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研究生: 何政儒
Ho, Zheng-Ru
論文名稱: 以材質合成技術為輔的低失真紋理貼圖技術
Low distortion texture mapping assisted by Texture Synthesis
指導教授: 李同益
Lee, Tong-Yee
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊工程學系
Department of Computer Science and Information Engineering
論文出版年: 2010
畢業學年度: 98
語文別: 中文
論文頁數: 67
中文關鍵詞: 紋理貼圖材質合成材質單位格
外文關鍵詞: texture mapping, texture synthesis, texture block
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  • 在高效能電腦硬體已經相當普及的今天,不論是在遊戲、動畫、電影或是三維環境中,貼圖技術的普遍化與高品質需求與日俱增。現今已知的貼圖技術中,Maya和3DSMax已經能利用簡單的映射方式,建立起簡單的三維模型和影像的關係。之後有意義的特徵對應以及貼圖品質上的研究,也陸續地被發表出來。

      此篇論文研究的重點,我們希望利用材質合成的技術,來改善貼圖技術失真的問題。並提供簡單的工具,讓使用者去選擇欲修改的部位。然後藉著我們所訂立的影像資料結構,去輔助材質合成,以修正材質貼圖不良的部位,進而產生更佳的貼圖結果。

    Nowadays the computer hardware with high capacity and efficiency has already been quite popular. The demand of the technology of texture mapping with its generalization and high-quality grows with each passing day whether in computer games, animations, films or 3D environment. Now we can simply use a mapping to build a relationship between 3D models and images with Maya and 3DSMax. After the researches that investigated the mapping quality and meaningful corresponding of characteristic were also published in succession.

    The focus of this thesis is that we hope to improve the distortion issues of texture mapping with the technology of texture synthesis. We also allow our users to choose the location where they would like to modify with simple tools. Then we can correct the location with bad texture mapping and assist the texture synthesis with our image data structure to get a better mapping result.

    第1章 導論.......................................1 1.1 研究動機與目的.......................................1 1.2 研究內容與方向.......................................3 1.3 研究貢獻.......................................5 第2章 相關研究.......................................6 2.1 材質貼圖相關.......................................6 2.2 材質合成相關.......................................13 第3章 主架構與演算法.......................................18 3.1 導言:.......................................18 3.2 使用者操作介面.......................................20 3.3 影像取樣格式設定.......................................21 3.4 材質合成技術.......................................25 3.4.1 放大取樣(upsample)...................................26 3.4.2 亂數調整(jitter)....................................27 3.4.3 重新對位(correction).................................28 3.5 材質合成貼圖.......................................32 第4章 結果.......................................43 4.1 2D影像材質合成結果......................................43 4.2 3D材質貼圖結果.......................................49 4.3 研究結果探討.......................................61 第5章 結論與未來展望.......................................63 5.1 結論.......................................63 5.2 未來展望.......................................63 參考文獻.......................................66

    LEE, T.-Y., YEN, S.-W., YEH, I-C., Texture Mapping with Hard Constraints Using Warping Scheme, IEEE Transactions on Visualization and Computer Graphics, Volume 14, Issue 2, March- April 2008 Page(s):382 - 395

    P.V. Sander, J. Snyder, S.J. Gortler, and H.Hoppe, “Texture Mapping Progressive Meshes,” Proc. ACM SIGGRAPH ’01, pp. 409-416, 2001.

    LEFEBVRE, S., AND HOPPE, H. Parallel controllable texture synthesis. ACM SIGGRAPH2005, 777-786.

    LEFEBVRE, S., AND HOPPE, H. 2005. Appearance-space texture synthesis. ACM Transactions on Graphics (Proc. SIGGRAPH 2006), 25(3), 541-548.

    Yu-Wing Tai, Michael S. Brown, Chi-Keung Tang and Heung-Yeung Shum, Texture Amendment: Reducing Texture Distortion in Constrained Parameterization. ACM Transactions on Grapihcs (Proceedings of SIGGRAPH Asia): 27(5): 136, 2008

    Vivek Kwatra , Arno Schödl , Irfan Essa , Greg Turk and Aaron Bobick, Graphcut Textures: Image and Video Synthesis Using Graph Cuts To appear in Proc. ACM Transactions on Graphics, SIGGRAPH 2003

    EFROS, A. A., AND FREEMAN, W. T. 2001. Image quilting for texture synthesis and transfer. Proceedings of SIGGRAPH 2001 (August), 341–346. ISBN 1-58113-292-1.

    Hui Fang and John C. Hart. Detail Preserving Shape Deformation in Image Editing. Proc. ACM Transactions on Graphics, SIGGRAPH 2007

    Yanxi Liu, Wen-Chieh Lin, and James Hays. "Near-regular Texture Analysis and Manipulation." SIGGRAPH 2004

    Zhi-Yuan Yao, Tong-Yee Lee. Adaptive Geometry Image. IEEE Transactions on Visualization and Computer Graphics. July/Aug., Vol.14, No.4, 2008, pp. 948-960

    U. Mohammed, S. J. D. Prince, J. Kautz. Visio-lization: Generating Novel Facial Images. ACM Transactions on Graphics (Proceedings SIGGRAPH 2009) 28(3), August 2009, pages 57:1-57:8

    Wikipedia Texture Synthesis from http://en.wikipedia.org/
    wiki/Texture_synthesis

    Bruno Levy. “Constrained texture mapping for polygonal meshes.” ACM SIGGRAPH2001

    Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum, “TextureMontage: Seamless Texturing of Arbitrary Surfaces from Multiple Images “, SIGGRAPH2005

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