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研究生: 王君玲
Wang, Chun-Ling
論文名稱: 動畫電影之價值認知結構研究
Research On Value Structures of Animated Film
指導教授: 劉宗其
Liu, Tsung-Chi
學位類別: 碩士
Master
系所名稱: 管理學院 - 企業管理學系
Department of Business Administration
論文出版年: 2005
畢業學年度: 93
語文別: 中文
論文頁數: 117
中文關鍵詞: 方法目的鏈階層價值圖內容分析法動畫電影價值認知結構
外文關鍵詞: Content Analysis, Hierarchical Value Map, Means-End Theory, Animated Film, Value Structures
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  •   動畫電影不只是一種娛樂性豐富的傳播媒體,同時也是一種藝術的表現,時至今日,不分年齡的廣受歡迎,目前更以文化創意產業的型態在各地區蓬勃發展。
      本研究欲探討小孩子與成人對於動畫電影消費價值結構分別為何。藉以選擇大眾熟知動畫電影公司:「迪士尼」、「夢工廠」與「吉卜力」之近年來所製作的動畫電影為主;運用「方法目的鏈」理論為研究基礎,透過階梯訪談法,訪談喜歡觀看動畫電影的消費者40名(大人與小孩各20名),並以內容分析法分類,繪製成階層價值圖(HVM)。
      本研究結果發現,小孩子對於動畫電影會較注重畫面的視覺呈現,在個人價值方面,傾向「生活的快樂與享受」以及「隸屬感」的價值需求。而成人對於動畫電影會比較注重內容的意涵性,在個人價值方面,傾向「生活的快樂與享受」以及「成就感」的價值需求。
      本研究最後為動畫製片相關企業在未來動畫創作方面,以及行銷策略方面提出幾點建議:在小孩子部份:(1)加強「視覺效果」的呈現;(2)加強「逗趣幽默」的情節;(3)增加「刺激驚險」的劇情;(4)強化內容的「思考性」(5)加強「隸屬感」的連結。在成人部份:(1)「音樂與內容」的配合;(2)強調「創意及啟發」的學習意涵,增加「成就感」的價值連結;(3)營造「逃脫現實」的虛擬空間;(4)促銷推廣策略建議。

      Animated film is not only a kind of entertainment media, but an artistic expression. Today, it is popular among people of all ages. Now, it is developing rapidly of a cultural and creative industries type everywhere.
      In order to explore the consumers love to view animated film that difference of value structures between adult and children. In this study, means-end theory and laddering methodology were employed in interviews with 40 consumers (20 adult and 20 children) who love to view animated film. The results of interviews categorized by content analysis were drawn into Hierarchical Value Maps. By choosing recently popularity animated film which produce by “Disney”, “Dream Work” and “Ghibli studio”.
      According to our results of this study, we find out that children would focus on what vision presented in the animation. Namely, in the perspective of personal value, they tend to achieve the needs for the fun and enjoyment in life and sense of belonging. However, adults tend to emphasize on the inner meanings of the content and for the attitude toward personal value, they tend to achieve the needs for the fun and enjoyment in life and sense of accomplishment.
      Finally, this study proposes some suggestions for animation studio and related industries. To child, (1) enhance the “visual effects”, (2) add “humorous” plots, (3) increasing the “excitement and horror” context, (5) enhance the “deeply thinking” context, (5) strengthen the “sense of belonging” link. About adult, (1) “music and context” must connect, (2) highlight “creativity and inspiring”; (3) create the “virtual room” of escape reality, (4) promotion strategy suggestion.

    第一章 緒論………………………………………………… 1  第一節 研究背景與動機………………………………… 1  第二節 研究目的………………………………………… 2 第二章 文獻探討…………………………………………… 4  第一節 動畫電影工業之近況…………………………… 4  第二節 動畫電影的相關研究…………………………… 6   一、動畫電影的特質…………………………………… 6   二、動畫電影的非技術層面研究……………………… 9  第三節 價值……………………………………………… 11   一、價值定義…………………………………………… 11   二、個人價值的分類…………………………………… 14   三、價值與消費者行為的關聯性……………………… 16   四、消費者價值定義與分類…………………………… 16  第四節 方法目的鏈……………………………………… 20 第三章 研究方法………………………………………… 23  第一節 研究架構………………………………………… 23  第二節 階梯訪談法……………………………………… 24  第三節 研究設計………………………………………… 26   一、導出差異…………………………………………… 26   二、階梯訪談…………………………………………… 27   三、訪談流程……………………………………………30  第四節 研究範圍與對象………………………………… 31  第五節 抽樣方法與樣本結構…………………………… 32   一、抽樣方法…………………………………………… 32   二、訪談時間及樣本結構……………………………… 32   三、樣本特性…………………………………………… 33   四、樣本消費行為……………………………………… 34  第六節 內容分析法……………………………………… 36   一、類目建構…………………………………………… 36   二、編碼………………………………………………… 43   三、信度分析…………………………………………… 44  第七節 「階層價值圖」之繪製………………………… 46   一、蘊含矩陣…………………………………………… 46   二、繪製「階層價值圖」……………………………… 46 第四章 研究結果分析與討論……………………………… 48  第一節 小孩子消費動畫電影之「階層價值圖」分析……… 48   一、動畫電影屬性……………………………………… 48   二、屬性-結果連結…………………………………… 52   三、結果-結果連結…………………………………… 52   四、結果與價值連結…………………………………… 54   五、小孩子HVM主要連結路徑………………………… 56  第二節 成人消費動畫電影之「階層價值圖」分析…… 60   一、動畫電影屬性……………………………………… 60   二、屬性-結果連結…………………………………… 64   三、結果-結果連結…………………………………… 64   四、結果與價值連結…………………………………… 66   五、成人HVM主要連結路徑…………………………… 68  第三節 HVM其它連結關係……………………………… 72   一、小孩子之其它HVM連結…………………………… 72   二、成人之其它HVM連結……………………………… 74  第四節 小孩子與成人之價值認知結構異同…………… 79   一、小孩子與成人之價值認知結構相異要素………… 79   二、小孩子與成人之價值認知結構相同要素………… 82 第五章 結論與建議………………………………………… 84  第一節 結論與討論……………………………………… 88   一、小孩子對於動畫電影的價值認知結構…………… 85   二、成人對於動畫電影的價值認知結構……………… 87   三、命題發展…………………………………………… 88  第二節 管理意涵………………………………………… 92   一、以小孩子為主要目標顧客群……………………… 92   二、以成人為主要目標顧客群………………………… 94   三、綜合消費族群……………………………………… 96  第三節 研究限制與未來研究方向……………………… 97 參考文獻……………………………………………………… 100 附錄一……………………………………………………….. 106 附錄二……………………………………………………….. 112 附錄三……………………………………………………….. 116

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