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研究生: 梁鎮宇
Liang, Jhen-Yu
論文名稱: 朝向盲目的、可復原的三維多邊型模型之強健型浮水印
Toward Blind, Reversible, Robust Watermarking Scheme for 3D Polygon Models
指導教授: 李同益
Lee, Tong-Yee
林昭宏
Lin, Chao-Hung
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊工程學系
Department of Computer Science and Information Engineering
論文出版年: 2009
畢業學年度: 97
語文別: 中文
論文頁數: 79
中文關鍵詞: 網格特徵值微分坐標浮水印版權保護
外文關鍵詞: copyright protection, mesh saliency, differential coordinates, Watermarking
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  • 近年來由於網路的快速發展,網路頻寬的加大加速,使得數位資料的散佈變得更加地容易且快速。無疑地,網路技術的發展給人們帶來取多的便利,但是資訊安全的問題卻隨之產生。為了因應此問題,數位浮水印的技術便由此誕生了。在我們三維圖學領域最常用到的數位資料便是三維網格模型,為了保護我們辛苦建出的三維網格模型,不被不肖人士盜用或是竄改,我們便把浮水印的技術加進三維網格模型,以保護我們的著作權。

    本論文將提出新的朝向盲目流程的強健型浮水印系統,我們將網格特徵值作為基礎,找出網格的特徵區域。接著,我們將使用Laplacian Coordinate Deform把浮水印嵌入區域中。最後我們將會把必要的資訊儲存成金鑰,以便我們能進行浮水印的取出。由於我們所找的到特徵區域能抵抗各種攻擊,因此我們欲取出浮水印時,只要找到網格的特徵區域,再參考金鑰的資訊,經過資料比對之後便能取出我們所藏入的浮水印資訊。

    In this thesis, a semi-blind and semi-reversible robust watermarking scheme for 3D polygon models is proposed. Watermarking provides a mechanism for copyright protection of digital media by embedding information identifying the owner in the data. The proposed approach is based on the concept of spread spectrum to embed watermarks in the spatial domain. Comparing to related spread-spectrum based watermarking approaches which perturbs vertices along the direction of the surface normal, the proposed approach perturbs vertices by deforming local shapes along the direction of differential coordinates which lead to resulting in a more imperceptible embedding results. In addition, the proposed approach is robust to withstand a variety of attacks (including rotation, translation, uniform scaling, noise, smoothing, simplification, and even deformation) and is able to semi-reverse the cover models. The experimental results show that the proposed approach can withstand more attacks than other state-of-the-art approaches.

    中文摘要 i Abstract ii 誌謝 iii 目錄 iv 圖目錄 vi 第1章 導論 1 1.1 研究動機與目的 1 1.2 論文貢獻 2 1.3 浮水印之定義與類型 3 1.3.1 浮水印之定義 3 1.3.2 浮水印之類型 3 1.4 各種對網格之攻擊 5 第2章 相關研究 10 2.1 各種浮水印方法介紹 10 2.2 網格特徵(Mesh Saliency) 6 第3章 浮水印嵌入 17 3.1 流程簡介 17 3.2 網格特徵分區(Saliency Partition) 18 3.2.1 網格特徵之定義 18 3.2.2 特徵區域之選定 28 3.2.3 特徵區域之排序 36 3.3 浮水印嵌入 41 3.3.1 Laplacian Coordinate Deform 42 3.3.2 資料嵌入 46 3.4 儲存金鑰資訊 46 第4章 浮水印取出 48 4.1 流程簡介 48 4.2 資料比對與浮水印取出 49 4.2.1 對抗各種攻擊 50 4.3 網格復原 57 第5章 結論與實驗結果 58 5.1 結論 58 5.2 各種攻擊 59 5.3 與各種浮水印方法之比較 74 第6章 未來展望 76 參考文獻 77

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