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研究生: 林政達
Lin, Cheng-Ta
論文名稱: 讓思考被看見從書本知識到實用競爭能力 —以澎湖教育為例
Making Thinking Visible from Book Knowledge to Practically Competitive Competencies: Evidence from Penghu Education System
指導教授: 莊雙喜
Chuang, Shuang-Shii
學位類別: 博士
Doctor
系所名稱: 管理學院 - 企業管理學系
Department of Business Administration
論文出版年: 2018
畢業學年度: 106
語文別: 英文
論文頁數: 53
中文關鍵詞: 易學性專案知識有用性學習遊戲化態度能力獲得滿意度
外文關鍵詞: perceived ease of learning, project, play, attitude, competence acquisition, satisfaction
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  • 這項研究的目的是調查感知學習容易度,專題製作和遊戲對學習態度,能力獲得和滿意度的遊戲性的影響。本研究收集並分析來自澎湖的鳥嶼,合橫和東衛小學三校等105名五年級和六年級學生開發的創新課程和教學方法的作品。開發了實驗設計,將受試者分為對照組(吉貝國小)和實驗組(鳥嶼國小)。結果表明,與對照組相比,實驗組在易學性、專案知識有用性、學習遊戲化、態度、能力獲得和滿意度方面表現與填鴨式教學法有顯著差異。此外,105名學生樣本結構方程模型的結果表明,易學性,專案知識有用性、學習遊戲化、對學習態度有著顯著和正向的影響。此外,學習態度被證實與能力獲得之間具有顯著的積極聯繫。此外,從交互式課程中獲得的異構能力被發現對學習滿意度有積極影響。最後,能力獲取被證明在學習態度和滿意度之間具備中介效果。這項研究發現了三個貢獻。首先,我們已經證明,易學性、專案知識有用性和學習遊戲化是提高學生學習態度的重要因素。其次,我們發現開放式創新是教師不斷致力於開發創新教學方法和拓展社交網絡的關鍵驅動力量。第三,接受創新課程的經驗可以幫助學生在早年求學階段獲得功能和行為能力以及建立團隊運作與互動之堅實基礎,這對學生未來的職業生涯奠定堅實的基石。

    This study was intended to investigate the impact of perceived ease of learning, project participation, and playfulness on learning attitude, competence acquisition, and satisfaction. Artwork developed by 105 fifth and sixth graders, who received innovative curricula and teaching approaches, from Niaoyu, Her-Herng and Dongwei primary schools in Penghu was gathered and analyzed. An experimental design was developed, and the subjects were divided into control (Jibei Primary School) and experimental groups (Niaoyu Primary School). The results proved that the experimental group exhibited significant differences in terms of perceived ease of learning, project participation, playful learning attitude, competence acquisition, and satisfaction as compared to the control group. Furthermore, the results of the structural equation modeling for the sample of 105 students showed that ease of learning, project participation, and playfulness significantly and positively affect learning attitude. Furthermore, learning attitude was verified to have significantly positive connections between learning attitude and competence acquisition. Moreover, heterogeneous competences acquisition from the interactive curricula were found to have a positive influence on learning satisfaction. Finally, competence acquisition was shown to act as a mediator between learning attitude and satisfaction. Three contributions were found this study. First, we proved that perceived ease of learning, project participation, and playfulness act as important agents on improving learning attitude in students. Second, we found that open innovation is the crucial driving force that makes teachers continuously work on developing innovative teaching methods and expands their social network. Third, the experiences with receiving the innovative curricula support the building of a solid foundation for acquiring both functional and behavioral competence at an early age that will create a powerful cornerstone for the future careers of students.

    Table of Contents 摘要 I Abstract II 誌謝 IV Table of Contents V 1. Introduction 1 1.1 Research background and motivation 1 1.2 Research Objectives 4 1.3 Research Procedure 5 1.4 The Structure of the Study 6 2. Theoretical background 8 2.1 Open innovation 8 2.2 Theoretical background of education 9 2.3 Teaching Approaches 11 2.4 Meta-cognition 14 2.5 The Technology Acceptance Model 15 2.5.1 Perceived ease of learning 16 2.5.2 Play 16 2.5.3 Project 17 2.5.4 Attitude 18 2.5.5 Competence acquisition 18 2.5.6 Satisfaction 19 3. Research Model and Methodology 21 3.1 Design-based Research 21 3.2 Case Introduction 21 3.3 Conceptual Framework and Construct Measurement 22 3.4 Pilot Study 24 3.5 Sampling and Data Analysis Methods 25 3.6 Procedures 26 3.7 Instruction strategies 29 4. Results and analysis 30 4.1 Interviews with teachers & students 30 4.2 Validity and Reliability 32 4.3 Results and Research Model 34 5. Conclusions 38 5.1 The influence of an interactive learning environment on education 38 5.2 The role of open innovation in school curriculum design in Taiwan 41 5.3 The effectiveness of innovative curricula on future competence training 47 5.4 Limitations and future studies 48 References 49 List of Tables Table 1. Construct measurements 23 Table 2. Validity and Reliability 24 Table 3. An example procedure for each stage of project completion 28 Table 4. Timeline of activities and outcomes at Her-Herng Primary school 29 Table 5. The results of interviews with students (n=15) 31 Table 6. The individual results of interviews with students (n=15) 31 Table 7. Results of t-test for perceived ease of learning 33 Table 8. Results of t-test for playfulness 33 Table 9. Results of the t-test for project participation 33 Table 10. Results of t-test for attitude 33 Table 11. Results of t-test for competence acquisition 34 Table 12. Results of t-test for learning satisfaction 34 Table 13. Discriminant validity 35 Table 14. Regression for attitude, competence acquisition, and satisfaction 36 Table 15. Regressions of the influence of learning attitude on competence acquisition 36 Table 16. Results of Hypotheses 37 Table 17. The differences between traditional and project-based learning 46 List of Figures Figure 1. The Flow Chart of this Research 6 Figure 2. The open concept of curriculum design 9 Figure 3. The research model for the elementary school 23 Figure 4. Pictures of students engaging in project-based learning 27 Figure 5. Experimental procedure for the primary schools in Penghu 28 Figure 6. The framework of this study 37 Figure 7. An example of an open module curriculum design 40 Figure 8. The open concept for future curriculum design 44 Figure 9. Promotors in the network community 44 Figure 10. The procedures for open curriculum design 45 Figure 11. Creative knowledge spiral and competence acquisition 48

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