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研究生: 吳明樵
Wu, Ming-Chiao
論文名稱: 透過團隊鼓勵低運動意願者運動之活動研究
Promote people of low sport willingness to sport by group encouragement
指導教授: 陳建旭
Chen, Chen-Hsu
學位類別: 碩士
Master
系所名稱: 規劃與設計學院 - 工業設計學系
Department of Industrial Design
論文出版年: 2010
畢業學年度: 98
語文別: 中文
論文頁數: 48
中文關鍵詞: 非體育性活動計步器運動意願
外文關鍵詞: NEAT, pedometer, sport willingness
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  • 久坐不起是造成現代人肥胖的一個主因,而研究發現採用運動計畫減重容易讓人放棄。因而有人提倡"非體育性運動"(Non-Exercise Activity Thermogenesis, NEAT)如走路,爬樓梯等活動。藉由改變生活習慣來增加NEAT活動。而前人的文獻中,大多將遊戲與走路(最普遍存在生活中的NEAT)來做結合,但是發現運動意願低者卻不受遊戲鼓勵而增加走路量;並且以往的研究都著重於"遊戲本身"對於人運動的鼓勵,而不是人與人之間的人際互動行為研究。
    本研究將重點放在透過團隊間的鼓勵,激發運動意願低者增加步行活動。在實驗中,兩隊各四個人的隊伍間,用走路步數轉換來的活動點數競爭商家禮卷,點數投入多的隊伍成員會獲得該店家禮卷。每個隊伍有運動意願高及意願低的參加者各兩名;目的在於讓意願高者鼓勵意願低者增加運動。經過活動後,發現運動意願低者確實能被同隊的使用者鼓勵,增加步行量並改變生活習慣,以及提升走路意願。

    Sedentary lifestyle is a main cause of obesity, and accompany with chronic diseases. Some medical research shows NEAT(Non-Exercise Activity Thermogenesis) is a potential way to decrease obesity problem, that people could exercise in everywhere and anytime. To encourage people to increase physical activity in daily lives, we design an activity to promote people walk more. This activity is competed in teams by everyday foot counts of team members.
    This paper focus on encouraging people with low willingness to increase physical activities by group encouragement that other research shows those people are hard to be influenced by application only. In my research, people with low willingness and high willingness were grouped to two teams; each team was composed of active and inactive users in same population (2 active, and 2 inactive in each team). All the participants wear pedometers to calculate everyday foot counts and convert it to activity points by uploading to a web-based platform where activity took place. In the activity, participants invest their “sport points” to win store coupons as reward, then the team which invested more points win the store coupons. After a six weeks experiment, users with low willingness performed more walk than before and expressed they are encouraged by team members. Furthermore, they changed their daily habits to walk more and improved their walking attitude.

    目錄 誌謝 表目錄 3 圖目錄 3 第一章. 緒論 1 1.1研究背景 1 1.2研究動機與目的 2 1.3 研究範圍 3 1.4 論文架構規劃 4 第二章.文獻探討 5 2.1透過遊戲鼓勵人運動 6 2.1.1體育活動與遊戲結合的案例 6 2.1.2 NEAT與遊戲結合 6 2.1.3 運動遊戲與NEAT遊戲的案例比較 9 2.2 團體合作競賽 共同目標 10 2.3 使用者運動態度(TTM ) 11 2.4 勸導技術的建議 12 2.5 NEAT game的平台實作 14 第三章.研究與系統概述 15 3.1研究概念與系統互動 15 3.2硬體部分 18 3.3軟體部分 18 第四章 實驗與結果 22 4.1 挑選使用者 22 4.2實驗步驟 22 4.3實驗結果 25 4.3.1挑選使用者過程 25 4.3.2使用者運動表現以及團隊互動 25 4.3.3使用者走路意願變化 29 4.3.4使用者對系統反應與建議 30 第五章 結論 31 5.1結論 31 5.2建議與未來發展 32 參考文獻 35 附錄 36 附錄一 實驗前挑選使用者問卷: 36 附錄二 實驗後填寫問卷(實驗組版本) 37 附錄三 實驗後填寫問卷(對照組版本) 38 附錄四 實驗組的第一次訪談(第一週) 對照組的第一次訪談(第二週)內容 39 附錄五 實驗組的第二次訪談(第二或第三週)內容 40 附錄六 實驗組第三次訪談(第四週,活動結束)內容 41 附錄七 實驗組第四次訪談(第六週,實驗結束)內容 43 附錄八 使用者步行量及活動記 44

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