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研究生: 林邦彥
Lin, Peng-Yen
論文名稱: 雙面二維卡通風格向量圖編輯與操作
Double-Sided Cartoon Image Manipulation
指導教授: 李同益
Lee, Tong-Yee
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊工程學系
Department of Computer Science and Information Engineering
論文出版年: 2011
畢業學年度: 99
語文別: 中文
論文頁數: 55
中文關鍵詞: 非真實感繪製卡通向量圖形電腦輔助動畫內插雙面圖形形狀操作
外文關鍵詞: non-photorealistic rendering, cartoons, vector art, computer-assisted animation, interpolation, double-sided graphics, shape manipulation
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  • 在現今動畫軟體發展成熟的時代,建立動畫並不需要太多專業知識,靠著動畫軟體方便的人工介面即可輕易上手。然而現有的二維動畫應用技術在處理動畫檔案時只考慮動畫物件的單面性質,欠缺雙面性質的額外考量。
    本篇論文提出了一些針對雙面卡通動畫物件的動畫特效處理技術,旨在希望創造出使用單面物件所無法達成的視覺效果。具體來說,我們會將背面動畫物件拼接在相同形狀正面動畫物件的背後,然後將我們特效技術〈翻轉、摺疊、形變〉交互套用在雙面動畫物件上。
    藉由我們簡易的使用者操作介面,一般無製作動畫經驗的初學者也能輕而易舉地控制雙面物件與創造雙面動畫特效。

    In today's era of animation software development, establishing animations does not require too much expertise. We can easily get started with the convenient user interface of animation software. However, application of the existing two-dimensional animation techniques in dealing with animation files only considered single-sided nature of the object, thus lacking of the considerations of double-sided natures.
    This paper made a number of objects for double-sided animation effects processing techniques that cannot be reached by processing single-sided cartoon images. Specifically, we will attach the back side image to the back of the front side image, and then applying special effects (flipping, folding, and shape deformation) to the double-sided cartoon images.
    With our intuitional user interface, beginners without experience of creating animation can easily manipulate double-sided objects and create double-sided animation effects.

    中文摘要 I ABSTRACT II 致謝 III 目 錄 IV 圖目錄 VI 1. 導論 1 1.1. 研究動機 1 1.2. 研究目的與貢獻 2 1.3. 研究觀察與定義 3 1.4. 章節介紹與研究方法流程 5 2. 相關研究 6 2.1. 形變操作技術〈SHAPE DEFORMATION AND MANIPULATION〉 6 2.2. 2.5D 卡通模型 10 3. 系統架構 14 3.1. 系統簡介 14 3.2. 系統流程 15 3.3. 向量圖前處理 16 3.4. 系統繪製機制 20 3.5. 翻轉操作(ROLLING OPERATION) 21 3.6. 形變操作(SHAPE DEFORMATION) 28 3.7. 摺疊操作(FOLDING OPERATION) 36 4. 研究結果 40 4.1. 翻轉、形變與摺疊 40 4.2. 卡通人物動畫1(形變) 41 4.3. 可樂罐與蛇(翻轉與形變) 42 4.4. 卡通人物動畫2(摺疊與形變) 44 4.5. 手勢(摺疊) 46 4.6. 開花(摺疊) 47 4.7. 豌豆、香蕉、橘子(摺疊) 48 5. 結論與未來方向 51 5.1. 方法限制 51 5.2. 未來研究方向 52 5.3. 結論 53 6. 參考文獻 54

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