立體構造。相較於傳統圖譜的學習,藉由直接與3D 頭骨模型的互動,擴增實境的學習系統可幫助第一次學習解剖學的學生們更快且更有效率的了解頭骨的3D 立體構造與其相對位置。
另外,本研究之使用者回饋同時也指出了系統與傳統圖譜在學習上的優缺點,
將可作為未來改進擴增實境系統或者解剖學教育的參考。
Anatomy, the study of the structure of the human body, is fundamental to medical education. In recent years, the hours devoted to anatomy are declining from the medical curriculum. This decline includes the reduction of course hours and an emphasis on early clinical experience. To adapt to those changes in anatomy education, various complementary methods with technology of three-dimensional visualization have been tried, and the explosion of image technology during the last few decades and this has brought anatomical education into a new world. In this study, we use augmented reality (AR) technology to create an interactive learning system, which help medical students to understand and memorize the 3D anatomy structure easily with tangible augmented reality support.
The AR learning system includes a 3D skull model which can be separated into 17 parts, and each part of the skull has structure labels on it. To measure the learning effectiveness, this research uses AR learning system as the learning material to help medical school students to learn the 3D structure of the skull. By working directly with 3D skull model with visual support, this AR learning system can help young medical students to learn the complex anatomy structure better and faster than only with traditional methods. Finally, the feedbacks and suggestions highlighted the system’s advantages and shortcomings that provide the references for future work, including the development of AR training model and anatomical education.
[1] McCuskey, R. S., S. W. Carmichael, et al. (2005). The Importance of Anatomy in Health Professions Education and the Shortage of Qualified Educators.Academic Medicine 80(4): 349-351.
[2] Reidenberg, J. S. and J. T. Laitman (2002). The new face of gross anatomy. Anat Rec 269(2): 81-8.
[3] Leung, K. K., K. S. Lu, et al. (2006). Anatomy instruction in medical schools: connecting the past and the future. Adv Health Sci Educ Theory Pract 11(2): 209-15.
[4] McKeown, P. P., D. J. A. Heylings, et al. (2003). The impact of curricular change on medical students' knowledge of anatomy. Medical Education 37(11): 954-961.
[5] Snelling, J., A. Sahai, et al. (2003). Attitudes of medical and dental students to dissection. Clin Anat 16(2): 165-72.
[6] Turney, B. W. (2007). Anatomy in a modern medical curriculum. Ann R Coll Surg Engl 89(2): 104-7
[7] Paalman, M. H. (2000). New frontiers in anatomy education. Anatomical Record 261(2): 47-47.
[8] Maldonado-Zimbron, V. E., R. E. Elizondo-Omana, et al. (2006). An Interactive Tool for the Human Anatomy Laboratory. Int. J. Morphol 24(3): 377-382.
[9] Petersson, H., D. Sinkvist, et al. (2009). "Web-based interactive 3D visualization as a tool for improved anatomy learning." Anat Sci Educ 2(2): 61-8.
[10] Hernandez-Ramirez, F. et al. Anatomia y Disecciones. Ed. HEBA, 1990.
[11] Victor E. M., Rodrigo E. E., et al.(2006)An Interactive Tool for the Human Anatomy Laboratory. International Journal of Morphology. 24(3):377-382.
[12] Helge P., David S., Chunliang W. (2009)Web-Based Interactive 3D Visualization as a Tool for Improved Anatomy Learning. Anatomical Sciences Education 2:61-68.
[13] McLachlan, J. C., J. Bligh, et al. (2004). Teaching anatomy without cadavers. Medical Education 38(4): 418-424.
[14] Shaffer, K. (2004). Teaching anatomy in the digital world. New England Journal of Medicine 351(13): 1279-81.
[15] Temkin, B., E. Acosta, et al. (2002). Web-based three-dimensional Virtual Body Structures: W3D-VBS. J Am Med Inform Assoc 9(5): 425-36.
[16] Nicholson, D., C. Chalk, et al. (2006). Can virtual reality improve anatomy education? A randomised controlled study of a computer-generated three-dimensional anatomical ear model. Medical Education 40(11):1081-7.
[17] Jastrow, H. and A. Hollinderbmer (2004). On the use and value of new media and how medical students assess their effectiveness in learning anatomy. The Anatomical Record Part B: The New Anatomist 280B(1): 20-29.
[18] Panchaphongsaphak, B., R. Burgkart, et al. (2007). Three-dimensional touch interface for medical education. Ieee Transactions on Information Technology in Biomedicine 11(3): 251-263.
[19] Malinowski, R. (2003). 3D K9: Using Quicktime VR to teach veterinary anatomy . Master of Arts.
[20] Trelease, R. B., G. L. Nieder, et al. (2000). Going virtual with quicktime VR: new methods and standardized tools for interactive dynamic visualization of anatomical structures. Anatomical Record-advances In Integrative Anatomy And Evolutionary Biology. 261(2): 64-77.
[21] Nieder, G. L., J. N. Scott, et al. (2000). Using QuickTime virtual reality objects in computer-assisted instruction of gross anatomy: Yorick- The VR Skull. Clinical Anatomy 13(4): 287-293.
[22] Marmulla, R., H. Hoppe, et al. (2005). An augmented reality system for image-guided surgery. Int J Oral Maxillofac Surg 34(6): 594-6.
[23] Magee, D., Y. Zhu, et al. (2007). An augmented reality simulator for ultrasound guided needle placement training. Med Biol Eng Comput 45(10): 957-67.
[24] Yao Y., Xiu-xiang P., Qi L.3 and Qing-xi Hu (2008). Augmented Reality Interactive Interface for Defective Bone Repair System. 7th Asian-Pacific Conference on Medical and Biological Engineering: 733-736.
[25] Sakellariou, S., B. Ward, et al. (2009). Design and Implementation of Augmented Reality Environment for Complex Anatomy Training: Inguinal Canal Case Study. Virtual and Mixed Reality: 605-614.
[26] Shuhaiber, J. H. (2004). Augmented reality in surgery. Arch Surg 139(2): 170-4.
[27] Hamza-Lup F. G,, Santhanam A. P,, et al. (2007). Distributed augmented reality with 3-D lung dynamics--a planning tool concept. IEEE Trans Inf Technol Biomed 11(1): 40-6.
[28] Botden, S. M., I. H. de Hingh, et al. (2009). Suturing training in Augmented Reality: gaining proficiency in suturing skills faster. Surg Endosc 23(9): 2131-7.
[29] Botden, S. M., F. Torab, et al. (2008). The importance of haptic feedback in laparoscopic suturing training and the additive value of virtual reality simulation. Surg Endosc 22(5): 1214-22.
[30] Mandler, J.M., Seegmiller, D., and Day, J., On the coding of spatial information. Memory & Cognition, 1977, 5, pp. 10-16.
[31] Belcher, D., M. Billinghurst, et al. (2003). Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions. Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality, IEEE Computer Society.
[32] Siegl, H., M. Hanheide, et al. (2007). An augmented reality human-computer interface for object localization in a cognitive vision system. Image and Vision Computing 25(12): 1895-1903.
[33] Cockburn, A. (2004). Revisiting 2D vs 3D implications on spatial memory. Proceedings of the fifth conference on Australasian user interface - Volume 28. Dunedin, New Zealand, Australian Computer Society, Inc.
[34] Robertson, G., M. Czerwinski, et al. (1998). Data mountain: using spatial memory for document management. Proceedings of the 11th annual ACM symposium on User interface software and technology. San Francisco, California, United States, ACM.
[35] Tavanti, M. and M. Lind (2001). 2D vs 3D, Implications on Spatial Memory. Proceedings of the IEEE Symposium on Information Visualization 2001 (INFOVIS'01), IEEE Computer Society.
[36] Sinclair, P. and K. Martinez (2004). Adapting Information Through Tangible Augmented Reality Interfaces. eprints.ecs.soton.ac.uk/13971/
[37] Kim, J. S. (2005). Tangible User Interface for CAVE based on Augmented Reality Technique. Master of Science.
[38] Joseph Gabbard and Deborah Hix. A Taxonomy of Usability Characteristics in Virtual Environments. Virginia Polytechnic Institute and State University, november 1997.
[39] Visible Body: 3D Human Anatomy Web Site (http://www.visiblebody.com/)
[40] Library of Anatomical Objects: A collection of photo-based QTVR objects produced from real anatomical specimens. (http://www.anatomy.wright.edu/QTVR/index.html)