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研究生: 海山璧
Harrison, Peter
論文名稱: 新知覺:藉由探索知覺交換研創虛擬互動搜尋新體驗
Neo-Sense: Exploring Sense Swapping through the Development of New Interactive Search Experiences in Virtual Environments
指導教授: 卓彥廷
Cho, Yen-Ting
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 創意產業設計研究所
Institute of Creative Industries Design
論文出版年: 2024
畢業學年度: 112
語文別: 英文
論文頁數: 255
中文關鍵詞: 感官交換新互動搜索體驗虛擬環境互動設計感知
外文關鍵詞: Sense Swapping, New Interactive Search Experience, Virtual Environments, Interaction Design, Perception
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  • 在當今的數位時代,科技正重塑我們感知和參與世界的方式。本文探討了在虛擬環境中透過感官交換創造新的互動搜索體驗的可能性。主要研究問題是:透過在虛擬環境中實驗音效和視覺元素,能否建構一個互動搜索體驗?如果可以,這種發展如何透過感官交換創造新的搜索體驗?
    本研究整合研究方法,結合歷史和當代觀點、實驗項目、參與者訪談和主題分析。開發了三個項目,最終項目「Neo-Sense」涉及視覺和聽覺的重新定位。參與者測試了三種感官交換組合的項目。
    本研究從 3D 開發人員和聲音設計師的角度描述了創建這三個項目的經驗,並使用參與式行動研究方法評估參與者的體驗。研究結果表明,參與者探索出一套新的感官理解策略,能夠理解並欣賞趣味性和可變化的感官體驗。此外,比較分析表明,雖然使用者對於屏幕式的虛擬環境更為熟悉,但頭戴式顯示器(HMD)更適合創造直觀和創新的感官交換體驗。
    這項研究有助於重新想像空間感知,強調探索和參與者參與作為在虛擬環境中互動改變感官搜索體驗中感官再學習和適應的重要方面。研究結果將為數位藝術家和設計師、VR 開發人員和跨學科創作者提供參考。

    In the current digital age, technology is reshaping our perception and engagement with the world. This thesis explores sensory swapping in virtual environments to create new interactive search experiences. The main research question is: Can I create an interactive searching experience by experimenting with the audio and visual components in virtual environments? If so, how does the development help to create a new search experience by swapping senses?
    Using a mixed-methods approach, I combine historical and contemporary perspectives, experimental projects, participant interviews, and thematic analysis. Three projects were developed, with the final project, Neo-Sense, involving the relocation of sight and hearing. Participants tested three variations of sense swapping.
    I describe my experience of creating these projects from the perspective of a 3D developer and sound designer, using participatory experiments to assess participants’ experience. The results indicate that participants discovered new strategies to understand and appreciate playful and altered sensory experiences. Furthermore, comparative analysis showed that while screen based virtual environments are more familiar, a head mounted display (HMD) is more suitable for creating intuitive and innovative sense swapping experiences.
    The research contributes to a reimagining of spatial perceptions, emphasising exploration and participant engagement as important aspects of relearning and adaptability of the senses within interactive altered sensory searching experiences in virtual environments. The research findings will serve as a reference for digital artists and designers, VR developers, and interdisciplinary creators.

    ABSTRACT iii 摘要 iv ACKNOWLEDGEMENTS v TABLE OF CONTENTS vi LIST OF TABLES x LIST OF FIGURES xi LIST OF LINKS xiii CHAPTER 1 INTRODUCTION 1 1.1 Research Background 1 1.2 Research Motivation 2 1.3 Research Objectives 3 1.4 Research Questions 4 CHAPTER 2 CONTEXTUAL REVIEW 5 2.1 The Searching Experience 5 2.1.1 The Nature of Searching 5 2.1.2 History of Search Methods and Technologies 7 2.2 Technology and Searching with our Senses 9 2.2.1 Multi-sensory Integration in the Searching Experience 9 2.2.2 The Reshaping of the Senses in the Digital Era 11 2.3 Reimagining Searching through Sensory Exploration 13 2.3.1 Novel Search Experiences 13 2.3.2 Animal Sensory Capabilities 15 2.3.3 Sensory Substitution and Augmentation 17 2.3.4 Sensory Swapping 19 2.3.4.1 Innovations and Challenges in Sensory Swapping 24 2.4 Summary 25 CHAPTER 3 RESEARCH METHOD 26 3.1 Introduction 26 3.2 Research Cycle 27 3.3 Research Methodology 28 3.3.1 Contextual Review 28 3.3.1.1 Case Studies 29 3.3.1.2 Mind Mapping 29 3.3.2 Project Experimentation 29 3.3.3 Data Collection Methods 30 3.3.3.1 Participatory Testing 30 3.3.3.2 Participant Observation 30 3.3.3.3 Quantitative Survey 31 3.3.3.4 Semi-Structured Interview 31 3.3.4 Evaluation Methods 31 3.3.4.1 Reflection 31 3.3.4.2 Thematic Coding 32 3.3.4.3 Thematic Network 32 3.4 Summary 32 CHAPTER 4 PROJECTS 34 4.1 Introduction 34 4.2 Project One: Music Brush 35 4.2.1 Introduction 35 4.2.2 Tools 36 4.2.3 Development 37 4.2.4 Personal Reflection 40 4.3 Project Two : Focal Point 41 4.3.1 Introduction 41 4.3.2 Concept 42 4.3.3 Projected Environment 43 4.3.3.1 Introduction 43 4.3.3.2 Tools 45 4.3.3.3 Development 46 4.3.4 Virtual Reality Environment 49 4.3.4.1 Introduction 49 4.3.4.2 Tools 51 4.3.4.3 Development 52 4.4 Project Two Evaluation 55 4.4.1 Data Collection 55 4.4.2 Scaled Survey Questions 56 4.4.3 Semi-Structured Interview Questions 57 4.4.4 Data Analysis 59 4.4.5 Reflection and Evaluation 62 4.5 Project Three : Neo-Sense 63 4.5.1 Introduction 63 4.5.2 Concept 64 4.5.3 Tools 65 4.5.3.1 Oculus Quest 2 65 4.5.3.2 Unity Engine 65 4.5.4 Development 66 4.5.4.1 Stage 1 : Hypothesis and Methods of proof 66 4.5.4.2 Stage 2 : Aims and ideations 68 4.5.4.3 Stage 3 : Experimentation and Testing 71 4.5.4.4 Stage 4 : Final project design 77 4.5.5 Sense Swapping from the Creator’s Perspective 81 4.5.5.1 Conceptualisation and Planning 81 4.5.5.2 Design and Development 81 4.5.5.3 Testing and Iteration 82 4.5.5.4 Personal Reflections 82 4.6 Summary 83 CHAPTER 5 EVALUATION 86 5.1 Participatory Experiment design 86 5.2 Data Collection 87 5.3 Data Analysis 89 5.3.1 Qualitative Data Analysis 90 5.3.2 Quantitative Data and Comparative Analysis 91 5.3.3 Participant Feedback and Thematic Analysis 94 5.4 Discussion of Project 3 98 5.4.1 Gradual Learning through Unexpected and Playful Engagement in a VR Environment 98 5.4.2 Reflecting on and Reimagining Spatial Perceptions through Sense Swapping 99 5.4.3 Discovering New Strategies to Search in Altered Sensory Experiences 101 5.5 Creating the Sense Swapping Experience 102 5.5.1 Comparative Analysis of Different Mediums 102 5.5.2 New Search Experience by Sense Swapping 103 5.5.2.1 Development of Projects 103 5.5.2.2 Participant Experience 105 5.5.2.3 Reflections and Future Directions 106 5.6 Summary 106 CHAPTER 6 CONCLUSION 107 6.1 Findings and Discussion 107 6.2 Contributions 107 6.3 Limitations 108 6.4 Future 109 REFERENCES 110 Appendix A : Project 2 Participant Background Information 119 Appendix B :Interview Transcripts for Project 2 121 Appendix C : Project 2 Participant Background Information 183 Appendix D: Interview Transcripts for Project 3 185

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