| 研究生: |
曾揚倫 Tseng, Yang-Lun |
|---|---|
| 論文名稱: |
以形式探索為念的流體化床建模探討 A Study on Modeling Fluidized Beds for Form Explorations |
| 指導教授: |
簡聖芬
Chien, Sheng-Fen |
| 學位類別: |
碩士 Master |
| 系所名稱: |
規劃與設計學院 - 建築學系 Department of Architecture |
| 論文出版年: | 2021 |
| 畢業學年度: | 109 |
| 語文別: | 中文 |
| 論文頁數: | 45 |
| 中文關鍵詞: | 形式探索 、實體模型 、數位模型 、流體化床 |
| 外文關鍵詞: | Form Exploration, Physical Model, Digital Model, Fluidized Bed |
| 相關次數: | 點閱:138 下載:11 |
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流體化(fluidization)為固體表現如流體般行為的現象,可以在固體顆粒層導入流體達成。建築領域的集體式建構(collective construction),物件單元在流體環境進行集體構築,而流體化床兼具流體與固體的特性增加了物件集體式建構的可能。本研究以局部流體化之現象為對象,進行實體操作、操作環境之設計、實體現象至數位規則之轉換及探討流體化床應用於集體式建構的可能性。
在建築設計中對設計方案的找形,材料特性展現亦或是物理現象變化的觀察有助於找形的優化,而實體模型相較於數位模型提供了更多未知的探索性。流體化環境的物理特質使得沉浸其中之物件依其密度和床體密度大小懸浮或沉入床體中。而為了模擬及評估流體化床,已經有許多模型被發展出來,經常這些模擬方法又依其關注的層面進行流體化現象之簡化。本研究以局部流體化床作為集成式建構之環境,對流體化床進行環境控制及流態現象找形探討。
本研究操作4 組流體化床實體模型。前二組分別以準二維床體、單支鑽孔管材及圓柱床體、不織布做為床體型式及多孔媒介進行沙灘砂材及二氧化矽砂材流體化。第三個模型在三維床體以多組鑽孔管材嘗試沙灘砂材局部流體化及物件移動控制。第四個模型進一步對塑料顆粒進行局部流體化,其結果以影像素材分析及數位質點影像測速輔助以資料視覺化進行流體化現象和規則整理。
數位模型以第4 個實體模型為視覺化對象。模型主要機制包含流場跟隨、浮力參數判斷及碰撞偵測。以實體模型流場特徵生成流場跟隨的向量場以進行顆粒物件位置更新,透過浮力參數判斷模擬塑料顆粒浮力特性,最後以碰撞偵測避免物件重疊或超出視覺化範圍。透過不斷的重複流場跟隨、浮力參數判斷及碰撞偵測進行流體化現象視覺化。
本研究以局部流體化和不同進氣位置產生不同流體化紋理為視覺化對象進行模型的設計與操作。透過不同實體設置的操作結果進行修改以設計出可以操作與觀察局部流體化的實體模型。提出數位模型作為流體化視覺化方法,並在實體到數位模型轉化過程建立參照系統及建模方法。
Fluidization refers to the phenomenon of solid substance behaving like fluid, which can be achieved by passing fluid through a bed of solid particles. In the field of architecture, collective construction where object units are autonomously assembled are driven by energy in physical environments such as air or fluid, a partially fluidized bed whereas both fluid and solid properties coexist provide further possibilities in collective construction. We are interested in the solid fluid state transfer of particles, their coexistence in a partially fluidized bed and how objects act within. In this research we operated four physical fluidized beds, designed an environment for operating and observing a partially fluidized bed, converted physical phenomenon into rules for a digital environment and discussed the feasibility of collective construction in a fluidized environment.
Observation on material properties and changes in physical phenomenon aid the form finding process in architectural designs. The attributes of a fluidized environment lead to objects which immerse in them to suspend or sink accordingly to the density of itself and the bed. In order to simulate and evaluate a fluidized bed, many models have been developed, and these methods for simulating fluidization are often simplified according to a level of concern. In this study we explore the environmental controls and flow patterns of a partially fluidized bed under the concept of implementing collective construction in a fluidized environment.
Four fluidized bed physical models were conducted and operated during the research, as a result, an operating environment for a partially fluidized bed was designed along with the identification of control parameters. In the first two models, different bed type, porous media and granule particles were tested, a suitable combination was carried out for further development. Partially fluidization and the experiment on controlling objects was tested in the third model. Finally for the fourth model, an operating environment was constructed with adjustments resulting from the previous models and a partially fluidization experiment involving different air inlet positions was executed. The experiment results were further examined through observation of recorded materials and analysis with digital particle image velocimetry aided with data visualization.
A digital model was then established to visualize the fluidization phenomenon of the last physical model. The main mechanics of the digital model includes flow field following, floating parameter conditioning and collision detection. A flow field generated according to characteristics extracted from analysis results of physical
model is used for flow field following to update particle position, whether a floating parameter should be added is then decided through examining the amplitude of desired movement of each particle, the collision detection prevents particles from overlapping and moving beyond visualization region. The fluidization phenomenon is visualized through constant repetition of flow field following, floating parameter conditioning and collision detection.
In this study, a fluidized bed reference system was established through the operating process and outcome results of physical and digital models, the parameters include the relation of air inlet position with vortex structures and flow speed. These parameters determine the relevance of the physical model and digital model, which also depict the flow structure and patterns for different inlet positions of a partially fluidized bed. Finally, the digital visualization method and the process from physical model to digital model including identification of parameters and data conversion were further discussed.
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