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研究生: 黃煒鈞
Huang, Wei-Chun
論文名稱: 樂高得寶積木的使用性問題
Usability Problems of LEGO Duplo
指導教授: 周君瑞
Chou, Chun-Juei
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 工業設計學系
Department of Industrial Design
論文出版年: 2016
畢業學年度: 104
語文別: 英文
論文頁數: 143
中文關鍵詞: 樂高積木組裝說明擴增實境
外文關鍵詞: LEGO, Bricks, Instructions, Augmented Reality
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  •   在少子化的衝擊下,父母也越來越捨得在幼兒身上多做些花費,尤其是在教育方面更不吝嗇,其中,樂高公司所生產之得寶(Duplo)積木一直都是幼兒家長的好選擇;然而,幼兒操作積木時卻常發生許多問題,進而導致積木之功能大為下降,倘若能探討分析得寶積木在使用上的諸多問題並加以改善,或許便能增強幼兒使用得寶積木的效果,進而豐富幼兒的學習歷程。
      本研究可區分為五個階段:第一階段進行得寶積木組裝說明之探討與分析,以找出樂高公司所提供之組裝說明內可能的問題點。第二階段藉由觀察幼兒實際操作得寶積木的過程,找出幼兒在操作時所發生的問題。第三階段針對前兩階段中所發現之問題提出改善方式原型。第四階段則對上階段所提出的改善方式原型進行分析,並篩選出較適合的改善方式以進行驗證。第五階段為研究結果之驗證,對於本研究在得寶積木使用上所提出之改善方式,選定適合之軟硬體進行驗證實驗,並評估各種改善方式之可行性。
      本研究即根據上述結果,發現了得寶積木在使用上「組裝說明不詳盡」、「說明圖例之視線死角」、「說明圖例資訊之不足」、「方向」、「牢固」、「高度」、「邊緣模糊」以及「距離」八項問題,並提出「組裝說明呈現方式改變」、「擴增實境系統」、「綜合圖案」與「數字提示」四種方法進行改善,且由研究結果證實,除綜合圖案外,組裝說明呈現方式改變、擴增實境系統和數字提示皆對於部分問題的改善是可行的。

    Due to the impact of the baby bust, an increasing number of parents are ready to spend more on their children. This spending is particularly unstinting with regard to education. Duplo, produced by LEGO, has always been a good choice for parents. However, problems frequently occur when children are playing with the bricks. This can reduce the functionality of the bricks. If the usage problems of Duplo can be analyzed and discussed, perhaps the educational impact of Duplo can be enhanced so it can further enrich the learning of children.
    This study can be divided into five stages. Stage I conducts an analysis and discussion of the assembly instructions from Duplo sets in order to identify possible problems in the assembly instructions provided by LEGO. Stage II identifies problems that occur during use based on actual observations of Duplo usage by children. Stage III proposes and presents a prototype for improving the problems found in the first two stages. Stage IV analyzes the improvements proposed in Stage III and identifies a more appropriate improvement method for verification. Stage V is the verification of the research results regarding the improvement methods for the use of Duplo proposed by this study. It also selects appropriate software and hardware to conduct the verification experiments and evaluates the feasibility of various improvement methods.
    According to the these results, this study identifies eight problems in the use of Duplo: “Inexhaustive Assembly Instructions,” “Sight Blind Angle of the Explanatory Legend,” “Insufficient Information on the Explanatory Legend,” “Direction,” “Fastness,” “Height,” “Blurry Edge,” and “Distance”. It also proposes four methods for improvement: “Changing Presentation Modes of Assembly Instructions,” “Augmented Reality System,” “Comprehensive Patterns,” and “Numeral Prompt”. Finally, this study verifies that the proposed solutions are feasible for the improvement of partial problems with one exception (comprehensive patterns).

    摘要 ii SUMMARY iii ACKNOWLEDGEMENTS iv TABLE OF CONTENTS v LIST OF TABLES viii LIST OF FIGURES ix CHAPTER 1 INTRODUCTION 1 1.1 Research Background 1 1.2 Research Motivation 4 1.3 Research Objective 6 1.4 Research Scope and Limitations 6 1.5 Structure of Thesis 7 CHAPTER 2 LITERATURE REVIEW 9 2.1 Relevant Researches on Children 9 2.1.1 Definition of Children 9 2.1.2 Cognitive Development of Children 10 2.1.3 Reading Motivation and Improvement of Learning Effect 12 2.1.4 Digital Multi-media Aided Learning 15 2.2 Augmented Reality 20 2.2.1 Definition of Augmented Reality 20 2.2.2 History of Augmented Reality 22 2.2.3 Principle of Augmented Reality 22 2.3 Instruction 32 CHAPTER 3 RESEARCH METHODS AND PROCESS 38 3.1 Research Framework 38 3.2 Research Methods and Process 39 3.2.1 Conducting an Analysis and Discussion of the Assembly Instructions from Duplo Sets 39 3.2.2 Identifying Problems that Occur during Use Based on Actual Observations of Duplo Usage by Children 40 3.2.3 Proposing and Presents a Prototype for Improving the Problems Found in the First Two Stages 40 3.2.4 Analysis on Prototype of Improving Methods 41 3.2.5 Verification on Research Result 41 CHAPTER 4 RESEARCH RESULTS AND ANALYSIS 42 4.1 Conducting an Analysis and Discussion of the Assembly Instructions from Duplo Sets 42 4.1.1 Selection of Research Sample 42 4.1.2 Results and Analyses 42 4.2 Identifying Problems that Occur during Use Based on Actual Observations of Duplo Usage by Children 51 4.2.1 Selection of Subject 52 4.2.2 Observing Time 52 4.2.3 Observing Process 53 4.2.4 Result and Analysis 54 4.3 Proposing and Presents a Prototype for Improving the Problems Found in the First Two Stages 56 4.3.1 Inexhaustive Assembly Instructions 57 4.3.2 Sight Blind Angle of the Explanatory Legend 58 4.3.3 Insufficient Information on the Explanatory Legend 58 4.3.4 Direction 59 4.3.5 Fastness 61 4.3.6 Height 63 4.4 Analyzing the Improvements Proposed in Third Stage 69 4.4.1 Direction 69 4.4.2 Fastness 69 4.4.3 Height 71 4.4.4 Augmented Reality System 71 CHAPTER 5 VERIFICATION 81 5.1 Software and Hardware of Experiment 83 5.1.1 Verification Bricks 83 5.1.2 Device for Augmented Reality System 95 5.1.3 Augmented Reality System 96 5.2 Experimental Subject 98 5.3 Experimental Environment 99 5.4 Experimental Process 99 5.5 Experimental Result and Analysis (I) 101 5.5.1 Feasibility Assessment on the Change of Presentation Modes of Assembly Instructions 101 5.5.2 Feasibility Assessment on the Augmented Reality System 103 5.5.3 The Feasibility Evaluation of Comprehensive Patterns 104 5.5.4 Brief Summary 106 5.6 Propose Improving Methods Targeting at New Problems 106 5.6.1 Blurry Edge 107 5.6.2 Distance 111 5.6.3 Brief Summary 114 5.7 The Results and Analyses of the Study (II) 114 5.7.1 Feasibility Assessment on Augmented Reality System (in Response to the Blurry Edge Issue) 114 5.7.2 Feasibility Assessment on Numeral Prompt 115 5.7.3 Brief Summary 116 5.8 Experiment Results and Analyses (III) 120 5.8.1 Feasibility Assessment on Revision via Numeral Prompt 120 5.8.2 Brief Summary 121 CHAPTER 6 CONCLUSIONS AND SUGGESTIONS 122 6.1 Conclusions 122 6.2 Suggestions 126 REFERENCES 131

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