| 研究生: |
陳媛安 Chen, Yuan-An |
|---|---|
| 論文名稱: |
不同浸入程度之學習教材於學齡兒童創造力影響:
以國小高年級美術課為例 The Influence Between Primary Student’s Creativity and the Educative Materials of Different Immersion: A Case Study of Primary Visual Art Course |
| 指導教授: |
劉說芳
Liu, Shou-Fang |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 工業設計學系 Department of Industrial Design |
| 論文出版年: | 2017 |
| 畢業學年度: | 105 |
| 語文別: | 英文 |
| 論文頁數: | 72 |
| 中文關鍵詞: | 創造力 、擴增實境 、國小美術課程 、設計教育 |
| 外文關鍵詞: | Creativity, Augmented Reality, Primary Art Courses, Design Education |
| 相關次數: | 點閱:124 下載:8 |
| 分享至: |
| 查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
根據新媒體聯盟(New Media Consortium,NMC)對於新科技在K-12階段教育(即台灣中小學教育階段)的相關影響報告中,擴增實境為新科技輔助教育的重點技術之一。21世紀的學習者也能經由許多不同管道與媒介去學習,創意教學也因此而逐漸受到眾人的重視,各種不同的教學方法雨露春筍般推出,本研究設計一系列擴增實境應用於藝術與人文課程期望能激發學習者的學習欲望與創造力並培養學童們合作與邏輯推敲的能力,使其在未來面臨困難能有效地找出最佳解決辦法,利用擴增實境技術將虛擬物件與真實環境做結合,讓學習者能與虛擬物件互動使其更能沉浸在學習過程中。本研究將不同浸入程度的學習教材應用於國小藝術課程設計,教授為期三周的藝術課程,探討對國小高年級學童創造力的影響、了解擴增實境技術應用在藝術與人文課程教學所面臨的問題與改善方向。
According to the report of New Media Consortium (NMC), the new technology impact in the K-12 stage of education (Taiwan primary and secondary education stage), augmented reality is one of the key technology in new science and auxiliary technology education. In 21th century, Students can learn by many different tools and media. Therefore, creative teaching is gradually be taken seriously, a variety of teaching methods springing up like mushrooms. This study devises a series applications of augmented reality in primary art curriculums to inspire students’ motivations and creativity. To develop the students’ ability of collaborate and logical thinking, helping them find out the suitable solution for problems they would face in the future. The advantages of combining virtual objects and real environment make learners can become more immersed in the learning process, they could learn things immediately by interacting with the virtual objects. This study will be applied learning materials which are in different immersion degree to art courses. In three weeks curriculum, explore the impact on the creativity of primary students, find out the problems might meet when applying augmented reality technology and how to improve it.
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