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研究生: 許浩碩
Hsu, Hao-Shuo
論文名稱: 基於視差光柵之裸眼立體投影系統
An Autostereoscopic 3D Projection System Based on Parallax Barrier
指導教授: 楊家輝
Yang, Jar-Ferr
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 電腦與通信工程研究所
Institute of Computer & Communication Engineering
論文出版年: 2013
畢業學年度: 101
語文別: 英文
論文頁數: 69
中文關鍵詞: 視差光柵深度繪圖裸眼立體投影
外文關鍵詞: parallax barrier, DIBR, autostereoscopic projection
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  • 隨著3D影視娛樂的蓬勃發展,裸眼立體設備的技術提供了革新的視覺感受,觀賞者不需要配戴立體眼鏡即可以裸眼視覺來欣賞立體影像。由於裸眼立體設備價格並不親民,如何透過傳統的二維顯示設備感受立體視覺成為重要的研究。視差光柵被視為是主流的解決方案,因為它在取得方面極為便利。但到目前為止,大部分的研究論文所提出的裸眼立體系統是以傳統平面螢幕為基礎,而較少考慮到投影系統。本論文旨在提出ㄧ基於視差光柵可應用於投影設備之立體系統,透過投影校正,以及基於深度繪圖演算法之立體影像產生程序,亮度補償機制,可將單視角單深度內容繪製為一保有完整多視角資訊之多視角立體影像,使觀賞者無須配帶立體眼鏡便可透過投影系統感受立體視覺。此系統可依據多樣性視差光柵調整內容,並可適用於傳統平面螢幕播放。

    With the rapid development of 3D entertainment, naked-eye stereo displays provide a renovation of vision experiences; audiences can enjoy the stereo images without stereo glasses. As naked-eye stereo displays are expensive, how to perceive stereo perception with traditional display devices is a major topic. Parallax barrier is considered a solution because it is convenient for obtaining. So far, most researches are utilizing flat panel displays for autostereoscopic systems, but only a few are focus on projection devices. The goal of this thesis targets on an autostereoscopic system based on parallax barrier for projection devices, with the proposed projector calibration, the 3D content generation based on depth-image-based rendering (DIBR) algorithm, and the brightness compensation. Stereo images with intact multi-view information could be rendering form a pair of color and depth images to make audiences receive stereo effect without stereo glasses. The system can deal with versatile parallax barriers and be suitable for flat panel displays.

    摘 要 I ABSTRACT II 誌 謝 III CONTENTS IV LIST OF TABLES VI LIST OF FIGURES VII CHAPTER 1 INTRODUCTION 1 1.1 RESEARCH BACKGROUND 1 1.1.1 Depth Perception 2 1.1.2 Stereoscopic Display Device 5 1.2 MOTIVATION 11 1.3 RELATED RESEARCHES 11 1.4 THESIS ORGANIZATION 12 CHAPTER 2 FUNDAMENTALS: PARALLAX BARRIER AND HOMOGRAPHY 14 2.1 PARALLAX BARRIER 14 2.1.1 Two-view Barrier 15 2.1.2 Multi-view Barrier 18 2.1.3 Cross Barrier 20 2.2 DEPTH IMAGE BASED RENDERING 22 2.3 HOMOGRAPHY MATRIX ESTIMATION 26 2.3.1 Data Normalization 27 2.3.2 Direct Linear Transformation Algorithm 27 CHAPTER 3 THE PROPOSED AUTOSTEREOSCOPIC 3D PROJECTION SYSTEM 31 3.1 PROJECTOR CALIBRATION 32 3.1.1 Calibration Model and Pattern 33 3.1.2 Corresponding Points Detector 36 3.1.3 Errors Removal and Lost Points Filling 41 3.2 3D CONTENT GENERATION 45 3.2.1 Multiple View Rendering 45 3.2.2 Mixing of Viewing Pixels 47 3.3 BRIGHTNESS COMPENSATION 48 CHAPTER 4 EXPERIMENTAL RESULTS 55 4.1 PROJECTOR CALIBRATION 56 4.2 MULTI-VIEW 3D CONTENTS 58 4.3 BRIGHTNESS COMPENSATION 59 4.4 THE PROPOSED 3D PROJECTION SYSTEM 62 CHAPTER 5 CONCLUSIONS 64 CHAPTER 6 FUTURE WORK 65 REFERENCES 66

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