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研究生: 黃琮徽
Huang, Tsung-Huei
論文名稱: 符合三維模型向量流向的貼圖合成
Directional Texture Synthesis on 3D Surface
指導教授: 李同益
Lee, Tong-Yee
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊工程學系
Department of Computer Science and Information Engineering
論文出版年: 2010
畢業學年度: 99
語文別: 中文
論文頁數: 61
中文關鍵詞: 向量流向參數化貼圖合成貼圖紋理變形
外文關鍵詞: vector field, parameterization, texture synthesis, texture warping
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  • 越來越多的三維技術使用在生活中的各個層面。其中最直接呈現在眾人眼前的,除了三維模型本身的細緻度外,另一個就是貼圖的部份。三維模型的貼圖過程除了平面繪圖一般的繪製過程,還需考慮由二維轉為三維所造成的失真,是項繁複且精密的工作。

    本論文提供一個自動化的貼圖流程,使用者在三維模型上描繪出自己所希望的貼圖流向之後,由程式完成其餘的貼圖步驟,減少使用者需要介入操作重複步驟的時間。並且對於重複性質高且結構性較強的貼圖,有額外的方法作為補強。

    More and more 3D technique are used in our life. The quality of texture and model are the most obvious for visibility.
    We introduce a texture method that automatic synthesis the texture with high repeated and strong structural according to the vector field on 3D surface. User can simple sketch the direction line they want on the surface, and program generates the vector field for the whole model, finally, synthesis the texture form the vector field. This method save the time and reduce the repeated step for user.

    中文提要 I Abstract II 致謝 III 目錄 IV 圖目錄 VI 第一章 導論 1 1.1 研究動機與目的 1 1.2 系統架構 3 1.3 主要研究貢獻 5 第二章 相關研究 6 2.1 參數化 6 2.2 貼圖分析合成 9 2.3 三維模型貼圖重構與分析合成 11 2.3.1 貼圖重構 11 2.3.2 貼圖分析與合成 13 2.4 貼圖紋理變形 14 2.4.1 特徵對應 14 2.4.2 紋理變形 15 第三章 主要架構與演算法 16 3.0 前置處理 16 3.1 流向繪製計算與投影 17 3.1.1 流向繪製 17 3.1.2 流向向量計算 18 3.1.3 向量參數化平面投影 20 3.1.4 向量像素化 21 3.2 參數化 22 3.2.1 全域參數化與區域參數化 22 3.2.3 交互式參數化 24 3.3 貼圖分析合成 26 3.3.1 貼圖分析 26 3.3.2 貼圖合成 28 3.4 貼圖與模型特徵對應 31 第四章 實驗結果 34 4.1 程式介面與控制 34 4.2 論文結果 35 第五章 討論與未來展望 49 5.1 限制與改進 49 5.2 合作結果 54 5.4 結論與未來展望 57 參考文獻 59 自述 61

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