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研究生: 蕭襦
Hsiao, Ju
論文名稱: 參與式設計在高齡回憶數位化中的應用:以回憶物件的3D掃描與虛擬展覽為實踐
Participatory Design in the Digitalization of Older Adults’ Reminiscence: Practices of 3D Scanning and Virtual Exhibition of Memorabilia
指導教授: 張昇崑
Chang, Jack Shen-Kuen
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 創意產業設計研究所
Institute of Creative Industries Design
論文出版年: 2026
畢業學年度: 114
語文別: 英文
論文頁數: 174
中文關鍵詞: 3D掃描 、虛擬展覽 、數位轉譯 、記憶喚醒 、參與式設計
外文關鍵詞: 3D Scanning, Virtual Exhibition, Digital Reconstruction, Memory Evocation, Participatory Design
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  • 隨著高齡人口的快速成長,如何運用數位作為媒介協助高齡者分享自身的回憶、參與社群,已成為設計研究與應用實踐的重要課題。傳統記憶分享的研究多以文字、照片或音樂為主要媒介,然而這些方式在記憶喚起的感官層面與互動深度上仍存有限。為回應此挑戰,本研究提出一套以「3D 物件轉譯」與「虛擬展覽互動」為核心的研究框架,探索高齡者在多感官與媒介提示下的記憶建構歷程。
    本研究採質性為主、量化為輔之混合方法設計,並以參與式開發為基礎,分為兩階段實施。Study 1 以「個人物件敘事」與「3D 掃描轉譯」為主軸,邀請高齡者攜帶與具有台南火車站之記憶的相關物件,進行半結構式訪談與數位掃描實作。Study 2 則延續Study 1 3D掃描之成果,建置虛擬展覽場域,安排參與者依序進行研究者導覽、自主探索與體驗後團體討論,並於結束後引導其進行回饋分享。
    研究結果顯示,Study 1 中,高齡參與者透過回憶物件展開的敘事,呈現出身份認同、地方場域、家庭傳承與世代氛圍等多元記憶組織方式;而 3D 數位化過程則使參與者重新觀看物件,並進一步思考物件的情感價值、保存意義與記憶延續可能。Study 2 中,VR 虛擬展覽使參與者得以觀看自身與他人的回憶物件,並於群體討論中引發記憶聯想、情感共鳴與世代經驗的共同建構。問卷結果亦輔助顯示,參與者對 3D 掃描與 VR 展覽整體持正向接受態度,且 VR 體驗後之身體不適程度相對有限。
    本研究貢獻在於提出一個以回憶物件為核心,結合 3D 掃描與 VR 虛擬展覽的高齡記憶數位化實作流程,透過質性與問卷資料中揭示高齡者在物件敘事、數位轉譯與群體觀看過程中的記憶建構、情感交流與科技接受經驗。研究結果可作為未來高齡記憶保存、地方文化敘事、虛擬展覽設計與參與式數位典藏應用之參考。

    With the rapid growth of the older adult population, many of them face challenges such as reduced social participation and the difficulty of passing on their life experiences. Previous studies have indicated that sharing memories contributes to psychological well being and a sense of self-worth. As a result, how to use the digital as a medium to assist older adults in sharing their own memories and participating in communities has become an important issue in design research and applied practice. Traditional studies of memory sharing mostly use text, photographs, or music as the main media; however, these methods still have limitations in terms of sensory stimulation and depth of interaction in memory recalling. To respond to this challenge, this study proposes a research framework centered on “Digitization of Reminiscence Objects” and “virtual exhibition interaction”, exploring the memory construction process of older adults under multi-sensory and media cues.
    This study adopts a mixed methods design with a qualitative focus and quantitative support, and is based on participatory development, implemented in two stages. Study 1 centers on “personal story sharing” and “Digitization of Reminiscence Objects”, inviting older adults to bring objects related to their memories of Tainan Railway Station to participate in semi-structured interviews and digital scanning practices. Study 2 builds on the 3D scanning outcomes of Study 1 by constructing a virtual exhibition space, where participants sequentially engage in a researcher-guided tours, self-exploration, and post experience group discussions, followed by guided feedback sharing.
    The findings indicate that in Study 1, the narratives developed through memory objects revealed diverse forms of memory organization, including identity, place-based experience, family transmission, and generational atmosphere. The 3D digitization process also encouraged participants to re-examine their objects and further reflect on their emotional value, preservation significance, and potential for memory continuation. In Study 2, the VR virtual exhibition allowed participants to view both their own and others’ memory objects, while group discussions further stimulated memory associations, emotional resonance, and the co-construction of generational experiences. Questionnaire results also supported these findings, showing that participants generally held positive attitudes toward 3D scanning and VR exhibition experiences, while reporting relatively limited physical discomfort after the VR experience.
    The contributions of this research lies in proposing an older adult memory digitization process centered on memory objects, integrating 3D scanning with VR virtual exhibition, and findings from mixed method data collection. Through qualitative interviews and questionnaire data, this study reveals older adults’ experiences of memory construction, emotional exchange, and technology acceptance during object storytelling, digital reconstruction, and collective viewing. The findings may serve as a reference for future applications in older adult memory preservation, local cultural storytelling, virtual exhibition design, and participatory digital archiving.

    ABSTRACT I 摘要 III ACKNOWLEDGEMENTS IV TABLE OF CONTENTS V LIST OF TABLES IX LIST OF FIGURES X CHAPTER 1 INTRODUCTION 1 1.1 Research Background 1 1.1.1 Aging Society and Memory Loss: The Importance of Reminiscence 1 1.1.2 Tangible Memory and the Cultural Significance of Places 2 1.1.3 From Physical to Digital: The Turn to 3D Translation and Online Display 3 1.2 Research Motivation 6 1.2.1 Individual Motivation 6 1.2.2 Academic Motivation 6 1.2.3 Societal Motivation 7 1.3 Research Objectives and Research Questions 7 1.4 Research Flow 8 CHAPTER 2 LITERATURE REVIEW 10 2.1 Reminiscence, Objects, and Place 10 2.1.1 The Relationship Between Objects and the Carrying of Memory 10 2.1.2 Place as a Site of Memory and a Source of Identity 11 2.2 Technology and the Digital Reconstruction of Memory 13 2.2.1 Visual Storytelling 13 2.2.2 3D Scanning and the Application of Memory Object Digital Reconstruction 14 2.2.3 Virtual Exhibition and Digital Narrative Space 16 2.2.4 Navigation Methods and Interaction Strategies in Virtual Environments 17 2.3 Participatory Design 19 2.3.1 Theories and Practices of Technology-Enabled Participatory Design 19 2.3.2 Co-Creation Strategies with Older adults 21 2.4 Technology Acceptance Among Older adults 23 CHAPTER 3 RESEARCH METHDOLOGY 25 3.1 Research Design and Methodology 25 3.2 Research Setting and Participants 28 3.2.1 Implementation Site 28 3.2.2 Participant Recruitment and Criteria 29 3.2.3 Memorabilia Selection and 3D Scanning Considerations 32 3.3 Workshop Design 34 3.3.1 Pilot Study and Procedure Adjustment 34 3.3.2 Study 1 36 3.3.3 Study 2 37 3.4 Process Overview 39 3.5 Data Collection 48 3.5.1 Interview Guide Design 48 3.5.2 Questionnaire Design 49 3.5.3 Data Documentation 52 3.6 Data Analysis Strategy 54 3.6.1 Thematic Analysis 54 3.6.2 Quantitative Data Analysis 55 3.7 Research Ethics 57 CHAPTER 4 RESULTS AND ANALYSIS 59 4.1 Study 1 Data Analysis 60 4.1.1 Participant Information 61 4.1.2 Qualitative Analysis 63 Theme 1: Identity as an Organizing Framework for Memory Storytelling 63 Theme 2: Place as an Organizing Framework for Memory Storytelling 67 Theme 3: Family Transmission and Generational Atmosphere as Organizing Frameworks for Memory Storytelling 70 Theme 4: Transformative in Experience and Usage for the Scanned Object 72 Theme 5: Changes in Object Meaning and Imagination of Memory Continuation After 3D Scanning 73 Theme 6: Operational Experience and Technology Acceptance in 3D Scanning 78 4.1.3 Quantitative Analysis 81 4.2 Study 2 Data Analysis 82 4.2.1 Participant Information 83 4.2.2 Qualitative Analysis 85 Theme 1: Memory Associations Triggered by Others’ Objects 85 Theme 2: Emotional Resonance in Group Interaction 88 Theme 3: Co-construction of Generational Memory in Group Dialogue 91 Theme 4: Understanding and Extended Imagination of the Value of the Virtual Exhibition 96 Theme 5: Immersion and Operational Limitations in VR Interaction 98 4.2.3 Quantitative Analysis 102 4.3 Comparison Analysis Between Study 1 and Study 2 105 4.4 Summary 110 CHAPTER 5 DISSCUSION 112 5.1 Research Findings and Responses to the Research Questions 112 5.1.1 Life Review and Place-Based Experience in Memory Object Narratives 112 5.1.2 Memory Reconstruction through the 3D Translation Process 113 5.1.3 Emotional Resonance and Group Responses in the Virtual Exhibition 114 5.2 Theoretical Implications 115 5.2.1 Memory Objects as Media for Memory Evocation 116 5.2.2 The Role of Digital Media in Memory Reconstruction 116 5.2.3 Extension From Physical Places to Virtual Spaces 117 5.2.4 Participatory Design and Co-curation 118 5.2.5 Technology Acceptance and Participation 119 5.3 Research Contributions 120 5.3.1 Theoretical Contribution 120 5.3.2 Practical Contribution 121 5.4 Research Limitations and Suggestions for Future Research Design 122 CHAPTER 6 CONCLUSION 125 REFERENCES 128 APPENDIX A 135 APPENDIX B 137 APPENDIX C 149 APPENDIX D 156

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