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研究生: 盧建宏
Lu, Chien-Hung
論文名稱: 三維馬賽克
3D Mosaics
指導教授: 李同益
Lee, Tong-Yee
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊工程學系
Department of Computer Science and Information Engineering
論文出版年: 2009
畢業學年度: 97
語文別: 中文
論文頁數: 66
中文關鍵詞: 三維馬賽克
外文關鍵詞: Manhattan Voronoi Diagram, AGIM, 3D Mosaics
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  • 馬賽克為一種發源於古希臘的鑲嵌工藝。主要是使用許多小型磁磚或其他材質,如:玻璃、陶瓷、金屬等等,來拼成一幅具有特殊表現意象的藝術畫手法,在生活中常見用於公共場所牆面和地面的裝飾。希臘人把馬賽克藝術昇華,用玻璃塊、石子、大理石塊砌成更細緻的圖案或畫作。而在現代,慢慢開始有人把馬賽克從平面畫作延伸到三維立體的物件上,並有了一些成果。

    本篇論文主要是提供一個Adaptive Geometry Image(AGIM)的延伸應用系統。在AGIM所提供的三維模型上做馬賽克拼貼處理,來模擬真實立體馬賽克藝術家的拼貼。在產生馬賽克磁磚的部分,主要是使用Manhattan Voronoi Diagram〈MVD〉這種特殊的范諾圖來處理分割空間。而在產生范諾圖時,我們會先對三維模型的特性來做分析,使磁磚符合三維模型的幾何分布。並提供一些使用者可以設計的介面,以引導磁磚的流向及排列,使我們的結果更能模擬真實的馬賽克藝術作品。

    Mosaic originated in ancient Greece as a mosaic of the process. It is composed of many small tile or other materials, such as: glass, ceramics, metal, and so on. It’s a manner to form the art painting which has some special meaning to perform. It is easy to be discovered in the common public places for the decorative wall and floor in the real life. The Greeks distillate the mosaic art. They use pieces of glass, stone, marble blocks to pile more detailed design or painting. In modern times, some people start to extend the mosaic paintings from the plane to the three-dimensional objects, and with some successful results.
    This paper is an extended application of the Adaptive Geometry Image(AGIM). It based on the 3D mesh provided by AGIM to do mosaic collage, and to simulate the real 3D mosaic collage artists’ works. In the resulting mosaic tiles, we use Manhattan Voronoi Diagram(MVD) mainly to deal with the division of space. During producing Voronoi diagram, we will analysis the characteristics of the 3D model first to make tile fit geometric distribution of the model. And we also provide the user interface that be designed to guide the flow of the tiles and order so that we can better simulate the real results of the mosaic art.

    三維馬賽克 i 3D Mosaics ii 誌謝 iii 目錄 iv 圖目錄 vi 第1章 導論 1 1.1 研究動機與目的 1 1.2 論文貢獻 3 1.3 系統流程與章節介紹 4 第2章 相關研究 6 2.1 二維馬賽克 6 2.2 影像馬賽克 11 2.3 三維馬賽克 13 2.4 范諾圖應用 17 2.5 重新網格化 17 2.6 其他 18 第3章 系統流程 19 3.1 問題描述 19 3.2 范諾圖 20 3.2.1 范諾圖原理 20 3.2.2 Centroidal Voronoi diagram(CVD) 21 3.2.3 Manhattan Voronoi diagram(MVD) 22 3.3 二維與三維對應 24 3.3.1 Cone Size 25 3.3.2 Cone Aspect 26 3.3.3 Cone Deform 27 3.4 重新取樣 28 3.5產生馬賽克磁磚 31 3.6 磁磚平滑化 32 第4章 控制變數 38 4.1 磁磚流向 38 4.2 Sharp Edge 41 4.3磁磚數量及大小 42 4.4磁磚高度 44 4.5 縫隙寬度 45 4.6 磁磚顏色 46 第5章 實驗結果與結論 48 5.1 實驗結果 48 5.2 開發細節 61 5.3結論 62 第6章 未來展望 64 參考文獻 65

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    [19] http://www.cgal.org/

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