| 研究生: |
張邴淳 Chang, Ping-Chun |
|---|---|
| 論文名稱: |
設計與實作一具創新性之NFC加值教學輔助開發平台 Design and Implementation of a Creative NFC-added Teaching Aids Development Platform |
| 指導教授: |
楊竹星
Yang, Chu-Sing |
| 學位類別: |
碩士 Master |
| 系所名稱: |
電機資訊學院 - 電腦與通信工程研究所 Institute of Computer & Communication Engineering |
| 論文出版年: | 2013 |
| 畢業學年度: | 101 |
| 語文別: | 中文 |
| 論文頁數: | 67 |
| 中文關鍵詞: | 近場通訊(NFC,Near Field Communication) 、教學輔助系統 、自動化控制系統 |
| 外文關鍵詞: | NFC (Near Field Communication), Learning Management System, Automated control system |
| 相關次數: | 點閱:94 下載:4 |
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近年來行動通訊環境日漸成熟,使用手機、平板等行動裝置來輔助學習為目前各國發展的趨勢所在。使用行動裝置輔助教學一方面可以提高學生的學習興趣,另一方面老師也可以藉由行動裝置連結多媒體檔案,提供更具體的描述,提升學生的學習成效。然而以往的科技輔助教學系統,如:二維條碼輔助教學系統,無法提供一個使用者良善的教學活動流程,為了解決這個問題,改善其使用者經驗,我們導入了NFC技術。
本篇論文提出一個NFC加值教學輔助開發平台,此平台結合了NFC技術、多種管理系統以及自動化控制系統。透過本平台的多樣功能與工具,提供教學者便利地設計與規劃新型態的互動式學習活動,教學者可依照所設計的學習活動準備NFC教學輔助教具,最後產出新型態的教學應用,當學生接受此新型態的學習活動,將可接觸更加生動、多元化的學習環境,並提升其學習動機以及學習成效。
使用本平台來設計與規劃一新型態的互動式學習活動,並且實際用於國小四年級教學與學習活動中,由實驗結果確實可以有效地提升學生學習成效。
The mobile and wireless communication environment has been developed rapidly in recent years. Many studies show that it is a trend to use mobile device to aid traditional learning activities. There are multiple benefits using mobile device to aid tradition learning activities: for students, it increases the learning effectiveness and boosts their learning motivations; for teachers, it provides the function of connecting mobile devices with multimedia, which makes the lectures more vivid and understandable. In past technology education system, such as QR code learning system, cannot provide fine teaching flow and user experience. Therefore we introduce NFC (Near Field Communication) technology.
This thesis proposes a NFC-added teaching aids development platform, which combines NFC technology, management systems and an automated control system. We also propose some use cases for the platform. With the tools and functions which the platform provides, it helps the lecturers design and plan new interactive learning activities. Lecturers can also prepare NFC-added teaching aids according to the lecturers’ plans and produce novel teaching environment. Students hence boost their learning motivation and increase their learning effectiveness by taking such creative and interactive learning activity.
In our experiments, one creative and interactive learning activity is used and designed on the platform we proposed, tested by fourth-grade elementary school students and the results show that it surely increases the students’ learning effectiveness.
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