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研究生: 李帥
Joshua Lee
論文名稱: 檢查在 EFL 寫作課堂中使用聊天機器人和增強現實應用程序的學習成果和看法
Examining Learning Outcomes and Perceptions of Using a Chatbot and Augmented Reality Application in an EFL Writing Classroom
指導教授: 劉繼仁
Liu, Gi-Zen
學位類別: 博士
Doctor
系所名稱: 文學院 - 外國語文學系
Department of Foreign Languages and Literature
論文出版年: 2022
畢業學年度: 110
語文別: 英文
論文頁數: 405
外文關鍵詞: English as a foreign language (EFL), writing, chatbot, augmented reality (AR), artificial intelligence (AI)
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  • Technologies such as artificial intelligence (AI), augmented reality (AR), and chatbots are increasingly being used in education. Although literature exists examining these technologies in an EFL environment, little research has been done examining the use of these technologies in conjunction. The purpose of this study was to examine the effects of using these technologies together in an EFL writing environment, view student outcomes from using the technologies, collect student perceptions about using the technologies, and finally develop guidelines for future researchers who wish to incorporate the technology in EFL writing classrooms. Results showed that in some conditions, the technologies under review helped improve participant scores. Additionally, participants shared they were not interested in using the technology outside of the study. The study then provides guidelines for implementing AI, AR, and chatbots in and EFL environment.

    CHAPTER 1 1 Introduction 1 1.1. Background of the Study 1 1.2. Statement of the Problem 4 1.3. Purpose of the Study 6 1.4. Definition of Key Terminologies 7 1.4.1. Blended Language Learning 7 1.4.3. Artificial Intelligence 8 1.4.4. Augmented Reality 8 1.4.5. Context-aware Ubiquitous Language Learning 8 1.4.6. MyAccess 8 1.4.7. Chatbot-based Learning 9 CHAPTER 2 10 Literature Review 10 2.1. Technology in Education and language learning 10 2.1.1. Computer-assisted Language Learning 12 2.1.2. Computer-mediated Communication 12 2.1.3. Learning Management Systems 13 2.2. MALL and its Applications 14 2.2.1. Using LINE as an Educational Tool 15 2.3. Chatbot use in Language Learning 17 2.4. Human-computer Interaction 19 2.5. Context-aware Ubiquitous Learning 20 2.6. Artificial Intelligence in Education 22 2.6.2. MyAccess 24 2.6.3. The features of MyAccess 25 2.7. Academic Writing 31 2.7.1. Collaborative Writing 33 2.8. Challenges with Integrating Technology into the EFL Classroom 35 2.9. The Current Situation of using MALL in Higher Education Institutions in Taiwan 36 2.10. Summary 37 2.11. Rationale for Research Questions 39 CHAPTER 3 41 3.1. Overview 41 3.2. Overview of the Methodology 41 3.3. Rationale for using Design-based Research 41 3.4. Theoretical frameworks 45 3.4.1. Sociocultural Language Learning Theories 45 3.4.2. Zone of Proximal Development 46 3.4.3. Technology Acceptance Model 47 3.5. Research Design 50 3.5.1. Research Sites 50 3.5.2. Participants 51 3.6. Data Collection Methods 53 3.7. Development of the system 54 3.8. The Learning Environment 55 3.9. The Design of the Chatbot Application 55 3.9. The Design of the AR Application 60 3.10. MyAccess 61 3.11. Chatbot Sequences 62 3.12. Pilot Study 63 3.13. Overview of phases 64 3.14.1. Intervention 66 3.14.2. Questionnaire and Interviews 70 3.15. Data Analysis 71 3.16. Summary of Methodology 71 CHAPTER 4 72 Results 72 4.1. Phase One Results 72 4.1.1. Examining Students using the Technology in the MSGT 72 4.1.2. MyAccess Scores 74 4.1.2.1. Score Comparisons 76 4.1.2.2. Summary of MyAccess Findings 81 4.1.3. Rubric Scores 82 4.1.4. Participants’ Attitudes Towards the Technology 88 4.1.4.1. Attitudes Toward MyAccess 88 4.1.4.2. Attitudes Toward the Chabot 91 4.1.4.3. Attitudes Toward the AR Application 93 4.1.5. Common Writing Errors 96 4.1.6 Observation 97 4.2. Phase Two Results 97 4.2.1. Changes after Phase One 97 Increased training of the chatbot 98 Additional Grammar Training 98 Introduction to Google Docs 98 Strategy Inventory for Language Learning (SILL) 99 Collaborative Writing Attitudes 99 Peer Review Attitudes 99 4.2.2. Phase two results 100 4.2.2.1. MyAccess scores 100 4.2.2.2 Summary of MyAccess Findings 104 4.2.2.3. Rubric Scores 105 Summary of rubric scores 110 4.2.3. Attitudes Towards the Technology 110 4.2.3.1. Attitudes Toward MyAccess 110 4.2.3.2. Attitudes Toward the Chatbot 113 4.2.3.3. Attitudes Toward the AR Application 115 4.2.3.4. Student Attitudes about Collaborative Writing 117 4.2.3.5. Student Attitudes about Peer Review 118 4.2.3.6 Observation 119 4.2.3.7. The Strategy for Language Learning Questionnaire 119 4.4. Summary of Results 126 4.5. Phase Two Improvements 127 4.6. Summary of Dependent and Independent Variables and Their Changes 127 CHAPTER 5 128 Discussion 128 5.1. Research Question 1: What are the learning outcomes of EFL students who use chatbots in conjunction with an AR application? 128 5.1.1. Phase One MyAccess Scores 128 5.1.3. Summary for Research Question 1 132 5.2. Research Question 2: What are the effects of using the proposed system on students’ academic writing abilities? 134 5.2.1. Summary for Research Question 2 136 5.3. Research Question 3: What are students’ opinions of using multiple technologies including chatbots, AR, and AI (MyAccess) to learn English writing? 136 5.3.1. Student Perceptions of MyAccess 136 5.3.2. Student Perceptions of the LINE Chatbot 139 5.3.3. Student Perceptions of the AR Application 142 5.3.4. Summary for Research Question 3 144 5.4. Research Question 4: What are the challenges of integrating these multiple technologies together? 145 5.4.1. Not Having Enough Materials 145 5.4.3. Students Did Not Have the Ability to Easily Write their Essays While in the MSGT 146 5.4.4. Collaboration Tools were Not Sufficient 147 5.4.5. Summary for Research Question 4 147 5.5. Limitations 148 CHAPTER 6 150 Conclusion 150 6.1. Guidelines for Instructors, Instructional Designers, and Researchers 150 6.1.1. Peer or Collaborative Reviewing 150 6.1.2. Proper Typing Tools 152 6.1.3. Content Quantity 153 6.1.4. Collaborative Writing 154 6.1.5. Train Students How to Use Online Collaborative Tools 154 6.1.6. Measuring Student Scores 155 6.1.7. Application Usability 155 6.1.8. Use Technology that Does Not Require a Third Party to Develop Content, or Develop the Needed Skills to do so 156 6.1.9. AES Systems and Teacher Comments 157 6.1.10. Give Students the Option to Use Multiple Technologies or Not Use Them at All 157 6.1.11 Use of Familiar Tools 157 6.1.12. Incorporating Technology in the EFL Classroom 158 6.2. Contributions 158 References 159 Appendix A 188 Appendix C 201 Appendix D 246 Appendix E 279 Appendix F 301 Appendix G 303 Appendix H 308 Appendix I 312 Appendix J 314 Appendix K 317 Appendix L 403

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