| 研究生: |
周玟璇 Chou, Wen-Hsuan |
|---|---|
| 論文名稱: |
探討不同團隊協作形式的過程增損差異之研究─以設計思考工作坊為例 Explore process gain and loss differences in team collaboration types-a case study of design thinking workshops |
| 指導教授: |
馬敏元
Ma, Min-Yuan |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 工業設計學系 Department of Industrial Design |
| 論文出版年: | 2022 |
| 畢業學年度: | 110 |
| 語文別: | 英文 |
| 論文頁數: | 196 |
| 中文關鍵詞: | 設計思考 、工作坊 、線上協作 、過程增益 、過程損失 |
| 外文關鍵詞: | Design Thinking, Workshop, Online Team Collaboration, Process Loss, Process Gain |
| 相關次數: | 點閱:127 下載:1 |
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設計思考是一種以人為本的創新策略思考。而傳授設計思考最常見的方式是透過工作坊。近年來,由於線上工具的普及以及疫情的影響之下,工作坊已經不再局限於面對面討論並使用實體文具(白板、筆、便利貼)之形式,越來越多工作坊開始引入線上協作軟體來做為討論工具。
因應工作坊形式多元的發展,本研究主要目的為找出不同團隊協作形式下的關鍵過程增益與損失事件之差異,並分析造成差異的原因。本研究針對現今最常見的三種工作坊團隊協作為研究範圍:(一)全實體:面對面討論配合使用紙本便利貼、(二)混合:面對面討論配合使用線上白板、(三)全線上:線上視訊配合使用線上白板。首先透過訪談,盤點線上與實體工作坊討論形式的過程增益 (process gain)與過程損失 (process loss)之事件;再透過複迴歸分析,與獨立樣本T檢定分析實驗之問卷回饋,找出關鍵過程增益與損失之事件,以及其在三種團隊協作形式下的差異。
結果發現全實體與混合形式皆具有面對面協作的優勢,主要差異在於與全線上形式之比較。而本研究結果歸納出「溝通相關差異」以及「社會助長與惰化現象」兩大結果:遠端視訊形式缺乏多元訊息管道,導致團隊溝通方面的阻礙:(一) 缺乏情緒訊息傳達,難以營造出團隊共創氛圍;(二) 無法傳遞實體觸覺訊息,導致難以討論設計細節。而面對面協作因可傳遞細微肢體語言及肢體指向性,因此可以促成團隊討論中的主次交流管道,提升發言意願及討論的訊息交流量。
除了溝通相關的問題,亦發現社會助長與惰化現象之差異。面對面協作具有豐富的訊息管道,能夠時時感知到其他成員的存在感,進而激發成員更投入於腦力激盪的發想;相反地,全線上協作易關掉或切換訊息管道,缺乏他人的存在感則容易發生社會惰化之現象。本研究之結果可做為未來規劃各形式工作坊之參考,幫助工作坊中的團隊發揮其最大的效能;並且提供未來線上團隊協作工具之設計建議。
Design thinking is a human-centered approach to innovation and problem-solving. The most common way to teach design thinking is through workshops. In recent years, due to the widespread use of online tools and the impact of the pandemic, workshops are no longer limited to face-to-face discussions and the use of physical stationery (whiteboards, pens, sticky notes). More and more workshops are now incorporating online collaboration software as discussion tools.
In response to the diverse development of workshop formats, the main objective of this study is to identify the differences in key process gains and losses under different team collaboration formats and analyze the reasons behind these differences. The study focuses on three common workshop formats today: (1) Fully in-person: face-to-face discussions using physical sticky notes, (2) Hybrid: face-to-face discussions using online whiteboards, and (3) Fully Online: online video conferencing using online whiteboards. First, through interviews, possible process gains and losses in online and physical workshop discussion formats are documented. Then, experiments of the three different workshop formats are conducted. Questionnaires of potential process gains and losses were filled in by the participants after the experiments. Through multiple regression analysis and independent sample t-tests of the questionnaire feedback, key process gains and losses are identified, along with the differences in these events among the three team collaboration formats.
The results revealed that both the fullu in-person and hybrid formats have advantages in face-to-face collaboration when compared to the fully online format. The findings can be summarized into two main outcomes: “Communication-related differences” and “Social facilitation and social loafing phenomena.” The remote video conferencing format lacks diverse channels of communication, leading to obstacles in team communication: (1) Lack of emotional message conveyance, making it difficult to create a collaborative atmosphere within the team; (2) Inability to convey physical tactile messages, resulting in challenges in discussing design details. In contrast, face-to-face collaboration allows for the transmission of subtle body language and gestures, thus facilitating main and secondary channels of communication in team discussions, increasing willingness to speak up, and enhancing the exchange of information during discussions.
In addition to communication-related issues, differences were also observed in social facilitation and social loafing phenomena. Face-to-face collaboration offers rich information channels, allowing team members to constantly perceive each other's presence, which in turn stimulates greater engagement in brainstorming and ideation. On the other hand, fully online collaboration can easily close or switch off information channels, leading to a lack of social presence and increasing the likelihood of social loafing. The results of this study can serve as references for planning various forms of workshops, helping teams in workshops to maximize their effectiveness, and providing design recommendations for future online team collaboration tools.
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中文文獻
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