| 研究生: |
邱俊運 Chiu, Chun-Yun |
|---|---|
| 論文名稱: |
由線條人臉畫取得臉部特徵位置後判斷轉向及表情並合成動畫 Generating Variable Animation Sequences for Line drawn Cartoon Faces |
| 指導教授: |
李同益
Lee, Tong-Yee |
| 學位類別: |
碩士 Master |
| 系所名稱: |
電機資訊學院 - 資訊工程學系 Department of Computer Science and Information Engineering |
| 論文出版年: | 2016 |
| 畢業學年度: | 104 |
| 語文別: | 英文 |
| 論文頁數: | 37 |
| 中文關鍵詞: | 漫畫 、人臉 、線條畫 、動畫 、分層圖匹配 、圖論 、隨機漫步 |
| 外文關鍵詞: | Manga, Face, Line draw, Animation, Layered Graph Matching, Graph Theory, Random Walk |
| 相關次數: | 點閱:104 下載:8 |
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漫畫及動畫都是廣為人知的藝術創作,許多人都曾看過及接觸過,而又以日式漫畫及動畫在台灣為大宗,許多人會購買或到租書店及電影院觀賞知名的動漫,現在政府也開始重視動漫產業的發展,許多公共建設也會搭配簡單的動畫或漫畫來宣傳,且與文字比較,漫畫及動畫加入圖的輔助更容易讓人理解,在我們論文中我們將著重於漫畫、線條畫及其動畫的人臉。
現今存在著許多漫畫、線條畫,創作家也會繪製許多連續的線條畫影格來製成動畫,也可在進一步著色成我們常見的彩色動畫,而在這篇論文中,我們提出一個想法,如果我們有同一人物的許多漫畫、線條畫,並且可以將這些圖片製作成有趣的動畫,便可以做為一個有趣的應用,也可以做為創作者的一個輔助工具。
在我們論文中,我們會輸入許多同一個人物的線條畫人臉,接著會先繪製兩三張的樣本圖來抓取其特徵,並藉由取得的特徵將其映射至二維空間中,最後藉由二維空間的分布情形來找出合理的動畫播放順序,並且可以藉由使用者指定影格的方式來產生更具多樣性的動畫撥放順序。
Comics and animations are the well-known art creation. Most people have seen or known about it. One of them is the most popular in Taiwan that is manga and anime. Many people buy or rent manga from rental manga shop and go to movie theater to see animations. A lot of public facility are propaganda by simple anime or manga. They are easier understanding than using text, because they include image. In our work, we focus on manga, line-drawn and anime human face.
There are a large number of manga and line-drawn nowadays. Animator create multiple line-drawn images, known as frame, and use illusion to generate animation. They turned to colorful animation by coloring. In our paper, we propose a idea. If we have many manga or line-drawn of the same character. We want to generate a animation automatically. It could be a interesting application and also be a assistant tool for creator.
In our paper, our input are several line-drawn face of the same character and a few sample vector graphics. And it can find feature from input face by sample graphics. Next, we map image to 2-dimension space by features. Finally, we can create animation automatically or assign frame by user.
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