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研究生: 程忠智
Cheng, Zong-Zhi
論文名稱: 一個應用於無線感測網路中的連續物件偵測和追蹤演算法
CODA:A Continuous Object Detection and Tracking Algorithm in Wireless Ad Hoc Sensor Networks
指導教授: 林輝堂
Lin, Hui-Tang
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 電腦與通信工程研究所
Institute of Computer & Communication Engineering
論文出版年: 2007
畢業學年度: 95
語文別: 中文
論文頁數: 65
中文關鍵詞: 追蹤偵測連續物件無線感測網路
外文關鍵詞: Ad Hoc Wireless Sensor Network, Continuous Object, Detection, Track
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  • 微機電系統是由微感測器、微執行器、信號處理和控制電路、通訊介面和電源等部件組成的一體化的微型器件系統。其目標是把資訊的獲取、處理和執行集成在一起,組成具有多功能的微型系統。

    無線感測網路對於寬廣範圍的應用領域開啟了一個新的展望,其中一個在無線感測網路上最主要的應用即為對連續移動物件做偵測和追蹤,像是森林火災、生化原料等,此研究發展一個連續物件偵測和追蹤演算法(Continuous Object Detection and Tracking Algorithm)來處理此議題,命名為CODA,以混合動態/靜態叢集技術為基礎。每一個感測節點經由使用CODA後,不僅可以偵測和追蹤物件移動的邊界且能幫助收集和散播邊緣資訊。經由Qualnet模擬的實驗結果證明此研究所提出的演算法是強健且有效率的。

    With the advancement of Micro-Electro-Mechanical Systems
    (MEMS) technologies, wireless sensor networks have been
    opened new vistas for a wide range of application domains.

    One of primary applications in wireless sensor network is
    detecting and tracking continuously moving objects, such as wild fire, bio-chemical material, and so forth.

    This study addresses this issue by developing a Continuous
    Object Detection and Tracking Algorithm, designated as CODA, based on a hybrid dynamic/statistic cluster technique.

    Through the use of CODA mechanism, each sensor node not only can detect and track the movement boundaries of objects but also facilitate the fusion and dissemination of boundary information. A series simulation results performed using a Qualnet simulator confirm the effectiveness and efficiency of the proposed algorithm.

    中文摘要 i 英文摘要 ii 誌謝 iii 目錄 iv 圖目錄 vi 表目錄 viii 第一章 01 緒論 01 1.1 無線感測網路概論 02 1.1.1 無線感測網路的特性 02 1.1.2 無線感測網路和無線網路點對點傳輸的異同 04 1.1.3 無線感測網路的架構 05 1.2 研究動機與目的 09 1.3 論文架構 10 第二章 11 相關研究 11 2.1 叢集式網路架構 11 2.1.1 以訊號為基礎架構-LEACH 11 2.1.2 以階層為基礎架構-TEEN 14 2.1.2 以鏈狀為基礎架構-PEGASIS 15 2.2 物件追蹤的分類 18 2.2.1 獨立物件的追蹤 18 2.2.2 連續物件的追蹤 18 2.3 物件追蹤的方法 19 2.3.1 以樹狀結構方式來追蹤 19 2.3.2 以叢集式架構方式來追蹤 20 2.3.3以預測的方式來追蹤 22 2.4 凸包(convex hull) 23 2.4.1葛立恆掃描法-Graham scan 26 第三章 27 連續物件追蹤演算法 27 3.1 系統環境建置 27 3.1.1 環境初始化 28 3.2 連續物件追蹤的情境 31 3.2.1 物件位於同一個靜態叢集式網路 31 3.2.2 物件橫跨兩個靜態叢集式網路 33 3.2.3 物件橫跨三個以上靜態叢集式網路 36 3.2.4 物件涵蓋整個靜態叢集式網路 39 3.2.5 凹邊形連續物件追蹤適用的叢集式架構 42 3.2.6 邊緣識別和追蹤 45 第四章 47 效能模擬 47 4.1 模擬環境 47 4.1.1 模擬參數與假設 47 4.2 模擬結果與分析 49 4.2.1 收集邊緣資訊所需耗費的通訊成本 49 4.2.2 感測節點密度對於估算邊緣資訊準確度的影響 52 4.2.3 連續物件邊緣擴散速率變化所產生的影響 54 4.2.4 連續物件橫跨固定叢集所花費的通訊成本 57 第五章結論與未來工作 60 參考文獻 62

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