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研究生: 易晉存
Yi, Chin-Chueng
論文名稱: 立體派風格的誇張化網格繪製
Mesh Caricature with Cubism Style
指導教授: 李同益
Lee, Tong-Yee
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊工程學系
Department of Computer Science and Information Engineering
論文出版年: 2008
畢業學年度: 96
語文別: 中文
論文頁數: 60
中文關鍵詞: 網格誇張化網格變形立體派
外文關鍵詞: Mesh Caricature, Cubism, Mesh Deformation
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  • 立體派為20 世紀初在藝術界發動的大革命,這時因為正值攝影科技興起的關係,使得許多藝術家開始反思繪畫的本質,他們認為,寫實派的畫風已不具任何意義,因為它能夠被相片完全地取代,而在這樣的思維模式下,他們得到了一個結論,那就是只有用繪畫的方式才能作出的作品,才能夠稱之為繪畫,是故他們發明了一種新的作畫方法,也就是先把物象分解,將其切割成多個視點,並把它們全部畫在同一個畫布中,讓觀看者能夠同時看到物體的多個面向,用這種方式來體現物象的本質,而在本篇論文中,我們將以三維的網格來當作所要呈現的物體,首先,我們會先將這些網格的輪廓與細節做些許的增強,讓它們更像是由繪畫產生的,接著,我們將套用兩種不同風格的自動化立體派繪圖系統來產生我們的畫作,我們將從電腦圖學的角度,分析出這些立體派繪畫的特點,並以這些特點為準則來創造我們自己的立體派繪畫。

    Caricature means presenting a normally scaled object (usually human faces) with an exaggerated way. This kind of comic drawing skill could make the object more identifiable, so we would frequently see this drawing widely used on many celebrities at some mock comics. In this paper, we would like to take the 3D meshes as the objects to transfer into a caricature style by scaling the local feature of the meshes. Besides, we will also apply the Cubist style onto our caricature results. Cubism is a sensational revolution of the artist history at 20th. The photography technology was just rising in this period and that caused many artists to make a self-examination of the nature of drawing, since the photography has completely replace the function of the realism drawing. Therefore, they invented a new way to present the object by decomposing it. We will indicate some definitions of the characteristics of several different Cubist style, and apply them on our 3D caricature meshes.

    立體派風格的誇張化網格繪製 I Mesh Caricature with Cubism Style II 誌謝 III 目錄 IV 圖目錄 VI 第1章 導論 1 1.1 研究動機與目的 1 1.2 系統流程及章節介紹 2 1.3 論文貢獻 3 第2章 相關研究 5 2.1 誇張化繪圖 5 2.2 網格增強 7 2.3 立體派的歷史與演進 8 2.4 立體派的相關研究 12 第3章 網格誇張化 14 3.1 網格增強系統概述 14 3.2 定義 16 3.3 最佳化程序 16 3.4 預測值的更新 18 3.5 終止條件 18 第4章 View Path Style立體派繪圖 20 4.1 系統流程 20 4.2 最佳View Path 22 4.2.1 尋找Saliency最大的View 23 4.2.2 Saliency的衰減 24 4.2.3 過濾不適合的View 25 4.2.4 View Path的終止條件 26 4.3 網格合併 27 4.3.1 定位 27 4.3.2 Saliency平衡位置 29 4.3.3 對應點 31 4.4 輸出NPR繪圖 34 4.5 實作細節 35 第5章 Decomposed Style立體派繪圖 36 5.1 系統流程 36 5.2 畫面分割 37 5.3 網格分割與旋轉 39 第6章 實驗結果與討論 42 6.1 網格增強與誇張化 42 6.2 View Path Style立體派繪圖 48 6.3 Decomposed Style立體派繪圖 52 第7章 未來展望 56 參考文獻 57 作者簡歷 60

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