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研究生: 黃臆名
Huang, Yi-Ming
論文名稱: 國小社會科導入遊戲式複習學習平台之探討學習者序列行為分析
Sequential analysis to explore learner’s behavioral patterns in a game-based learning system for social science course
指導教授: 黃悅民
Huang, Yueh-Min
學位類別: 碩士
Master
系所名稱: 工學院 - 工程科學系碩士在職專班
Department of Engineering Science (on the job class)
論文出版年: 2018
畢業學年度: 106
語文別: 中文
論文頁數: 55
中文關鍵詞: 遊戲式學習國小社會序列行為分析
外文關鍵詞: Game-based Learning, Social Science, Behavior Sequential Analysis
相關次數: 點閱:135下載:5
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  • 現今教學現場隨著學習環境的改變,使得教學內容更加多元化,但在這多元化的過程中,社會科目相對於語言與數學少了許多的關注。本研究之主要目的在於建置一國小社會科遊戲式複習學習平台,藉由此平台輔助老師與學童,在課堂的學習過程中獲得助益。
    平台記錄學童在遊戲學習過程中的學習行為,經由探討學童之學習行為並觀察探究學習者序列學習行為模式,了解其學習行為與平台採用的學習策略之間交互影響的意義,最後探討學童使用平台後的遊戲學習動機以及學習成效是否有影響,透過上述研究方法來檢視平台使用的學習策略對於學童是否有幫助,期望透過本平台,促進對於國小社會教學環境的改變,讓學習更有趣、更好。

    Nowadays, with the change of learning environment, make the teaching materials more diversified. However, in this diversified process, social science catch much less attention to language and mathematics. The main purpose of this study is to develop a game-based learning system for social science course. Through this system, teachers and students can get benefit from the learning process in the classroom.
    The system records the learning behavior of the students during the game learning process. By exploring the learning behavior of the students and observing the sequence learning behaviors of the students under a game-based learning system that applies some learning strategies. We may understand and discuss the interactions status in this kind of system. Finally, we discuss whether the learning motivation of students and the effect of learning are affected after using the system, through the above research methods to view that is helpful for students by use the system. We hope this system will promote the learning environment. Make learning more fun and better.

    摘要 I Extended Abstract III 誌謝 VI 目錄 VII 表目錄 IX 圖目錄 X 第一章、緒論 1 1-1 研究背景與動機 1 1-2 研究目的 5 1-3 研究問題 6 1-4 研究限制 6 第二章、文獻探討 7 2-1 數位遊戲 7 2-2行動學習 11 2-3序列分析 14 第三章、遊戲設計 17 3-1遊戲設計指標 17 3-2遊戲答題指標 19 3-3遊戲流程 21 3-4平台製作 24 3-5遊戲內容 27 第四章、研究設計 34 4-1研究架構 34 4-2研究流程 36 4-3研究工具 40 4-4資料處理 41 第五章、研究結果 42 5-1學習行為與序列行為模式 42 5-2探討遊戲學習動機 46 5-3探討學習成效 47 第六章、結論與建議 49 6-1結論 49 6-2建議 50 參考文獻 52

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