| 研究生: |
梅曼麗 Mayne, Brittany |
|---|---|
| 論文名稱: |
超越遊戲的行為: 桌上型遊戲與使用者個性之遊戲化研究 Beyond the Behavior of Play: Gamification Study on Boardgame Design and User Personality |
| 指導教授: |
劉世南
Liou, Shyh-Nan |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 創意產業設計研究所 Institute of Creative Industries Design |
| 論文出版年: | 2019 |
| 畢業學年度: | 107 |
| 語文別: | 英文 |
| 論文頁數: | 175 |
| 外文關鍵詞: | Board games, Rpg tabletop game games, Learning, Entertaining Games, Serious Games, Avatars |
| 相關次數: | 點閱:159 下載:5 |
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棋盤遊戲和桌面遊戲在遊戲和學習中發揮強大影響力。像“龍與地下城”這樣的桌面遊戲因其在玩家,粉絲和研究人員之間的媒體效應而受到歡迎。棋盤遊戲與常規棋盤遊戲,如Monopoly, Stratego, Pandemic等,因為他們完善的遊戲機制以及簡單的敘述呈現,使它們廣受歡迎。這些遊戲的主題在設計時展示了一些現實世界的元素,如信息,知識和美學;桌面和棋盤遊戲經常是教師吸引學生在課堂上學習的方式。雖然桌面遊戲迄今為止最常以RPG的手法表現,但Monopoly,Pandemic和其他角色遊戲與非角色遊戲仍具有一定的質量與特點,使其在課堂設置中能帶來益處。支持此遊戲方法的教師因此創建社區並自己進行研究,以增加在這些遊戲中發現的遊戲化價值。在這項
Boardgames, Monopoly, Stratego, Pandemic, D&D, have been well-established in the Global market. Monopoly and Dungeons and Dragons existed for decades, having kept the loyalty of consumers with entertainment and trust. Both Monopoly and Dungeons and Dragons demonstration intrinsic and extrinsic game-element. Monopolies extrinsic game-mechanic focus on strategizing and consequences. Dungeons and Dragons D&D is a roleplaying tabletop boardgame with social and creative game-elements. Both games have gained notoriety for their strong influence in social and cognitive engagement among users.
Monopoly and D&D have found multiple success in the education field, the game-elements used as resource for education. Teachers use the online community to support other educators to find different teaching methods. Online website, TeachingWithDnD, and BoardgameGeeks are some of the platforms connect educators in support of boardgames as educational resource. The Octalysis Gamification Framework game-elements and techniques can be analyzed.
Gamification uses intrinsic and extrinsic elements to encourage engagement and interaction with a products or services. Scoreboards, achievement-point, and level-up are common game-elements often used as motivation to keep player engaged. The research also aims to identify specific game-elements educators are motivated to use a resource for their student. Users personality are compared with their interest of game-mechanic are used to identify the community necessity of the game.
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