| 研究生: |
蕭襦 Hsiao, Ju |
|---|---|
| 論文名稱: |
參與式設計在高齡回憶數位化中的應用:以回憶物件的3D掃描與虛擬展覽為實踐 Participatory Design in the Digitalization of Older Adults’ Reminiscence: Practices of 3D Scanning and Virtual Exhibition of Memorabilia |
| 指導教授: |
張昇崑
Chang, Jack Shen-Kuen |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 創意產業設計研究所 Institute of Creative Industries Design |
| 論文出版年: | 2026 |
| 畢業學年度: | 114 |
| 語文別: | 英文 |
| 論文頁數: | 174 |
| 中文關鍵詞: | 3D掃描 、虛擬展覽 、數位轉譯 、記憶喚醒 、參與式設計 |
| 外文關鍵詞: | 3D Scanning, Virtual Exhibition, Digital Reconstruction, Memory Evocation, Participatory Design |
| 相關次數: | 點閱:107 下載:2 |
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隨著高齡人口的快速成長,如何運用數位作為媒介協助高齡者分享自身的回憶、參與社群,已成為設計研究與應用實踐的重要課題。傳統記憶分享的研究多以文字、照片或音樂為主要媒介,然而這些方式在記憶喚起的感官層面與互動深度上仍存有限。為回應此挑戰,本研究提出一套以「3D 物件轉譯」與「虛擬展覽互動」為核心的研究框架,探索高齡者在多感官與媒介提示下的記憶建構歷程。
本研究採質性為主、量化為輔之混合方法設計,並以參與式開發為基礎,分為兩階段實施。Study 1 以「個人物件敘事」與「3D 掃描轉譯」為主軸,邀請高齡者攜帶與具有台南火車站之記憶的相關物件,進行半結構式訪談與數位掃描實作。Study 2 則延續Study 1 3D掃描之成果,建置虛擬展覽場域,安排參與者依序進行研究者導覽、自主探索與體驗後團體討論,並於結束後引導其進行回饋分享。
研究結果顯示,Study 1 中,高齡參與者透過回憶物件展開的敘事,呈現出身份認同、地方場域、家庭傳承與世代氛圍等多元記憶組織方式;而 3D 數位化過程則使參與者重新觀看物件,並進一步思考物件的情感價值、保存意義與記憶延續可能。Study 2 中,VR 虛擬展覽使參與者得以觀看自身與他人的回憶物件,並於群體討論中引發記憶聯想、情感共鳴與世代經驗的共同建構。問卷結果亦輔助顯示,參與者對 3D 掃描與 VR 展覽整體持正向接受態度,且 VR 體驗後之身體不適程度相對有限。
本研究貢獻在於提出一個以回憶物件為核心,結合 3D 掃描與 VR 虛擬展覽的高齡記憶數位化實作流程,透過質性與問卷資料中揭示高齡者在物件敘事、數位轉譯與群體觀看過程中的記憶建構、情感交流與科技接受經驗。研究結果可作為未來高齡記憶保存、地方文化敘事、虛擬展覽設計與參與式數位典藏應用之參考。
With the rapid growth of the older adult population, many of them face challenges such as reduced social participation and the difficulty of passing on their life experiences. Previous studies have indicated that sharing memories contributes to psychological well being and a sense of self-worth. As a result, how to use the digital as a medium to assist older adults in sharing their own memories and participating in communities has become an important issue in design research and applied practice. Traditional studies of memory sharing mostly use text, photographs, or music as the main media; however, these methods still have limitations in terms of sensory stimulation and depth of interaction in memory recalling. To respond to this challenge, this study proposes a research framework centered on “Digitization of Reminiscence Objects” and “virtual exhibition interaction”, exploring the memory construction process of older adults under multi-sensory and media cues.
This study adopts a mixed methods design with a qualitative focus and quantitative support, and is based on participatory development, implemented in two stages. Study 1 centers on “personal story sharing” and “Digitization of Reminiscence Objects”, inviting older adults to bring objects related to their memories of Tainan Railway Station to participate in semi-structured interviews and digital scanning practices. Study 2 builds on the 3D scanning outcomes of Study 1 by constructing a virtual exhibition space, where participants sequentially engage in a researcher-guided tours, self-exploration, and post experience group discussions, followed by guided feedback sharing.
The findings indicate that in Study 1, the narratives developed through memory objects revealed diverse forms of memory organization, including identity, place-based experience, family transmission, and generational atmosphere. The 3D digitization process also encouraged participants to re-examine their objects and further reflect on their emotional value, preservation significance, and potential for memory continuation. In Study 2, the VR virtual exhibition allowed participants to view both their own and others’ memory objects, while group discussions further stimulated memory associations, emotional resonance, and the co-construction of generational experiences. Questionnaire results also supported these findings, showing that participants generally held positive attitudes toward 3D scanning and VR exhibition experiences, while reporting relatively limited physical discomfort after the VR experience.
The contributions of this research lies in proposing an older adult memory digitization process centered on memory objects, integrating 3D scanning with VR virtual exhibition, and findings from mixed method data collection. Through qualitative interviews and questionnaire data, this study reveals older adults’ experiences of memory construction, emotional exchange, and technology acceptance during object storytelling, digital reconstruction, and collective viewing. The findings may serve as a reference for future applications in older adult memory preservation, local cultural storytelling, virtual exhibition design, and participatory digital archiving.
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