研究生: |
茆家麒 Mao, Chia-Chi |
---|---|
論文名稱: |
擴增實境共同作戰圖像教學系統於陸軍分析行動方案 Augmented Reality Based Common Operational Picture Training System for Army in Course of Action Analysis |
指導教授: |
陳建旭
Chen, Chien-Hsu |
學位類別: |
博士 Doctor |
系所名稱: |
規劃與設計學院 - 工業設計學系 Department of Industrial Design |
論文出版年: | 2018 |
畢業學年度: | 106 |
語文別: | 英文 |
論文頁數: | 125 |
中文關鍵詞: | 戰場共同圖像 、戰場情境 、擴增實境 、3D動畫 、資訊視覺化 |
外文關鍵詞: | Common Operational Picture, Situation Awareness, Augmented Reality, 3D Animation, Visualization Information |
相關次數: | 點閱:253 下載:16 |
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軍事決心策定程序(military decision making process)是臺灣陸軍在訓練和教育軍事的核心課程,而學習及進行戰術操作時必須要先建構出共同作戰圖像(common operational picture),目的是將敵人與我方的軍事武力、戰場空間和戰況時程等內容以資料視覺化的方式呈現,使指揮官及參謀官們能融入戰場情境,並進行對任務的思考和判斷。然而,隨著戰爭型態的改變和資訊量需求的增加,有些重要資訊無法利用平面的圖像呈現,以及視覺識別效果和戰場的感知能力不足等問題。本研究主要探討如何改善共同作戰圖像的使用方式,以提升戰術教學的學習效能和加強戰場情境的理解。本研究透過有關軍事作戰和使用者經驗的文獻探討,以及人機互動等相關理論,可發現擴增實境能將虛擬資訊與現實環境結合,以及具備直覺性、互動性和沉浸性等特性能有效運用在當前的戰術教學模式。另外,從近年來的研究指出擴增實境已成功應用在醫學、教育、工業及商業等領域,並展現出正面的評價和高度的發展潛力。
研究過程主要可分為使用者需求分析、定義及詮釋問題、視覺化策略應用、系統建構及以評估學習成效;為確實了解使用者的需求和問題,透過脈絡訪查和焦點團體法,分析「共同作戰圖像」使用行為和效能的關鍵因素,經歸納整理後,以視覺策略發展出一套基於擴增實境的共同作戰圖像訓練系統原型。該系統主要強調以3D動畫所傳達的視覺效果,並在傳統的地圖上增加了擬真的天候、地形和動態的戰術圖像等物理現象。以國防大學陸軍學院40員學生為研究樣本,並與學員共同參與戰術課程5天,以及進行2天的實驗研究。
實驗範圍設定為指參作業程序中的「分析行動方案」階段,其評估的方式為3個階段,首先使用科技接受模式(Technology Acceptance Model, TAM)去探討擴增實境教學系統導入MDMP中分析行動方案階段的效能影響,可發現學員們對於擴增實境教學系統的視覺化效果、認知有用性和易用性、戰場情境的理解、互動狀況和使用者滿意度的相互關係,以及對於系統的接受度和使用意願都呈現顯著的結果。第二階段,依據課程中行動方案的評估要項做為驗證項目,區分實驗組和控制組,以獨立樣本t檢定方式比較,顯示出新的科技系統在平均得分上皆優於原始版本。最後,由戰術組的教師們實施德爾菲法,對系統的使用績效進行專家意見的評估。
研究結果顯示,透過使用者經驗和視覺策略所設計的系統原型,對使用者具有高度使用意願和增進學習的興趣,並能有效提升資訊視覺化的豐富度,輔助戰術思考和制定決策的過程,證明基於擴增實境的教學系統適用在目前的戰術教學模式。最後,在研究中提出的系統原型和實驗內容,也能提供擴增實境技術對於未來發展軍事應用議題的參考。
The military decision making process (MDMP) is an important course for army training and military tactics education in Taiwan. Core training of the course involves tactics in constructing common operational pictures (COP). During military tactics operation, COP allows the army to display the military force, battlefield space, and war situation schedule for troops on both sides through information visualization. Such information visualization allows the commanders and staff officers to enhance situation awareness while simultaneously engaging critical thinking in decision making.
In so much as information visualization is useful in military actions, with the evolution of war types and increased demands for information, the two-dimensional display can no longer accommodate the visual recognition and context-awareness needs in current battlefield situations. This study, therefore, aimed to investigate how to better use COP in order to enhance the effectiveness of military tactics education and raise situation awareness. Through reviewing the literature on military operations, user experience, and human-computer interaction (HCI), the researcher identified possible ways to combine virtual information and realistic environment with augmented reality (AR) to achieve intuitiveness, interaction, and immersion for tactics education. As shown by recent studies, AR has been accredited for its potential in an application in such fields as medicine, education, manufacturing, and business.
The research design includes a needs analysis, definition of key concepts, problem interpretation, strategies for visualization application, system building, and learning performance evaluation. To understand users’ needs and issues, interviews and focus groups were conducted to analyze and identify key factors of user behaviors in COP. Inductive categorization of the data and the use of visualization strategies led to the construction of a protocol of AR-based COP training system. The system mainly employed visualization effects through three-dimensional animation along with traditional visual guidance strategies to represent dynamic changes in weather patterns, landscapes, and physical tactic images. The evaluation of the experiment involved an experimental and a control group, with 22 participants in each, both of which were classes at the Army Command and Staff College (ACSC). The analysis focused on the course of action approval of MDMP,
The scope of the experiment is the course of action (COA) analysis phase in the Military Decision-Making Process (MDMP). The evaluation was divided into two stages. During the first stage, the Technology Acceptance Model (TAM) was used to investigate the process and effects of an improved system incorporated in the tactics course. Results showed significant effects with the AR-based visualization, cognitive usability, ease of use, situation awareness, interaction, and intention to use. Stage two, based on the evaluation items of the action course, the experimental group, and the control group are distinguished for the verification project. Further Compared with the independent Sample t-test which shows that the average scores are better than the original version with the new technology system. Finally, the Delphi Method was conducted by the teacher of the tactical team to evaluate the experts’ opinion of the system performance.
The results of this study indicated that system protocol design based on user experience and visualization strategies can effectively facilitate the enrichment of information visualization for tactical thinking and decision-making through better understanding about users’ attitudes and willingness to adopt the new system. The positive outcomes of the study prove that AR technology can be applied to the current teaching of military tactics. Lastly, the system prototype and experiment proposed in this study also provide future reference related to military education using AR-based systems.
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