| 研究生: |
何政儒 Ho, Zheng-Ru |
|---|---|
| 論文名稱: |
以材質合成技術為輔的低失真紋理貼圖技術 Low distortion texture mapping assisted by Texture Synthesis |
| 指導教授: |
李同益
Lee, Tong-Yee |
| 學位類別: |
碩士 Master |
| 系所名稱: |
電機資訊學院 - 資訊工程學系 Department of Computer Science and Information Engineering |
| 論文出版年: | 2010 |
| 畢業學年度: | 98 |
| 語文別: | 中文 |
| 論文頁數: | 67 |
| 中文關鍵詞: | 紋理貼圖 、材質合成 、材質單位格 |
| 外文關鍵詞: | texture mapping, texture synthesis, texture block |
| 相關次數: | 點閱:63 下載:6 |
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在高效能電腦硬體已經相當普及的今天,不論是在遊戲、動畫、電影或是三維環境中,貼圖技術的普遍化與高品質需求與日俱增。現今已知的貼圖技術中,Maya和3DSMax已經能利用簡單的映射方式,建立起簡單的三維模型和影像的關係。之後有意義的特徵對應以及貼圖品質上的研究,也陸續地被發表出來。
此篇論文研究的重點,我們希望利用材質合成的技術,來改善貼圖技術失真的問題。並提供簡單的工具,讓使用者去選擇欲修改的部位。然後藉著我們所訂立的影像資料結構,去輔助材質合成,以修正材質貼圖不良的部位,進而產生更佳的貼圖結果。
Nowadays the computer hardware with high capacity and efficiency has already been quite popular. The demand of the technology of texture mapping with its generalization and high-quality grows with each passing day whether in computer games, animations, films or 3D environment. Now we can simply use a mapping to build a relationship between 3D models and images with Maya and 3DSMax. After the researches that investigated the mapping quality and meaningful corresponding of characteristic were also published in succession.
The focus of this thesis is that we hope to improve the distortion issues of texture mapping with the technology of texture synthesis. We also allow our users to choose the location where they would like to modify with simple tools. Then we can correct the location with bad texture mapping and assist the texture synthesis with our image data structure to get a better mapping result.
LEE, T.-Y., YEN, S.-W., YEH, I-C., Texture Mapping with Hard Constraints Using Warping Scheme, IEEE Transactions on Visualization and Computer Graphics, Volume 14, Issue 2, March- April 2008 Page(s):382 - 395
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Wikipedia Texture Synthesis from http://en.wikipedia.org/
wiki/Texture_synthesis
Bruno Levy. “Constrained texture mapping for polygonal meshes.” ACM SIGGRAPH2001
Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum, “TextureMontage: Seamless Texturing of Arbitrary Surfaces from Multiple Images “, SIGGRAPH2005