研究生: |
林敬庭 Lin, Jing-Ting |
---|---|
論文名稱: |
離岸風電基礎安全培訓之嚴肅遊戲設計:高空作業模組 Serious game design of offshore wind power basic safety training:Working at heights module |
指導教授: |
謝孟達
Shieh, Meng-Dar |
學位類別: |
碩士 Master |
系所名稱: |
規劃與設計學院 - 工業設計學系 Department of Industrial Design |
論文出版年: | 2023 |
畢業學年度: | 112 |
語文別: | 英文 |
論文頁數: | 124 |
中文關鍵詞: | 嚴肅遊戲 、高空作業 、教學系統設計 、品質機能展開 、線性迴歸 |
外文關鍵詞: | Serious Games, Working at heights, Instructional System Design, Quality Function Deployment, Linear Regression |
相關次數: | 點閱:61 下載:0 |
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隨著科技進步,人們接收資訊的方式越來越多樣化,針對不同的條件、風險等變數也有著越來越多不一樣的解決方案,也允許打破以往限制往更多元的領域研究。以專業培訓來說,舊有現場培訓方式在某些情況可能置新手於職業風險當中,或者在covid的疫情背景下不被允許而被迫停課。嚴肅遊戲因為其本身性質,隔絕了現場訓練可能的風險,以及支持線上培訓,使其成為職業培訓的新興方案。
隨著全球能源趨勢,台灣政府也針對離岸風力發電提出新的政策,並著手產業本土化、提升公眾認知等事務,並鼓勵新興科技解決方案共同塑造產業藍Figure。而當中重要的一環即is風力發電人才培訓,本研究針對此需求,與海洋科技產業創新專區(MTIC)合作開發一套用於高空作業培訓(GWO BST-WAH)之嚴肅遊戲,並定時於專區每週開設的課程進行研究,主要目標族群為在風力發電領域且有高空作業需求的專業人員。透過實體課程研究以及研究方法、設計方法文獻探討作為研究之材料。研究過程分為三個階段包括:教學系統設計階段、遊戲設計階段以及測試與驗證階段。教學系統設計階段將與主題專家合作,運用認知任務分析以及品質機能展開歸納出符合教學內容的遊戲設計準則,並在遊戲設計階段實施設計。最終招募20位受測者進行遊戲測試以及問卷評估,並運用敘述統計以及線性迴歸作為統計工具。問卷題目的滿分為7分,總體平均分數位於中上(5.75),證明了系統可用性及學習性。迴歸分析則挑選出了r²值較大的數據(r²>0.2),歸納出對於嚴肅遊戲設計以及高空作業培訓的重點以及建議。
With technological advancement, the ways people receive information are increasingly diversified, offering more varied solutions for different conditions and risks, and allowing exploration into more diverse research fields. In professional training, traditional on-site training methods may place novices at occupational risk in certain situations, or be prohibited and forced to suspend due to the Covid pandemic. Serious games, due to their inherent nature, isolate the potential risks of on-site training and support online training, making them an emerging solution for vocational training.
In line with global energy trends, the Taiwan government has proposed new policies for offshore wind power generation, focusing on industry localization, enhancing public awareness, and encouraging innovative technological solutions to shape the industry blueprint. An essential component is the training of wind power personnel. This study, in response to this need, collaborated with the Marine Technology Industry Innovation Zone (MTIC) to develop a serious game for working at heights training (GWO BST-WAH). It is regularly used in the courses offered weekly in the zone, primarily targeting professionals in the wind power field with working at heights requirements. The study uses physical course research, research methodologies, and design methods literature as research materials. The research process is divided into three stages: instructional system design, game design, and testing and verification. The instructional system design stage involves collaborating with subject experts, using cognitive task analysis and Quality Function Deployment to derive game design principles aligned with instructional content, implemented in the game design stage. Finally, 20 participants were recruited for game testing and questionnaire assessment, using descriptive statistics and linear regression as statistical tools. The maximum score for the questionnaire items was 7, with an overall average score in the upper-middle range (5.75), demonstrating system usability and learnability. Regression analysis identified data with higher r² values (r² > 0.2), summarizing key points and suggestions for serious game design and working at heights training.
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