| 研究生: |
張馨云 Chang, Hsin-Yun |
|---|---|
| 論文名稱: |
視覺音樂互動藝術對理工碩士生創造力之影響 The Influence of Interactive Art of Visual Music on the Creativity of Science and Engineering Masters |
| 指導教授: |
黃悅民
Huang, Yueh-Min 林豪鏘 Lin, Hao-Chiang |
| 學位類別: |
碩士 Master |
| 系所名稱: |
工學院 - 工程管理碩士在職專班 Engineering Management Graduate Program(on-the-job class) |
| 論文出版年: | 2018 |
| 畢業學年度: | 107 |
| 語文別: | 中文 |
| 論文頁數: | 60 |
| 中文關鍵詞: | 創造力 、互動藝術 、認知風格 、陶倫斯創造力測驗成人適用精簡版(ATTA) |
| 外文關鍵詞: | Creativity, Interactive Art, Cognitive Style, Abbreviated Torrance Test for Adults (ATTA) |
| 相關次數: | 點閱:103 下載:0 |
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創造力是人們應具備的核心能力,然而社會大眾認知不會將理工領域與創造力聯想在一起,反而常將藝術相關領域歸類在高創意族群,而技術創造力也是提升國家科技競爭力的關鍵,對於理工領域學生而言,創造力更是不可或缺的能力。本研究旨在探討大學之理工領域碩士學生之創造力概況進行初探,並使用Processing軟體與Leap Motion裝置創作視覺音樂互動藝術作品,藉由互動藝術體驗之美感經驗量測其對創造力之影響。
以南部某大學理工碩士生為研究對象,分別為理學院、工學院、電資學院,其中工學院兩個研究所科系,理學院、電資學院各一個研究所科系,共計70人。研究工具有陶倫斯創造力測驗成人適用精簡版(ATTA)進行前後測與參考張文璇(2011)研究所使用之學習偏好量表區分所屬之認知風格類型。使用描述性統計、單一樣本t檢定、成對樣本t檢定、單因子變異數分析(ANOVA)、皮爾森(Pearson)相關係數等統計方式進行資料之分析。
研究結果:
一、理工碩士生創造力為平均標準(創意指數CI)
二、不同性別的理工碩士生在創造力表現上無顯著差異
三、不同認知風格的理工碩士生在創造力表現上無顯著差異
四、不同研究所科系的理工碩士生在創造力表現上無顯著差異
五、不同學院的理工碩士生在創造力表現上無顯著差異
六、視覺音樂互動藝術作品對理工碩士生創造力表現上有顯著影響
Creativity is one of the core abilities that people should have. The public’s cognition doesn’t associate science and technology with creativity; instead, they usually classify art-related fields as high creativity group. Technology creativity is also a key to increase country’s competitive capability. For students in science and technology field, creativity is more necessary. This research is to discuss the creativity of master’s degree students in science and technology filed. By using the Processing Software and Leap Motion to create visual and music interactive art works, through the experience of interactive art and aesthetic sense to observe its effect on creativity.
The subjects are master’s degree students in College of Science, and College of Engineering and College of Electronical Engineering and Computer Science from a southern university. There two institutes in College of Science, one institute in College of Engineering and one institute in College of Electronical Engineering and Computer Science, 70 subjects in total. The research materials are Abbreviated Torrance Test for Adults (ATTA) for pretest-posttest research design and the Study Preference Questionnaire (SPQ) used by Wen-Hsuan Chang (2011) to differentiate the cognitive styles. Using descriptive statistics, One-Sample t test, Paired-samples t test, One-Way ANOVA and Pearson Correlation etc. for statistical analysis.
Result:
1.The master of science and technology students' creativity is in average standard (Creative Index, CI)
2.Different genders of science and technology students at creativity makes no significant different.
3.Different cognitive styles of science and technology students at creativity makes no significant different.
4.Different institutes of science and technology students at creativity makes no significant.
5.Different colleges of science and technology students at creativity makes no significant.
6.Visual and music interactive art works make significant effect on science and technology students’ creativity performance.
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校內:2023-10-29公開