| 研究生: |
海山璧 Harrison, Peter |
|---|---|
| 論文名稱: |
新知覺:藉由探索知覺交換研創虛擬互動搜尋新體驗 Neo-Sense: Exploring Sense Swapping through the Development of New Interactive Search Experiences in Virtual Environments |
| 指導教授: |
卓彥廷
Cho, Yen-Ting |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 創意產業設計研究所 Institute of Creative Industries Design |
| 論文出版年: | 2024 |
| 畢業學年度: | 112 |
| 語文別: | 英文 |
| 論文頁數: | 255 |
| 中文關鍵詞: | 感官交換 、新互動搜索體驗 、虛擬環境 、互動設計 、感知 |
| 外文關鍵詞: | Sense Swapping, New Interactive Search Experience, Virtual Environments, Interaction Design, Perception |
| 相關次數: | 點閱:35 下載:6 |
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在當今的數位時代,科技正重塑我們感知和參與世界的方式。本文探討了在虛擬環境中透過感官交換創造新的互動搜索體驗的可能性。主要研究問題是:透過在虛擬環境中實驗音效和視覺元素,能否建構一個互動搜索體驗?如果可以,這種發展如何透過感官交換創造新的搜索體驗?
本研究整合研究方法,結合歷史和當代觀點、實驗項目、參與者訪談和主題分析。開發了三個項目,最終項目「Neo-Sense」涉及視覺和聽覺的重新定位。參與者測試了三種感官交換組合的項目。
本研究從 3D 開發人員和聲音設計師的角度描述了創建這三個項目的經驗,並使用參與式行動研究方法評估參與者的體驗。研究結果表明,參與者探索出一套新的感官理解策略,能夠理解並欣賞趣味性和可變化的感官體驗。此外,比較分析表明,雖然使用者對於屏幕式的虛擬環境更為熟悉,但頭戴式顯示器(HMD)更適合創造直觀和創新的感官交換體驗。
這項研究有助於重新想像空間感知,強調探索和參與者參與作為在虛擬環境中互動改變感官搜索體驗中感官再學習和適應的重要方面。研究結果將為數位藝術家和設計師、VR 開發人員和跨學科創作者提供參考。
In the current digital age, technology is reshaping our perception and engagement with the world. This thesis explores sensory swapping in virtual environments to create new interactive search experiences. The main research question is: Can I create an interactive searching experience by experimenting with the audio and visual components in virtual environments? If so, how does the development help to create a new search experience by swapping senses?
Using a mixed-methods approach, I combine historical and contemporary perspectives, experimental projects, participant interviews, and thematic analysis. Three projects were developed, with the final project, Neo-Sense, involving the relocation of sight and hearing. Participants tested three variations of sense swapping.
I describe my experience of creating these projects from the perspective of a 3D developer and sound designer, using participatory experiments to assess participants’ experience. The results indicate that participants discovered new strategies to understand and appreciate playful and altered sensory experiences. Furthermore, comparative analysis showed that while screen based virtual environments are more familiar, a head mounted display (HMD) is more suitable for creating intuitive and innovative sense swapping experiences.
The research contributes to a reimagining of spatial perceptions, emphasising exploration and participant engagement as important aspects of relearning and adaptability of the senses within interactive altered sensory searching experiences in virtual environments. The research findings will serve as a reference for digital artists and designers, VR developers, and interdisciplinary creators.
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