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研究生: 羅偉文
Luo, Wei-wen
論文名稱: 可觸控之互動式汽車造型諮詢界面與系統開發研究
Research on Interactive Touch Interface for Automobile Style Consultant System Development
指導教授: 蕭世文
Hsiao, Shih-Wen
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 工業設計學系
Department of Industrial Design
論文出版年: 2008
畢業學年度: 96
語文別: 英文
論文頁數: 98
中文關鍵詞: 模糊模式識別圖像式諮詢系統觸控式使用者介面介面使用性
外文關鍵詞: Usability of interface design, Graphical consultant system, Touch screen user interface, Fuzzy pattern recognition
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  • 近年來觸控式操作介面的應用愈來愈廣泛,因為觸控技術的進步與漸趨成熟,使用者與電腦的互動方式,從間接地透過滑鼠、鍵盤的操控,開始進入到直接對物件以及資訊的操控,其直覺的操作性與操作的便利性是其推廣的原因。從日常生活中常見的手持式行動裝置、ATM自動櫃員機系統、POS銷售服務系統、到大型觸控式顯示器的出現、以及智慧家庭系統、保全系統、汽車中控系統等。

    然而,目前仍沒有專門探討觸控界面開發方法的流程可供設計者遵循,並且在產品輔助設計的應用上,觸控式介面可以讓者用者容易以二維圖像化的方式輸入諮詢條件並且直接操控虛擬的界面元件,比起單純的文字式諮詢檢索更符合對於產品造型這樣的諮詢需求。

    本研究使用模糊模式識別的人工智慧方法,應用在圖形化造型諮詢檢索系統的開發,並且建立在觸控式操作介面的平台之上。系統將使用者手繪輸入的理想造型與資料庫中的造型進行模糊比對,計算出歸屬值與最後的貼近度,以此貼近度排序出市面上最接近使用者心中理想的車款造型。在觸控式介面的設計方面,考慮到了使用性領域中的效率以及美感度,本研究亦引入了圖論與介面美感度評估公式來驗證系統架構的操作效率以及客觀的美感度評量。

    Touch screen user interface is an improving technology for 30 years since it came out.The durability, accuracy, and controllability of touch screen user interface becomes
    better and better especially in recent years. The applications of touch screen interfaceare diverse and enrichment into kiosk service providing, computer entertainment, point-of-sale, and mobile device area.

    This research develops an interactive consultant system in automobile shape style for users such as customers in an automobile exhibition entrance and designers. Fuzzy
    pattern recognition technique is used as an AI approach for matching free hand drawing with real automobile style database. Meanwhile, touch user interface design approach is proposed, concerning about usability evaluation, which includes graph theory in efficiency, layout arrangement in aesthetic, feedback design, interface component design and gesture development strategy.

    1. INTRODUCTION................................................................................................ 1 1.1. RESEARCH BACKGROUND ................................................................................ 1 1.1.1. Touch screen user interface development ................................................. 1 1.1.2. Computer-aided design and support system ............................................. 2 1.2. RESEARCH PROBLEM........................................................................................ 3 1.3. AIMS AND SCOPE .............................................................................................. 3 1.4. TARGET SELECTION.......................................................................................... 4 1.5. THE STRUCTURE OF THIS RESEARCH................................................................ 5 2. RELATED WORKS ............................................................................................ 7 2.1. TOUCH SCREEN USER INTERFACE..................................................................... 7 2.1.1. Technology of Touch Screens................................................................... 7 2.1.2. Benefits of touch screen interface ........................................................... 13 2.2. FUZZY PATTERN RECOGNITION....................................................................... 14 2.3. OPERATING GESTURES.................................................................................... 15 2.4. INFORMATION VISUALIZATION........................................................................ 16 2.5. WEB 2.0 ........................................................................................................ 18 2.6. EXPERT SYSTEM ............................................................................................. 18 2.7. APPLICATIONS ON TOUCH SCREEN USER INTERFACE...................................... 19 2.7.1. CityWall .................................................................................................. 19 2.7.2. Microsoft Surface.................................................................................... 20 2.8. INFORMATION KIOSK ...................................................................................... 21 2.9. GRAPHICAL SKETCH INPUT QUARRY INTERFACES .......................................... 22 2.9.1. “Retriver” an image based search interface ............................................ 23 2.9.2. “VizSeek” an image based component search interface ......................... 25 3. RESEARCH METHODS.................................................................................. 26 3.1. FUZZY PATTERN RECOGNITION....................................................................... 27 3.2. FUZZY CLOSENESS FUNCTION ........................................................................ 28 3.3. GRAPH THEORY.............................................................................................. 29 3.4. DIJKSTRA’S SHORTEST PATH ALGORITHM....................................................... 31 3.5. INTERFACE AESTHETICS EVALUATION ............................................................ 32 3.5.1. The measure of balance........................................................................... 33 3.5.2. The measure of equilibrium .................................................................... 34 3.6. FUNCTIONAL ANALYSIS .................................................................................. 35 4. SYSTEM IMPLEMENTATION....................................................................... 38 4.1. HUMAN-COMPUTER INTERFACE (HCI) FRAMEWORK..................................... 38 4.2. SYSTEM IMPLEMENTATION PROCESS .............................................................. 40 4.3. DATABASE BUILDING..................................................................................... 42 4.3.1. Data Normalization ................................................................................. 42 4.3.2. Data Storage............................................................................................ 43 4.3.3. Database Upload Interface ...................................................................... 45 4.4. ALGORITHM DEVELOPMENT........................................................................... 47 4.4.1. Fuzzy Pattern recognition Algorithm...................................................... 47 4.4.2. The speedup method ............................................................................... 50 4.5. THE HARDWARE OF TOUCH INTERFACE ......................................................... 50 4.6. GESTURE DEFINITION..................................................................................... 50 4.7. USE FLOW DESIGN ......................................................................................... 55 4.8. COMPONENT FEEDBACK DESIGN.................................................................... 59 4.9. SYSTEM INTERFACE DESIGN........................................................................... 59 4.9.1. The priority of interactive objects........................................................... 59 4.9.2. Graphical Design of Interactive Objects ................................................. 60 4.10. THE RESULT OF INTERFACE DESIGN............................................................. 67 5. INTERFACE EVALUATION.......................................................................... 69 5.1. INTERFACE EVALUATION: THE PATH OF GRAPH IN INTERFACE ....................... 69 5.2. THE EVALUATION OF INTERFACE AESTHETICS............................................... 76 5.3. EVALUATION OF FUZZY PATTERN RECOGNITION ALGORITHM....................... 80 6. CONCLUSIONS ................................................................................................ 82 7. REFERENCE..................................................................................................... 84

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