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研究生: 賴麗如
Lai, Li-ru
論文名稱: 輔以視覺回饋介面之實體數位畫筆設計與評估
Design and assessment of tangible user interface digital brush with visual interface feedback
指導教授: 吳豐光
Wu, Fong-gong
陳建旭
Chen, Chien-hsu
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 工業設計學系
Department of Industrial Design
論文出版年: 2009
畢業學年度: 97
語文別: 中文
論文頁數: 109
中文關鍵詞: 實體控制數位筆速寫直覺繪圖
外文關鍵詞: sketch, tangible user interface (TUI), drawing, intuition, digital pen
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  • 對設計師而言,藉由視覺圖面的速寫繪圖進行設計概念的推演,是設計過程中構想發展的必要工具,為最具創造力的階段。而要有好的構想必須排除速寫過程中的阻礙因素,使繪圖過程流暢且保有彈性思考空間。
    本研究以直覺創作為出發點,發展構想速寫繪圖階段,實體數位畫筆設計之配置,搭配對應的視覺回饋介面,探討速寫繪圖系統之發展原則與可行性評估。首先調查目前數位繪圖系統使用族群之使用情形,根據構想發展速寫繪圖過程,配合設計師討論,定義構想發展階段速寫數位繪圖系統之功能,以及對應之控制機制,以實驗方法驗證系統績效,並找尋系統設計規範與修正方向,更深入探討受測者主觀操作感受,最後再以實驗驗證績效,以主觀量表記錄使用者評價。
    系統績效實驗結果顯示,一、實體控制介面之操作績效,優於視覺圖示介面之操作績效,主要原因有:節省游移時間、減少視覺搜尋和轉移、功能操作重新定義、與直覺控制之設定。二、在使用者感官量表方面顯示,相對於視覺圖示介面系統,實體控制介面系統之操作更具有辨識性、直覺性、並能達到快速控制之目的,故此速寫繪圖系統用於設計構想階段之預設是可行的。

    For designers, visual image sketching which is the crucial tool in the process of concept development known as the most creative stage in design process. In order to have good ideas, it is necessary to eliminate the interference in sketching process. Through it, designer can sketch smoothly and have flexible thinking spaces.
    This study was based on the creation of intuition. We developed the “Tangible User Interface” (TUI) of digital pen with visual corresponding interface for sketching stage, and then discussed the principles and feasibility of developing sketching system. First, this study investigated current digital sketching system users. According to discussing with designers, we defined the corresponding control mechanism of digital sketching system in developing sketching process. Second, system performance was verified by experiments. Also, we looked for system design specifications and the correcting directions. At the same time, the subjective feelings of participants were deeply considered. Finally, the system performance was verified and the participants were asked to complete the subjective scale to record the user evaluation.
    The experiment result showed that the TUI sketching system performance was superior to Graphical User Interface (GUI) sketching system. The main reasons were decreasing the time of moving, visual searching, transferring, re-definition of functions, and intuitive control setting. On the other hand, the result of participants’ subjective scales indicated that the TUI sketching system was more recognizable, intuitive, and could be rapidly controlled than GUI. Therefore, it illustrated the feasibility to use TUI sketching system in the design concept developing stage.

    摘要---------------------------------------------3 Abstract--------------------------------------- 4 誌謝-------------------------------------------- 5 目錄-------------------------------------------- 6 表目錄------------------------------------------- 10 圖目錄------------------------------------------- 11 第一章、緒論-------------------------------------- 13 1-1研究背景與動機--------------------------------- 13 1-1.1研究動機------------------------------------ 13 1-1.2研究背景------------------------------------ 14 1-2研究目的與重要性------------------------------- 15 1-3 研究架構------------------------------------- 16 1-4研究範圍-------------------------------------- 17 第二章、文獻與理論探討------------------------------ 18 2-1設計行為與創意思考------------------------------ 18 2-1.1設計行為------------------------------------ 18 2-1.2創造思考的過程------------------------------- 18 2-1.3速寫過程------------------------------------ 18 2-2知覺與注意力----------------------------------- 19 2-2.1知覺--------------------------------------- 19 2-2.2注意力-------------------------------------- 19 2-2.3視覺注意力---------------------------------- 20 2-2.4空間經驗------------------------------------ 20 2-2.5預期--------------------------------------- 21 2-3系統設計原則----------------------------------- 22 2-3.1相容性概念---------------------------------- 22 2-3.2 Fitts’ Law------------------------------- 23 2-3.3最佳C/R比----------------------------------- 23 2-3.4 控制器設計與配置原則------------------------- 23 2-3.5觸覺與視覺控制------------------------------- 23 2-4現有繪圖系統相關研究---------------------------- 24 2-4.1目前對人性化直覺速寫系統之研究成果--------------- 24 2-4.2小結--------------------------------------- 25 2-5 數位筆設計----------------------------------- 26 2-6 如何增進入速寫繪圖系統的績效--------------------- 26 第三章、研究方法與步驟----------------------------- 29 3-1研究方法-------------------------------------- 29 3-2研究流程-------------------------------------- 30 3-3數位繪圖使用者問卷調查--------------------------- 31 3-3.1受測者-------------------------------------- 31 3-3.2問卷內容------------------------------------ 31 3-3.3問卷結果歸納--------------------------------- 31 3-3.4問卷結果統計與歸納---------------------------- 34 3-4建立系統架構----------------------------------- 34 3-4.1建立常用速寫繪圖功能-------------------------- 34 3-4.2按鍵配置設計--------------------------------- 38 3-5先期實驗-------------------------------------- 41 3-5.1先期實驗流程--------------------------------- 41 3-5.2先期實驗數位畫筆模型製作----------------------- 42 3-5.3實驗規範討論--------------------------------- 42 3-5.4實驗設定------------------------------------ 42 3-5.5先期實驗結果與分析討論------------------------- 45 第四章、第一代系統製作------------------------------ 49 4-1實體模型製作目的------------------------------- 49 4-2實體模型製作方式------------------------------- 49 4-2.1實體畫筆模型與操作方式------------------------- 50 4-2.2Arduino與flash溝通-------------------------- 50 4-2.3Flash介面與程式規劃-------------------------- 51 4-2.4系統色彩------------------------------------ 51 4-2.5系統回饋介面--------------------------------- 52 4-3實體控制速寫系統試驗---------------------------- 53 4-4實體控制速寫系統試驗結果與討論-------------------- 57 4-4.1系統應保留之優點----------------------------- 57 4-4.2系統應改善方向------------------------------- 58 4-5設計規範-------------------------------------- 60 4-6發展可行方案----------------------------------- 61 4-7選擇最終實體畫筆方案---------------------------- 62 第五章、第二代系統製作與績效實驗--------------------- 63 5-1第二代系統介紹--------------------------------- 63 5-2模型製作-------------------------------------- 65 5-3視覺回饋與介面--------------------------------- 66 5-4第二代系統績效實驗------------------------------ 69 5-4.1實驗流程------------------------------------ 69 5-4.2實驗規劃------------------------------------ 70 5-4.3實驗結果------------------------------------ 73 5-5系統評價使用者主觀量表--------------------------- 75 5-5.1主觀量表製作--------------------------------- 75 5-5.2主觀量表內容--------------------------------- 76 5-5.3主觀量表結果--------------------------------- 76 第六章、討論與結論--------------------------------- 79 6-1 討論---------------------------------------- 79 6-2 結論---------------------------------------- 80 6-3 後續研究與設計建議----------------------------- 81 6-4 研究限制------------------------------------- 82 參考文獻----------------------------------------- 83 中文文獻----------------------------------------- 83 英文文獻----------------------------------------- 84 附錄一、數位平面繪圖系統現有使用情形與繪圖習慣調查------- 87 附錄二、以觸覺分工輔以視覺回饋介面系統可行性分析實驗----- 90 附錄三、主觀量表---------------------------------- 92 附錄四、Flash回饋介面程式碼------------------------- 98

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