簡易檢索 / 詳目顯示

研究生: 紀明德
Chi, Ming-Te
論文名稱: 非擬真風格化繪圖演算法
Computational Stylization
指導教授: 李同益
Lee, Tong-Yee
學位類別: 博士
Doctor
系所名稱: 電機資訊學院 - 資訊工程學系
Department of Computer Science and Information Engineering
論文出版年: 2008
畢業學年度: 96
語文別: 英文
論文頁數: 86
中文關鍵詞: 繪圖成像抽象與風格繪圖演算法繪圖風格轉移視覺運動錯覺
外文關鍵詞: Painterly rendering, Multi-scale region segmentation, Stylization, Repeated Asymmetric Pattern, Motion illusion, Abstraction
相關次數: 點閱:130下載:6
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 相對於傳統電腦圖學專注於以物理光學為基礎的計算模型,近十年來,有一股新的研究方向專注於利用計算模型去模擬人類創作藝術作品的方式、流程與媒介,希望藉此提供更多元的電腦繪圖影像,並透過對於人類識覺的瞭解,產生能傳遞豐富資訊的影像以及提供良好的視覺化資訊,這個類別的研究方向稱之為非相片擬真電腦繪圖(Non-Photorealistic Rendering)。本論文透過三個不同面向提供風格化電腦繪圖所需的演算架構。首先,針對風格化立體繪圖,提供了一個以點為基礎的階層式架構,並結合顏色區塊的抽象概念於階層式資料結構上,配合不同的筆觸色調貼圖,達成即時互動的繪圖效能以及各種不同程度抽象化和筆觸風格化的繪圖效果。其次,對於筆觸風格轉移的問題,提出了一套擷取畫作中重要筆觸的流程,並將其轉換成一個在空間與色調上均保持連續性的三維貼圖,藉以轉移二維影像中的筆觸風格到三維模型上,並且維持在不同視角和不同光源變化下良好的連續性。最後,在繪畫風格之外,根據心理認知科學的發現,提出了一個以流線為基礎的排列演算法,使得運動視錯覺影像的產生可以不再受限於既有的排列方式和有限的顏色組合,提供在廣告和海報設計上全新的發展空間。

    Non-photorealistic rendering (NPR) brings art and science together and focus on the communication and stylization content of an image. NPR is a powerful technique for generating images in the manner of artistic styles such as painting, stippling, and hatching. This thesis investigates the pattern placement problem in NPR to provide the coherent rendering in the temporal and tonal dimension, and explores three topics of the computational stylization.

    First, we proposed a novel computational framework for interactive, three-dimensional, stylized, and abstract painterly rendering. In this framework, the input models are first represented using 3D point sets and then this point-based representation is used to build a multiresolution bounding sphere hierarchy. From the leaf to root nodes, spheres of various sizes are rendered into multiple size strokes on the canvas. The proposed sphere hierarchy is developed using multi-scale region segmentation. This segmentation task assembles spheres with similar attribute regularities into a meaningful region hierarchy. These attributes include colors, positions and curvatures. This hierarchy is very useful in the following respects: 1) ensurence the screen-space stroke density, 2) controlling of different abstraction from input model, 3) maintaining of region structures such as the edges/boundaries at different scales and 4) rendering models interactively. By choosing suitable abstractions, brush stroke, and lighting parameters, we can interactively generate various painterly styles. We also propose a novel scheme that reduces the popping effect in animation sequences.

    Next, a painterly style transfer technique was proposed based on the point based framework. Our technique can automatically transfer brush stroke textures and color changes to 3D models by taking a painted image as a sample. Therefore, the eneration of stylized images/animation in the style of a given artwork can be achieved. This new approach works articularly well for a rich variety of brush strokes ranging from simple 1D and 2D line-art strokes to very complicated ones with significant variations in stroke characteristics. During the rendering/animation process, the coherence of stroke textures and color changes over 3D surfaces can be well maintained. Various stylized images can be generated using the proposed framework.

    Finally, We also provide a new NPR stylization to generate the motion illusion from daily images. Illusory motion in a still image is a fascinating research topic in the study of human motion perception. Physiologists and psychologists have attempted to understand this phenomenon by constructing simple, color repeated asymmetric patterns (RAP) and have found several useful rules to enhance the strength of illusory motion. Based on their knowledge, we propose a computational method to generate self-animating images. First, we present an optimized RAP placement on streamlines to generate illusory motion for a given static vector field. Next, a general coloring scheme for RAP is proposed to render streamlines. Furthermore, to enhance the strength of illusion and respect the shape of the region, a smooth vector field with opposite directional flow is automatically generated given an input image. Examples generated by our method are shown as evidence of the illusory effect and the potential applications for advertisement and design purposes.

    中文摘要 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . . . . . iv List of Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . viii List of Figures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.1 Background and Objectives . . . . . . . . . . . . . . . . . . 1 1.2 Contribution . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1.3 Organization . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 Stylized Point Rendering . . . . . . . . . . . . . . . . . . . . . . 6 2.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2.2 Related Work . . . . . . . . . . . . . . . . . . . . . . . . . 8 2.3 Multi-scale Segmented Sphere Hierarchy . . . . . . . . . . 9 2.3.1 Sampling Input Models . . . . . . . . . . . . . . . . 10 2.3.2 Building the Hierarchy . . . . . . . . . . . . . . . . 11 2.4 Rendering Algorithm . . . . . . . . . . . . . . . . . . . . . 16 2.4.1 Selecting Candidate Region Nodes . . . . . . . . . . 17 2.4.2 Selecting Candidate Stroke Nodes . . . . . . . . . . 19 2.4.3 Silhouettes, Region Borders, and Directional Strokes 23 2.5 Non-Photorealistic Rendering Styles . . . . . . . . . . . . . 24 2.5.1 Results . . . . . . . . . . . . . . . . . . . . . . . . 24 2.5.2 User Controls and System Limitations . . . . . . . . 29 3 Stylized Rendering Using Samples of a Painted Image . . . . . . . 33 3.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 3.2 Related Work . . . . . . . . . . . . . . . . . . . . . . . . . 34 3.3 Stylized NPR Rendering Using PAM . . . . . . . . . . . . . 36 3.3.1 Rendering with PAM . . . . . . . . . . . . . . . . . 37 3.3.2 Rendering with luminance and chromatic variance of PAMs . . . . . . . . . . . . . . . . . . . . . . . . . 37 3.3.3 Direction field and flow motion effect . . . . . . . . 39 3.3.4 Comparison . . . . . . . . . . . . . . . . . . . . . . 41 3.4 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 4 Self-Animating Images . . . . . . . . . . . . . . . . . . . . . . . 48 4.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 4.2 Previous Works . . . . . . . . . . . . . . . . . . . . . . . . 50 4.3 Optimized Fraser-Wilcox Illusion . . . . . . . . . . . . . . 51 4.4 Streamline-Based Illusion . . . . . . . . . . . . . . . . . . . 53 4.4.1 Streamline Placement . . . . . . . . . . . . . . . . . 53 4.4.2 Fragment Placement Optimization . . . . . . . . . . 54 4.5 Color Combination in RAP . . . . . . . . . . . . . . . . . . 57 4.5.1 Determining Four-Gray RAPs . . . . . . . . . . . . 57 4.5.2 Determining Four-Color RAPs . . . . . . . . . . . . 59 4.6 Opposite Directional Flow Generation . . . . . . . . . . . . 63 4.6.1 Gradient Vector Flow . . . . . . . . . . . . . . . . . 63 4.6.2 Graph-based Vector Generation . . . . . . . . . . . 64 4.7 Applications and Discussions . . . . . . . . . . . . . . . . . 67 5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Vita . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85

    [1] B. J. Meier, “Painterly rendering for animation,” in SIGGRAPH ’96: Proceedings of
    the 23rd annual conference on Computer graphics and interactive techniques, (New
    York, NY, USA), pp. 477–484, ACM Press, 1996.
    [2] C. J. Curtis, S. E. Anderson, J. E. Seims, K.W. Fleischer, and D. H. Salesin, “Computergenerated
    watercolor,” in SIGGRAPH ’97: Proceedings of the 24th annual conference
    on Computer graphics and interactive techniques, (New York, NY, USA), pp. 421–430,
    ACM Press/Addison-Wesley Publishing Co., 1997.
    [3] E. Akelman, “Implicit surface painting,” in Proc. Implicit Surfaces Conf., pp. 63–68,
    1998.
    [4] A. Hertzmann, “Painterly rendering with curved brush strokes of multiple sizes,” in
    SIGGRAPH ’98: Proceedings of the 25th annual conference on Computer graphics
    and interactive techniques, (New York, NY, USA), pp. 453–460, ACM, 1998.
    [5] A. Hertzmann, C. E. Jacobs, N. Oliver, B. Curless, and D. H. Salesin, “Image analogies,”
    in SIGGRAPH ’01: Proceedings of the 28th annual conference on Computer
    graphics and interactive techniques, (New York, NY, USA), pp. 327–340, ACM Press,
    2001.
    [6] D.-L. Way and Z.-C. Shih, “The synthesis of rock textures in chinese landscape painting,”
    Comput. Graph. Forum, vol. 20, no. 3, 2001.
    [7] B. Wang, W. Wang, H. Yang, and J. Sun, “Efficient example-based painting and synthesis
    of 2d directional texture,” IEEE Transactions on Visualization and Computer
    Graphics, vol. 10, no. 3, pp. 266–277, 2004.
    [8] M. Salisbury, C. Anderson, D. Lischinski, and D. H. Salesin, “Scale-dependent reproduction
    of pen-and-ink illustrations,” in SIGGRAPH ’96: Proceedings of the 23rd
    annual conference on Computer graphics and interactive techniques, (New York, NY,
    USA), pp. 461–468, ACM, 1996.
    [9] O. Deussen and T. Strothotte, “Computer-generated pen-and-ink illustration of trees,”
    in SIGGRAPH ’00: Proceedings of the 27th annual conference on Computer graphics
    and interactive techniques, (New York, NY, USA), pp. 13–18, ACM Press/Addison-
    Wesley Publishing Co., 2000.
    [10] A. Lu, C. J. Morris, J. Taylor, D. S. Ebert, C. Hansen, P. Rheingans, and M. Hartner,
    “Illustrative interactive stipple rendering,” IEEE Transactions on Visualization and
    Computer Graphics, vol. 09, no. 2, pp. 127–138, 2003.
    [11] O. M. Pastor, B. Freudenberg, and T. Strothotte, “Real-time animated stippling,” IEEE
    Comput. Graph. Appl., vol. 23, no. 4, pp. 62–68, 2003.
    [12] L. Markosian, M. A. Kowalski, D. Goldstein, S. J. Trychin, J. F. Hughes, and L. D.
    Bourdev, “Real-time nonphotorealistic rendering,” in SIGGRAPH ’97: Proceedings of
    the 24th annual conference on Computer graphics and interactive techniques, (New
    York, NY, USA), pp. 415–420, ACM Press/Addison-Wesley Publishing Co., 1997.
    [13] A. Lake, C. Marshall, M. Harris, and M. Blackstein, “Stylized rendering techniques for
    scalable real-time 3d animation,” in NPAR ’00: Proceedings of the 1st international
    symposium on Non-photorealistic animation and rendering, (New York, NY, USA),
    pp. 13–20, ACM, 2000.
    [14] E. Praun, H. Hoppe,M.Webb, and A. Finkelstein, “Real-time hatching,” in SIGGRAPH
    ’01: Proceedings of the 28th annual conference on Computer graphics and interactive
    techniques, (New York, NY, USA), p. 581, ACM Press, 2001.
    [15] D. Cornish, A. Rowan, and D. Luebke, “View-dependent particles for interactive nonphotorealistic
    rendering,” in GRIN’01: No description on Graphics interface 2001,
    (Toronto, Ont., Canada, Canada), pp. 151–158, Canadian Information Processing Society,
    2001.
    [16] R. D. Kalnins, L. Markosian, B. J. Meier, M. A. Kowalski, J. C. Lee, P. L. Davidson,
    M. Webb, J. F. Hughes, and A. Finkelstein, “Wysiwyg npr: drawing strokes directly
    on 3d models,” in SIGGRAPH ’02: Proceedings of the 29th annual conference on
    Computer graphics and interactive techniques, (New York, NY, USA), pp. 755–762,
    ACM Press, 2002.
    [17] M. A. Kowalski, L. Markosian, J. D. Northrup, L. Bourdev, R. Barzel, L. S. Holden,
    and J. F. Hughes, “Art-based rendering of fur, grass, and trees,” in SIGGRAPH ’99:
    Proceedings of the 26th annual conference on Computer graphics and interactive tech-
    niques, (New York, NY, USA), pp. 433–438, ACM Press/Addison-Wesley Publishing
    Co., 1999.
    [18] M. X. Nguyen, H. Xu, X. Yuan, and B. Chen, “Inspire: An interactive image assisted
    non-photorealistic rendering system,” vol. 00, (Los Alamitos, CA, USA), p. 472, IEEE
    Computer Society, 2003.
    [19] H. Xu and B. Chen, “Stylized rendering of 3d scanned real world environments,” in
    NPAR ’04: Proceedings of the 3rd international symposium on Non-photorealistic an-
    imation and rendering, (New York, NY, USA), pp. 25–34, ACM Press, 2004.
    [20] S. Rusinkiewicz and M. Levoy, “Qsplat: A multiresolution point rendering system for
    large meshes,” in SIGGRAPH ’00: Proceedings of the 27th annual conference on Com-
    puter graphics and interactive techniques, (New York, NY, USA), pp. 343–352, ACM
    Press/Addison-Wesley Publishing Co., 2000.
    [21] Y. Deng, B. S. Manjunath, and H. Shin, “Color image segmentation.,” in CVPR,
    pp. 2446–2451, 1999.
    [22] D. DeCarlo and A. Santella, “Stylization and abstraction of photographs,” in SIG-
    GRAPH ’02: Proceedings of the 29th annual conference on Computer graphics and
    interactive techniques, (New York, NY, USA), pp. 769–776, ACM, 2002.
    [23] B. Gooch and A. A. Gooch, Non-Photorealistic Rendering. A.K. Peters Ltd., 2001.
    [24] T. Strothotte and S. Schlechtweg, Non-Photorealistic Computer Graphics. Modelling,
    Rendering, and Animation. Morgan Kaufmann Publishers, 2002.
    [25] P. Haeberli, “Paint by numbers: abstract image representations,” in SIGGRAPH ’90:
    Proceedings of the 17th annual conference on Computer graphics and interactive tech-
    niques, (New York, NY, USA), pp. 207–214, ACM, 1990.
    [26] B. Gooch, G. Coombe, and P. Shirley, “Artistic vision: painterly rendering using computer
    vision techniques,” in NPAR ’02: Proceedings of the 2nd international sympo-
    sium on Non-photorealistic animation and rendering, (New York, NY, USA), pp. 83–ff,
    ACM, 2002.
    [27] G. Turk, “Re-tiling polygonal surfaces,” in SIGGRAPH ’92: Proceedings of the 19th
    annual conference on Computer graphics and interactive techniques, (New York, NY,
    USA), pp. 55–64, ACM, 1992.
    [28] V. Kwatra, A. Schodl, I. Essa, G. Turk, and A. Bobick, “Graphcut textures image and
    video synthesis using graph cuts,” ACM Transactions on Graphics, SIGGRAPH 2003,
    vol. 22, pp. 277–286, July 2003.
    [29] Y. Deng, C. Kenney,M.Moore, and B.Manjunath, “Peer group filtering and perceptual
    color image quantization,” vol. 4, pp. 21–24 vol.4, 1999.
    [30] Y. Deng and B. S. Manjunath, “JSEG Software.” http://vision.ece.ucsb.edu/
    segmentation/jseg/, 2005.
    [31] H. Hoppe, “Progressive meshes,” in SIGGRAPH ’96: Proceedings of the 23rd annual
    conference on Computer graphics and interactive techniques, (New York, NY, USA),
    pp. 99–108, ACM, 1996.
    [32] K. Perlin, “An image synthesizer,” in SIGGRAPH ’85: Proceedings of the 12th annual
    conference on Computer graphics and interactive techniques, (New York, NY, USA),
    pp. 287–296, ACM, 1985.
    [33] M.-T. Chi and T.-Y. Lee, “Stylized and abstract painterly rendering system using a
    multiscale segmented sphere hierarchy.,” IEEE Transactions on Visualization and Com-
    puter Graphics, vol. 12, no. 1, pp. 61–72, 2006.
    [34] A. Hertzmann, “A survey of stroke-based rendering,” IEEE Computer Graphics and
    Applications, vol. 23, no. 4, pp. 70–81, 2003.
    [35] A. A. Efros and W. T. Freeman, “Image quilting for texture synthesis and transfer,”
    in SIGGRAPH ’01: Proceedings of the 28th annual conference on Computer graphics
    and interactive techniques, (New York, NY, USA), pp. 341–346, ACM Press, 2001.
    [36] A. Hertzmann and D. Zorin, “Illustrating smooth surfaces,” in SIGGRAPH ’00: Pro-
    ceedings of the 27th annual conference on Computer graphics and interactive tech-
    niques, (New York, NY, USA), pp. 517–526, ACM Press/Addison-Wesley Publishing
    Co., 2000.
    [37] J. D. Northrup and L. Markosian, “Artistic silhouettes: a hybrid approach,” in NPAR
    ’00: Proceedings of the 1st international symposium on Non-photorealistic animation
    and rendering, (New York, NY, USA), pp. 31–37, ACM Press, 2000.
    [38] H. Xu, N. Gossett, and B. Chen, “Pointworks: Abstraction and rendering of sparsely
    scanned outdoor environments,” in Proceedings of Eurographics Symposium on Ren-
    dering 2004, pp. 45–52, 405, 2004.
    [39] M. Webb, E. Praun, A. Finkelstein, and H. Hoppe, “Fine tone control in hardware
    hatching,” in NPAR ’02: Proceedings of the 2nd international symposium on Non-
    photorealistic animation and rendering, (New York, NY, USA), pp. 53–ff, ACM Press,
    2002.
    [40] C. D. Kulla, J. D. Tucek, R. J. Bailey, and C. M. Grimm, “Using texture synthesis for
    non-photorealistic shading from paint samples,” in PG ’03: Proceedings of the 11th
    Pacific Conference on Computer Graphics and Applications, (Washington, DC, USA),
    p. 477, IEEE Computer Society, 2003.
    [41] J. Zhang, K. Zhou, L. Velho, B. Guo, and H.-Y. Shum, “Synthesis of progressivelyvariant
    textures on arbitrary surfaces,” pp. 295–302, 2003.
    [42] Q. Wu and Y. Yu, “Feature matching and deformation for texture synthesis,” in SIG-
    GRAPH ’04: ACM SIGGRAPH 2004 Papers, (New York, NY, USA), pp. 364–367,
    ACM Press, 2004.
    [43] V. Kwatra, I. Essa, A. Bobick, and N. Kwatra, “Texture optimization for example-based
    synthesis,” in SIGGRAPH ’05: ACM SIGGRAPH 2005 Papers, (New York, NY, USA),
    pp. 795–802, ACM Press, 2005.
    [44] D. J. Heeger and J. R. Bergen, “Pyramid-based texture analysis/synthesis,” in SIG-
    GRAPH, pp. 229–238, 1995.
    [45] Z. Bar-Joseph, R. El-Yaniv, D. Lischinski, and M. Werman, “Texture mixing and texture
    movie synthesis using statistical learning,” IEEE Transactions on Visualization and
    Computer Graphics, vol. 7, no. 2, pp. 120–135, 2001.
    [46] W. Matusik, M. Zwicker, and F. Durand, “Texture design using a simplicial complex of
    morphable textures,” in SIGGRAPH ’05: ACM SIGGRAPH 2005 Papers, (New York,
    NY, USA), pp. 787–794, ACM Press, 2005.
    [47] C.-R. Yen, M.-T. Chi, T.-Y. Lee, andW.-C. Lin, “Stylized rendering using samples of a
    painted image,” IEEE Transactions on Visualization and Computer Graphics, vol. 14,
    no. 2, pp. 468–480, 2008.
    [48] A. Kitaoka, “Rotating snakes.” http://www.psy.ritsumei.ac.jp/~akitaoka/
    rotsnakee.html, 2003.
    [49] A. Kitaoka, “The effect of color on the optimized fraser-wilcox illusion,” the 9th
    L’ORE’AL Art and Science of Color Prize, pp. 1–16, 2006.
    [50] A. Kitaoka, Trick Eyes Graphics. Tokyo: Kanzen, 2005.
    [51] B. R. Conway, A. Kitaoka, A. Yazdanbakhsh, C. C. Pack, andM. S. Livingstone, “Neural
    basis for a powerful static motion illusion,” J. Neurosci., vol. 25, pp. 5651–5656,
    June 2005.
    [52] B. T. Backus and I. Oruc, “Illusory motion from change over time in the response to
    contrast and luminance,” J. Vis., vol. 5, pp. 1055–1069, 12 2005.
    [53] I.Murakami, A. Kitaoka, and H. Ashida, “A positive correlation between fixation instability
    and the strength of illusory motion in a static display,” Vision Research, vol. 46,
    pp. 2421–2431, 2006.
    [54] A. Fraser and K. J. Wilcox, “Perception of illusory movement,” Nature 281, pp. 565 –
    566, 1979.
    [55] J. Faubert and A. M. Herbert, “The peripheral drift illusion: A motion illusion in the
    visual periphery,” Perception, vol. 28, pp. 617–621, 1999.
    [56] A. Kitaoka and H. Ashida, “Phenomenal characteristics of the peripheral drift illusion,”
    VISION (Journal of the Vision Society of Japan), vol. 15, pp. 261–262, 2003.
    [57] A. Kitaoka, “Anomalous motion illusion and stereopsis,” Journal of Three Dimensional
    Images (Japan), vol. 20, pp. 9–14, 2006.
    [58] R. G. Shoup, “Color table animation,” in Computer Graphics (Proceedings of ACM
    SIGGRAPH 79), pp. 8–13, ACM Press, 1979.
    [59] W. T. Freeman, E. H. Adelson, and D. J. Heeger, “Motion without movement,” in Com-
    puter Graphics (Proceedings of ACM SIGGRAPH 91), vol. 25, pp. 27–30, ACM, 1991.
    [60] M.Masuch, “Speedlines: depicting motion in motionless pictures,” in SIGGRAPH ’99:
    ACM SIGGRAPH 99 Conference abstracts and applications, (New York, NY, USA),
    p. 277, ACM Press, 1999.
    [61] N. Gossett and B. Chen, “Self-animating line textures,” tech. rep., 2004. http://www.
    dtc.umn.edu/~gossett/publications/.
    [62] L.-Y. Wei, “Visualizing flow fields by perceptual motion,” Tech. Rep. MSR-TR-2006-
    82, Microsoft Research, June 2006.
    [63] A. Mebarki, P. Alliez, and O. Devillers, “Farthest point seeding for placement of
    streamlines,” in Visualization, 2005. VIS 05. IEEE, pp. 479–486, 2005.
    [64] B. Cabral and L. C. Leedom, “Imaging vector fields using line integral convolution,”
    in Proceedings of ACM SIGGRAPH 1993, (New York, NY, USA), pp. 263–270, ACM
    Press / ACM SIGGRAPH, 1993.
    [65] B. Lindbloom, “Lab Gamut Display.” http://brucelindbloom.com/
    LabGamutDisplay.html, 2007.
    [66] C. Xu and J. Prince, “Gradient vector flow: A new external force for snakes,” in Pro-
    ceedings of Computer Vision and Pattern Recognition (CVPR ‘97), (San Juan, Puerto
    Rico), pp. 66–71, IEEE, June 1997.
    [67] S. Rusinkiewicz, M. Burns, and D. DeCarlo, “Exaggerated shading for depicting shape
    and detail,” ACM Transactions on Graphics, vol. 25, no. 3, pp. 1199–1205, 2006.
    [68] D. Cohen-Steiner, P. Alliez, and M. Desbrun, “Variational shape approximation,” ACM
    Trans. Graph., vol. 23, no. 3, pp. 905–914, 2004.
    [69] C.-H. Lin and T.-Y. Lee, “Metamorphosis of 3d polyhedral models using progressive
    connectivity transformations,” IEEE Transactions on Visualization and Computer
    Graphics, vol. 11, no. 1, pp. 2–12, 2005.
    [70] T.-Y. Lee and P.-H. Huang, “Fast and intuitive metamorphosis of 3d polyhedral models
    using smcc mesh merging scheme,” IEEE Transactions on Visualization and Computer
    Graphics, vol. 09, no. 1, pp. 85–98, 2003.

    下載圖示 校內:2010-06-06公開
    校外:2010-06-06公開
    QR CODE